1 Devil May Cry Thu May 12, 2011 3:52 pm
Nick
Administrator
Replay bonus:
Successfully complete the game under the easy difficulty
setting. You will be able to keep all your items such as the grenade
launcher and all your swords.
Easy difficulty:
Intentionally use continues while completing one of the
first three levels. An option for the easy difficulty setting
will appear when starting then next level. Once easy difficulty
is selected, you will be locked into that setting for the remainder
of the current game.
Hard difficulty setting:
Successfully complete the game to unlock the hard difficulty setting.
There are extra in-game options when playing the game in hard
mode. Press Select during game play after starting a level.
Two new options, "Save" and "Total Results",
are now available.
Legendary dark knight mode:
Successfully complete the game under the hard difficulty setting.
You will be able to play as Sparda in this mode.
Dante must die mode:
Successfully complete the game in legendary dark knight mode.
Super Dante mode:
Successfully complete the game in Dante must die mode. Dante will
be able to change into a demon with unlimited Devil Trigger.
All-star group photo:
Successfully complete the game with an S rank on all missions.
Skip FMV sequences:
Press Select during an FMV sequence.
Secret missions:
Mission 3: Fall back in the water where the skullheads were located.
Mission 3: You will start near the Judge of Death. Press X
to get the secret mission.
Mission 3: After you get chased by the Phantom, at the end of
the hall will be a door to the left. Enter it.
Mission 4: Return to the room with the power-up statue. You will
have an encounter with the spider in the hall, just escape to
the nearest door, then go back out.
Mission 4 part 2: Go to the airplane room after the panther has
been defeated, then take the elevator down.
Mission 7: Kill the enemies in the sewer hall, then go the pipe
room (where the key was located).
Mission 11: Go through the door at the start of the mission.
Mission 14: Check the skeleton of the boat from the previous mission.
Mission 15: Check the skull carving underground in the previous
mission.
Mission 16: Defeat the blob Boss, then go to the airplane room.
Mission 16: For a second secret mission, go to the coliseum.
Mission 17: Go through the warp zone, then cross the broken bridge
without falling.
Mission 21: Check the wall on the opposite side of the power-up
statue.
Hint: More Orbs:
This trick can be done in any stage, as long as you find that
this mission has a lot of monsters. First, kill all the monsters
on that mission or even after a part of that mission. Save the
game, then press Select to reset the game. Restart the
mission again and start killing monsters. Repeat this process
to get more Orbs. Save the game before you play the mission that you first fight
Phantom (the scorpion-spider) in the hallway. This is the second
encounter with phantom. Fight and beat Phantom. An easy way is
to have three to five Magic Meters and have the Air Raid move
mastered. Once you gain control of Dante after the short FMV sequence,
press L1 to change to Devil mode. Immediately press Triangle
to jump then hold R1 to float. Press X repeatedly
as fast as possible until your magic runs out. Once you fall,
run as far away as you can, while still keeping Phantom in your
view. Whenever he shoots a fireball, jump over it and slash his
eyes. Repeat this until your magic meter is full again. Change
into Devil mode and perform the Air Raid on Phantom. Repeat this
process as needed until he is defeated. Collect the 500 orbs he
drops. Then press, Select and choose save. Overwrite or
save the game in a new slot. Then, return to the game. Press Select,
and select "Reset". Choose to quit. At title screen,
load the mission that you just fought Phantom in. When you start
again you will have the newly acquired orbs and you will be able
to fight Phantom again. Repeat this entire process as needed to
collect orbs (at least 15,000 recommended). This is one of the
easiest Boss fights and it happens in the beginning of the mission
before you really need orbs. After this, do not waste any orbs
on anything. Choose wisely on what you buy. Find the secret missions rooms with killing the phantom babies.
Either of the two will do. Simply go into the room and intentionally
fail the objective. Kill all the babies to get between 100 and
135 Orbs a pop. Then, exit the room, go back in, and repeat the
process to get as many Orbs as needed. When you enter the room with the Lion in it, jump on the top of
the fountain. You will receive about twenty Red Orbs. Play the mission where you fight Griffon. Before you fight Griffon,
go to the room guarded by the blue shield and get the Luminite
at the opposite side of the room. Then, go down the stairwell.
Defeat the two Fetishes (the fire demons) there. An easy and fast
way is to roll or jump directly after shooting them, then jump
(with Ifrit equipped) and do the kick. Keep repeating this until
they die. Collect the orbs, then go to the door. Immediately hold
R1. When Dante aims, you will see one or two Sin Scythes.
Immediately shoot, then roll or jump. Shoot repeatedly until they
are dead. Run around until all of the dropped orbs are collected.
Then, return to the room with the Fetishes and kill them. There
will be one more by the station where you buy items. Kill all
three and return to the Sin Scythe room. Repeat going back and
forth between the rooms, always collecting all the orbs dropped.
Repeat this for awhile to collect a very large amount of orbs.
In hard mode during mission 4 when you face the phantom spider
for the second time, while in the corridor where he chases you,
just equip the gauntlets, Make sure you have at least five Devil
Triggers. Turn into Ifrit and use Inferno three times in a row.
If you are fast enough, he will die, dropping 500 Orbs (sometimes
without even doing damage to Dante). Save the game, restart the
level, and repeat. To gain easy Orbs and level up abilities quickly, after you have
returned to the castle the second time (whenthe castle has changed),
the room with the biplane will new enemies. These enemies transform
into bats and split when attacked. Enter the room (the gauntlets
are recommended), shoot the first enemy with your grenade gun,
then attack it. The monster will split into two more enemies.
Attack until you can trigger Ifrit, then use Inferno to kill all
the enemies surrounding you. Each time you enter the room and
successfully defeat all the enemies, you will gain 300 to 400
Orbs. Exit the room and repeat as desired. In mission 4, after you defeat the scorpion, you can get easy
Red Orbs by going into the room where you got the shotgun with
full devil trigger. In there are three Sin Scissors. Circle around
until they are near each other, and activate the devil trigger.
Begin shooting them with the shotgun. By the time you kill them,
you will have reached the Stylin ranking, which gets you a lot
of Red Orbs. Go out into the hall and kill things until you get
full Devil Trigger and repeat. At about mission 18, hit the switch and defeat the enemy with
one eye and laser vision. After a few doors you should be able
to run into another one of them. Take out your shotgun and use
nothing but that weapon. The enemy will split into two, having
three on the screen at once. Keep walking in circles and destroying
the creatures. Two will die and the original one will remain.
Again, shoot him with the shotgun and he will split apart. From
this you should get close to 1000 to1500 red orbs. You can leave
and do it again. In mission 21 (the heart mission), have the Inferno move and at
least seven Devil Triggers. Go back through the room where you
fought Nightmare. Go to the room with the two Frosts. When you
get there, quickly run in and run towards the first Frost you
see. Activate Devil Trigger just before you get there, jump, then
hold R1 and press Circle. Two Infernos should do
in the first Frost. Quickly run around to the second Frost. Attack
it first with a Homing Kick (Jump and press Circle).
After that, just use ground combos and knock it out. If you do
any more jumping, it will have a chance to strike back. You should
not use your guns, as they just slow you down and stop your combo.
Killing the second Frost should fill your Devil Trigger again,
and if done properly, can easily get an absolute or stylish combo
without getting hit. You will get hit very rarely, and you should
get enough Green Orbs to keep going indefinitely. The whole procedure
should take an average of 10 to 14 seconds (excluding the time
to go out of the room and return). and will yield about 200 to
240 orbs every time. This averages to about 800 orbs a minute.
You can do this in normal mode, so the items are nice and cheap,
unlike similar tricks which are done in hard mode, where things
get very expensive. You can quickly buy any moves you do not already
have, and stock up on items for the final battle which is coming
soon. Note: You should save fairly frequently (or when your life
bar turns orange), to avoid losing all those orbs. At beginning of mission 8, do not jump over the main hall to the
green door. Instead, jump down into main hall. Mission 8 does
start until enter the green door, so go into the "puppet"
room with the airplane. Then, go through the door on your left
to the long curved hallway. Follow it until you see the gold-toned
door. Enter this room (with the fountain) and use the Air Raid
to quickly kill the three Scythes. They should drop a good amount
of Red Orbs. Next, go into the door in same room at top the stairs,
where the lion door is located. Press R2 to taunt or kill
the bug-enemies until your Devil Triggers are full, or are at
least 4. Go back out the door into fountain room. Use Air Raid
on the three Scythes again. Repeat this as needed. Note: This
is your last good chance to build up your powers and your weapons.
You must have the Roundtrip move and have handguns equipped for
this trick. When at a Red Orb Lantern, hold the corresponding
Devil Arms activation button. As the Devil Arms leaves his hands,
pull out Dante's handguns and start shooting rapidly. You should
be able to get the Roundtrip/Handgun combo two to three times.
In hard mode at the start of mission 4 when you fight the phantom
in the hallway for the second time, you can easily get red orbs.
At least five Devil Trigger gauges and Vortex level 2 are required.
Equip the Alaster, and as soon as he starts to chase you, transform
and quickly jump towards him. Use Vortex on him. Hold Circle
+ Left Analog-stick. He will try to hit you, but it will
have no effect. Collect the orbs, press Select, save the
game, and reset. Return to the title screen and load your file.
Keep repeating this as many times as needed. After awhile you
should be able to kill him in about twenty seconds without him
touching you . Try to max out your Devil Trigger gauge and vitality
for Dante Must Die mode. On the mission 3, after defeating the Phantom for the first time,
leave the room you fought him in through the exit. You will now
be outside the statue of the judge. Turn around and enter again
to access the secret mission to kill 100 baby Phantoms. Fail it
intentionally, then kill as many as you can to gain Red Orbs (about
one from each). When they stop returning, leave through the door
where you took the Lion Heart test (when you fell down and had
to kill the Skulls). A screen will appear, stating that the mission
was failed. Go back through the door and you will be able to attempt
the mission again. A long as you keep failing it, you can do this
as many times as needed, gaining more orbs each time. The best
part is that the baby Phantoms cannot hurt you. In mission 3, when you enter the room with the large mirror in
the back (where you first meet Neo Angelo), there is a king sized
bed towards the other side of the room. Double jump and land on
top of the bed. You will get two large orbs. In mission 1, jump on top of the spike that the knight on the
horse statue is holding. You should get about 20 Red Orbs. This
is difficult, but not impossible to do. Get enough orbs for Vortex Level 2 or something similar. After
you defeat Phatom during the next mission, he chases you down
the hall. If you have Vortex attack, you do not even have to run
from him. Morph and attack away to kill him quickly and get 500
Orbs. After collecting the Orbs, press Select and save
the game. Then, press Select and reset. Restart the mission
and repeat as many times as desired. Before going to mission 8, get your Devil Trigger up to full.
Make sure to have the Air Raid upgrade. In mission 8 when you
meet the spider for the third time, use your Devil Trigger and
Air Raid. This will kill it in almost an instant. Collect the
orbs and save the game. Restart the mission over by resetting
the game. You will still have the 500 orbs you gained from the
first time and you can face the Phantom once again. Keep doing
this for as many times as desired. While still on mission 1 in the room with the airplane, stand
on the nose of the plane. You will be rewarded with a drop of
about 50 orbs.
Hint: Hidden Orbs:
Check on top of pillars and other high places. You
can get a good hand full of Red Orbs and other special treats.
At the start of the game, jump on the bridge that spans across
the walkway. Walk all the way to the left and a Blue Orb fragment
will drop. If find a knight in armor in some levels, destroy it and you will
get some Red Orbs.
Hint: Quick transformation:
This trick can be done at any time after you get Ifrit.
If you want a quick change between Alastor or Ifrit, press R3
and he will do something and either a Blue or Red light will surround
you, indicating the switch.
Hint: Quick Devil Trigger:
Approach an enemy and press R2 to taunt the
opponent. The Devil Trigger meter should go up by one. Press R2 + Left Analog-stick in any direction to
taunt. Correct timing is required. Once done correctly, it will
increase by two symbols instead of just one. If you do this taunt
from a distance it will always give you at least one. The normal
taunt only gives you a half when done at that distance. When you
know you have done the taunt, instead of him instigating with
one gun, he will use both guns.
Hint: Charged firearms:
You can charge any weapon by holding Square
or X while aiming. The longer the charge, the more charged
ammunition you will shoot (handguns only). However, you can still
charge any weapon but only get one shot (excluding the needlegun).
Unfortunately, when you charge The Nightmare - Beta, it takes
away your Devil Trigger symbols. Charged ammunition is great for
building Devil Trigger symbols -- when you are in Devil Mode you
shoot charged ammo, but you do not build Devil Trigger symbols.
Hint: Easy Upslash:
Have Dante face the enemy. Use your Force Edge or any
other of your swords to hit your enemy. Then, press the Left
Analog-stick in the opposite direction that Dante is facing.
He should do an Upslash. Use your handguns while your enemy is
in the air.
Hint: Double Upslash to Stab:
When do a normal combo, take two slashes, then delay
very briefly (immediately after he stops his sword swing for the
second slash) and press Circle again to upslash twice,
and one last time to stab or hard slash. This will make the Sparda
sword transform for the end of the combo.
Hint: Multiple stab:
Begin with two slashes, then pause for a brief moment
(almost until he puts his sword away), then press Circle
to start stabbing. Press Circle repeatedly to extend the
amount of time he is stabbing. This also makes the magic stones
light up in only one combo and the Sparda sword transform for
the end of the combo.
Hint: Multiple charged shots:
After charging the weapon (pistols recommended), release
X or Square, then rapidly tap the button. It is
possible to get up to five shots.
Hint: Unlimited Kick Jump:
Go to the first level. When you get to the puppet that
is lying down, jump on the wall and keep pressing Triangle.
Dante will keep jumping and you will hear a clanking sound.
Hint: Unlimited Air Hike:
Go to an enemy that makes you backflip when you hit
it with your sword. Use Alastor and when you backflip, Air Hike
towards the enemy and repeat.
Hint: AirBuster Combo:
Note: This refers to the default controls. While fighting
against a Marionette, hold R1, press Left Analog-Stick
Back, and hold Circle. Then when in the air, tap
Square or X. Try to stay in the air - five or six
taps should do it. Then, hold Circle to bring your sword
down. This usually killing the Marionette, unless it is a Bloody
Mari.
Hint: Fast Punch combo:
With Ifrit, you can execute a combo of fast punching
attacks. In order to execute this move, stand close to the enemy,
press the Left Analog-stick in the direction Dante is facing,
then hold L1 and rapidly press Circle rapidly while
holding in that direction. If successful, he will unleash a volley
of fast punches and kicks. However, this will use two or three
Devil Magic Symbols per volley.
Hint: Grenade Sting combo:
Use a Stinger Level 2 to knock an enemy back. Then,
blast them with the Grenade Gun. Hit with the Stinger again, then
Grenade Gun and repeat.
Hint: Blazing Buster combo:
If you have Ifrits and need a quick escape when being
beaten by a tough enemy, use the following trick. Jump behind
him with Rolling Blaze to stun him, then use a Kick 13 to knock
him to the floor, or severely stun him. Then, charge up a Magma
Drive, knock him into the air, and finish him with your Shotgun
or Grenade Gun.
Hint: Dante Deluxe combo:
Perform a five-hit slash (press Circle(2), pause
a moment, then tap Circle repeatedly), but instead of finishing
with a big swing, do an Uppercut Slash. Hold Circle to
leap into the air after your opponent, and press Circle
again to slash him in midair. Then, finish him with a Round Trip
attack.
Hint: Electric Fire combo:
Note: You must have Alastor and Ifrit for this trick.
Use Round Trip with Alastor, then press R3 to switch to
Ifrit. Then, use Magma Drive. Next, use Ebony and Ivory to keep
them in the air. Wait until your sword comes back, then use High
Time to go into the air. Finally, use your shotgun to blow them
out of the air.
Hint: Ground Round combo:
Charge up a Round Trip attack and hurl your sword at
the enemy. Then, switch to your Ifrits very fast and invoke Devil
Trigger. Use the R1 + Forward + Circle attack
on your opponent to bust them up with blazing fists while they
are being cut by Alastor.
Hint: Greased Lightning combo:
Hit your opponent with a Stinger attack. Then, while
they are still dizzy, invoke Devil Trigger. Hit your opponent
with an Uppercut Slash, holding Circle to leap in the air.
Then, press R1 to turn into Devil mode. Blast your opponents
with lightning.
Hint: Nightmare-Beta:
This weapon is located on mission 19 (after the mission
where you receive the Elixir). When you exit from the first painting
in the area with the broken bridge, a short intermission sequence
will begin. Jump into the second painting and you will find yourself
in the room with the bed, the mirror, and the statue that allows
you to buy power-ups. Approach the mirror. The Elixir will activate
the mirror. Press X to enter the mirror, as if it were
a door. You end up in the same room and the screen will be slightly
fuzzy. You will not be able to see the weapon at first, but it
is in this room. If you walk towards the screen, away from the
mirror, you will find the bed. On top of the bed is the weapon,
shining. Pick it up from there.
Hint: Nightmare-Beta without Devil Trigger
drain:
Once you have both the Nightmare-Beta and the Sparda
sword, equip both of them. Your Devil Trigger will not be drained,
even when charging up the Nightmare-B.
Hint: Juggle enemies:
First you go up to a small group of enemies that are
close together (minimum of two enemies). Keep pressing Circle
while holding R1 and pulling back the Left Analog-stick
in the opposite direction that Dante is facing to literally "juggle"
enemies. Note: Only use this trick on Marrionettes, Bloodymaries,
Blades, and Fetishes. Practice on a single enemy first. Press L1 + Circle while pressing Left Analog-stick
Back with the shotgun. Keep shooting until the enemy dies.
This does not work on all enemies.
Hint: Easy long jump:
Using a Stinger of any level near the border of a ledge
will make you do the automatic long jump. This is extremely useful
after mission 3, when the bridge of the Cathedral is broken. Two
or three long jumps will bring you easily from one side to the
other.
Hint: Easy kills:
When facing a single enemy, try running from it. If
it follows, run towards a wall if one is near. When you are few
steps away from the wall, quickly jump at the wall. When you hit
the wall in mid-air, quickly press Jump again and away
from the wall. When you land on the ground quickly turn around
to get the enemy from behind and attack. To defeat a single dummy, use your sword to hit him in the air.
Then while he is still in the air, use your guns and keep firing.
He will stay suspended if you keep shooting. Do not use this trick
around other dummies -- one could come up behind you and do damage.
Press Circle(2), then while Dante's sword is back, press
Circle again. He should then do a Double Upward Slash.
Then, do the High Time just after the Double Slashes. Hold Circle
until Dante is in the air, fire the pistol until Dante begins
to drop down, then press Circle again. Also, for the Fire
Gauntlet, charge Magma Drive until the enemy is about to attack.
If it is not dead yet, use the Kick 13. You can get an easy kill with the Ifrit Gauntlets and your shotgun.
Equip both, jump, and fire a single blast from your shotgun followed
by a Homing Kick. Jump up again and repeat. This makes you very
hard to hit, and works with most enemies. Note: Since the shotgun
does more damage when you get closer, if timed correctly you should
be able to fire the shotgun just before you land and still get
a Homing Kick in on the enemy. This also works well when you are
getting overwhelmed by enemies, because while you are hopping
around, they tend to try to follow you and end up in a little
group that is nicely lined up for your shot and kick, which will
usually knock them all down. Repeat the steps until all your enemies
are scattered into little bits all over the floor. Do a High Time, go up in the air with your opponent, then start
firing your guns. When you are about to descend, do an Air Hike
and keep firing. Your opponent will still be getting hit from
above, and his body will go up. As soon as you hit the ground,
keep firing. To kill opponents with easily, knock them up into the air with
the first portion of the High Time attack, but without making
yourself jump. Just tap Circle instead of holding the button.
Next, aim your guns and fire quickly. They will suspended in the
air until they are dead. This will also sort of work with the
shotgun. You need to be alone or have enough time to kill them
without interference because this leaves you wide open. This trick is recommended when there is only one enemy in the
room. Get your handguns and get near any enemy that you can lift
up in the air with High Time on any sword. Do it, but do not hold
Circle and you will not jump, but the enemy will be in
the air. Then, light them up. If you are in Devil Trigger, the
enemy will go farther in the air with every shot. Equip Alastor. When facing a enemy, run to a wall, and wait for
it. When it gets close, do a double jump and down slash. Then,
do a stab. This should kill it. It is best done when at level
2 or higher. This trick requires is any of Dante's swords and his handguns
(Ebony and Ivory). With his sword, do the Upper Cut move (hold
R1, press Toward Dante's back, and tap Circle).
Then, shoot the enemy in the air. If done correctly, the enemy
should stay airborne as you shoot him. This may require some practice,
but it is the easiest way to kill any enemy.
Hint: Defeating Fedishes:
A very easy way to kill Fedishes is to equip Alastor
and use Vortex 1 or 2 on them. They will drop five times faster
than normal, and usually cannot hurt you.
Hint: Defeating Frosts:
Frosts are one of the more difficult enemies in the
game. However, you can kill them in one hit with a little Devil
Trigger and Ifrit's ability Inferno. Since most of them attack
in groups, let them surround you. Make sure you have at least
three gauges on the Devil Trigger full. Then, jump up, activate
Devil Trigger (with Ifrit), then press Left Analog-stick
in any direction and Circle. Dante should perform a powerful
move. Though it sometimes does not even kill Marrionettes, it
will kill an entire group of Frosts in one hit, since it is a
Fire attack and they are of the Ice element. Even if you do not
have Inferno, Ifrit makes the battle a lot easier instead of Alastor.
Sometimes with Ifrit you can kill them up to four times faster
than with Alastor,
Hint: Defeating the Griffin:
Although your first instinct would to be to start blasting
away at him with your guns at a distance, patience is the key
to this battle. As soon as the battle starts, walk forward slightly.
A lightning ball will hit the ground, giving out two bolts of
lightning that come together as though they were scissors. Jump
forward and the camera angle will change to where you can see
the Griffin in your sights. As soon as this happens, walk backwards
while firing. He will fly towards you while dropping balls of
electricity. When you see this happen, run at him and jump on
his head. Then, jump off and fire away. He will fly away some
distance, then stomp around and laugh. He will then charge at
you. Make sure to have the Gauntlets equipped. When he gets close,
jump on his head and jump off. As soon as your second jump is
performed, start firing rapidly. If you are able to Devil Within,
do so while firing. As soon as you drop he will jump away. As
soon as this happens, keep your distance. He will blow a gust
of wind at you, then fire either lines of electricity or two electric
lines coming together as you saw at the start of the battle. Keep
your distance and avoid these attacks. When he is finished, he
will charge at you again. Do the same routine. After some rounds
of this, he will fall to the ground as if wounded. Approach him
and bring out the Devil Within that you have gathered by shooting
at him with your guns. Start punching him until he gets up. Punching
him takes damage. After a few minutes into the battle, he will
perform the attack he performed at the start. Do the same routine
with the same tactics and this should finish him. Every once in
awhile he will perform an attack that will put him high in the
air before flying down at you. He will have bolts of electricity
guiding his path so it will not be too difficult to evade. Remember,
distance and patience. Do not go to him -- let him come to you.
When you first enter the coliseum to fight Griffin, have at least
four of five Holy Waters. At the beginning of the battle, use
all of your Holy Waters. After you use the first one, an intermission
sequence will show Griffin falling to the ground, making him incapable
of flying. Then, just waste all of your Holy Waters until he is
defeated. Once you have Air Raid and Air Hike, you can easily defeat the
Griffin after he loses the ability to fly. As soon as he is down,
get close to him. He will blow you away with wind if you charge
at him head on -- run at him from the sides. Once next to him,
jump on his back, about where his wings are located, and slash
at his neck with your sword (Alistor). This may take awhile. You
can speed this up by use the Air Raid ability and frying him with
electricity. Once your devil gauge runs out, return to his back
and fill it up again by slashing at him. You might not need Air
Hike to do this. You can also try double jumping off the Griffin,
but it will be a lot easier to do this with Air Hike. Using your handguns to kill the Griffin is easier than using a
grenade gun. The simplest way of killing the Griffin is to get
above him on high ground. Use your Devil Trigger with your handguns
to shoot him towards the ground. This is extremely effective.
Once your Devil Trigger runs out, keep shooting it with your hand
guns. It takes a while to kill him, but is worth the effort. You
can also use the hand guns and the Flame Gauntlets. Use Inferno,
and while in Devil Trigger, shoot him with your hand guns. The following strategy works well during the third fight against
the Griffin, mainly in Dante Must Die mode (in normal mode, you
could use Air Raid to take him down). Go in with Nightmare Beta
and Alastor then unload on him. After the intermission sequence,
take off Nightmare Beta and equip either the shotgun or grenade
gun. In the second half of the battle, your guns will be less
effective, and he starts using very difficult to dodge lightning
attacks. Equip Alastor and get as close as possible to him, so
that his attacks miss. Slash at him in midair in Devil Trigger
for good damage. If you have Vortex, make sure you are not touching
the Left Analog-stick or you will go into it. Even when
Dante is not in Devil Trigger, continue slashing. When he starts
looking up and spreading his wings, he is about to do his Lightning
Shower. This is very difficult to dodge; if you have Devil Trigger
remaining go into Vortex and get as far away as possible as you
dodge the bolts. If you dot not have any Devil Trigger remaining,
you may want to use a Untouchable. However, in Dante Must Die
mode they go for a 6000 Orbs. You may want to restart and try
again. Also, if you are not in Dante Must Die mode and plan on
getting through it, do not use any items. During the final battle with Griffin in the Coliseum in mission
15, try to get behind him and jump on him. Note: This will drain
your health little by little. Note: You need the Air Hike. To defeat the Griffon in mission 9, have Ifrit on, and any gun.
When Griffin is in the air, shoot him with gun, but do not let
your guard down. Watch for Griffin to drop the laser ball, or
a laser ball that shoots out two lasers. When he is on the ground,
jump up and punch him. Keep doing this. Jump on top of Griffin
and punch him many times until he gets mad and shake you off.
When he is knocked down on the ground, use Devil Trigger and punch
him repeatedly. Do not use Devil Trigger when he is in air because
is difficult to hit him and is a waste of Devil Energy. Only use
it when you have a very low HP to recover some. Try not to get
hit, and repeat hitting him with a gun when he is in the air and
with your fire punch (Ifrit) when he is on the ground.
Successfully complete the game under the easy difficulty
setting. You will be able to keep all your items such as the grenade
launcher and all your swords.
Easy difficulty:
Intentionally use continues while completing one of the
first three levels. An option for the easy difficulty setting
will appear when starting then next level. Once easy difficulty
is selected, you will be locked into that setting for the remainder
of the current game.
Hard difficulty setting:
Successfully complete the game to unlock the hard difficulty setting.
There are extra in-game options when playing the game in hard
mode. Press Select during game play after starting a level.
Two new options, "Save" and "Total Results",
are now available.
Legendary dark knight mode:
Successfully complete the game under the hard difficulty setting.
You will be able to play as Sparda in this mode.
Dante must die mode:
Successfully complete the game in legendary dark knight mode.
Super Dante mode:
Successfully complete the game in Dante must die mode. Dante will
be able to change into a demon with unlimited Devil Trigger.
All-star group photo:
Successfully complete the game with an S rank on all missions.
Skip FMV sequences:
Press Select during an FMV sequence.
Secret missions:
Mission 3: Fall back in the water where the skullheads were located.
Mission 3: You will start near the Judge of Death. Press X
to get the secret mission.
Mission 3: After you get chased by the Phantom, at the end of
the hall will be a door to the left. Enter it.
Mission 4: Return to the room with the power-up statue. You will
have an encounter with the spider in the hall, just escape to
the nearest door, then go back out.
Mission 4 part 2: Go to the airplane room after the panther has
been defeated, then take the elevator down.
Mission 7: Kill the enemies in the sewer hall, then go the pipe
room (where the key was located).
Mission 11: Go through the door at the start of the mission.
Mission 14: Check the skeleton of the boat from the previous mission.
Mission 15: Check the skull carving underground in the previous
mission.
Mission 16: Defeat the blob Boss, then go to the airplane room.
Mission 16: For a second secret mission, go to the coliseum.
Mission 17: Go through the warp zone, then cross the broken bridge
without falling.
Mission 21: Check the wall on the opposite side of the power-up
statue.
Hint: More Orbs:
This trick can be done in any stage, as long as you find that
this mission has a lot of monsters. First, kill all the monsters
on that mission or even after a part of that mission. Save the
game, then press Select to reset the game. Restart the
mission again and start killing monsters. Repeat this process
to get more Orbs. Save the game before you play the mission that you first fight
Phantom (the scorpion-spider) in the hallway. This is the second
encounter with phantom. Fight and beat Phantom. An easy way is
to have three to five Magic Meters and have the Air Raid move
mastered. Once you gain control of Dante after the short FMV sequence,
press L1 to change to Devil mode. Immediately press Triangle
to jump then hold R1 to float. Press X repeatedly
as fast as possible until your magic runs out. Once you fall,
run as far away as you can, while still keeping Phantom in your
view. Whenever he shoots a fireball, jump over it and slash his
eyes. Repeat this until your magic meter is full again. Change
into Devil mode and perform the Air Raid on Phantom. Repeat this
process as needed until he is defeated. Collect the 500 orbs he
drops. Then press, Select and choose save. Overwrite or
save the game in a new slot. Then, return to the game. Press Select,
and select "Reset". Choose to quit. At title screen,
load the mission that you just fought Phantom in. When you start
again you will have the newly acquired orbs and you will be able
to fight Phantom again. Repeat this entire process as needed to
collect orbs (at least 15,000 recommended). This is one of the
easiest Boss fights and it happens in the beginning of the mission
before you really need orbs. After this, do not waste any orbs
on anything. Choose wisely on what you buy. Find the secret missions rooms with killing the phantom babies.
Either of the two will do. Simply go into the room and intentionally
fail the objective. Kill all the babies to get between 100 and
135 Orbs a pop. Then, exit the room, go back in, and repeat the
process to get as many Orbs as needed. When you enter the room with the Lion in it, jump on the top of
the fountain. You will receive about twenty Red Orbs. Play the mission where you fight Griffon. Before you fight Griffon,
go to the room guarded by the blue shield and get the Luminite
at the opposite side of the room. Then, go down the stairwell.
Defeat the two Fetishes (the fire demons) there. An easy and fast
way is to roll or jump directly after shooting them, then jump
(with Ifrit equipped) and do the kick. Keep repeating this until
they die. Collect the orbs, then go to the door. Immediately hold
R1. When Dante aims, you will see one or two Sin Scythes.
Immediately shoot, then roll or jump. Shoot repeatedly until they
are dead. Run around until all of the dropped orbs are collected.
Then, return to the room with the Fetishes and kill them. There
will be one more by the station where you buy items. Kill all
three and return to the Sin Scythe room. Repeat going back and
forth between the rooms, always collecting all the orbs dropped.
Repeat this for awhile to collect a very large amount of orbs.
In hard mode during mission 4 when you face the phantom spider
for the second time, while in the corridor where he chases you,
just equip the gauntlets, Make sure you have at least five Devil
Triggers. Turn into Ifrit and use Inferno three times in a row.
If you are fast enough, he will die, dropping 500 Orbs (sometimes
without even doing damage to Dante). Save the game, restart the
level, and repeat. To gain easy Orbs and level up abilities quickly, after you have
returned to the castle the second time (whenthe castle has changed),
the room with the biplane will new enemies. These enemies transform
into bats and split when attacked. Enter the room (the gauntlets
are recommended), shoot the first enemy with your grenade gun,
then attack it. The monster will split into two more enemies.
Attack until you can trigger Ifrit, then use Inferno to kill all
the enemies surrounding you. Each time you enter the room and
successfully defeat all the enemies, you will gain 300 to 400
Orbs. Exit the room and repeat as desired. In mission 4, after you defeat the scorpion, you can get easy
Red Orbs by going into the room where you got the shotgun with
full devil trigger. In there are three Sin Scissors. Circle around
until they are near each other, and activate the devil trigger.
Begin shooting them with the shotgun. By the time you kill them,
you will have reached the Stylin ranking, which gets you a lot
of Red Orbs. Go out into the hall and kill things until you get
full Devil Trigger and repeat. At about mission 18, hit the switch and defeat the enemy with
one eye and laser vision. After a few doors you should be able
to run into another one of them. Take out your shotgun and use
nothing but that weapon. The enemy will split into two, having
three on the screen at once. Keep walking in circles and destroying
the creatures. Two will die and the original one will remain.
Again, shoot him with the shotgun and he will split apart. From
this you should get close to 1000 to1500 red orbs. You can leave
and do it again. In mission 21 (the heart mission), have the Inferno move and at
least seven Devil Triggers. Go back through the room where you
fought Nightmare. Go to the room with the two Frosts. When you
get there, quickly run in and run towards the first Frost you
see. Activate Devil Trigger just before you get there, jump, then
hold R1 and press Circle. Two Infernos should do
in the first Frost. Quickly run around to the second Frost. Attack
it first with a Homing Kick (Jump and press Circle).
After that, just use ground combos and knock it out. If you do
any more jumping, it will have a chance to strike back. You should
not use your guns, as they just slow you down and stop your combo.
Killing the second Frost should fill your Devil Trigger again,
and if done properly, can easily get an absolute or stylish combo
without getting hit. You will get hit very rarely, and you should
get enough Green Orbs to keep going indefinitely. The whole procedure
should take an average of 10 to 14 seconds (excluding the time
to go out of the room and return). and will yield about 200 to
240 orbs every time. This averages to about 800 orbs a minute.
You can do this in normal mode, so the items are nice and cheap,
unlike similar tricks which are done in hard mode, where things
get very expensive. You can quickly buy any moves you do not already
have, and stock up on items for the final battle which is coming
soon. Note: You should save fairly frequently (or when your life
bar turns orange), to avoid losing all those orbs. At beginning of mission 8, do not jump over the main hall to the
green door. Instead, jump down into main hall. Mission 8 does
start until enter the green door, so go into the "puppet"
room with the airplane. Then, go through the door on your left
to the long curved hallway. Follow it until you see the gold-toned
door. Enter this room (with the fountain) and use the Air Raid
to quickly kill the three Scythes. They should drop a good amount
of Red Orbs. Next, go into the door in same room at top the stairs,
where the lion door is located. Press R2 to taunt or kill
the bug-enemies until your Devil Triggers are full, or are at
least 4. Go back out the door into fountain room. Use Air Raid
on the three Scythes again. Repeat this as needed. Note: This
is your last good chance to build up your powers and your weapons.
You must have the Roundtrip move and have handguns equipped for
this trick. When at a Red Orb Lantern, hold the corresponding
Devil Arms activation button. As the Devil Arms leaves his hands,
pull out Dante's handguns and start shooting rapidly. You should
be able to get the Roundtrip/Handgun combo two to three times.
In hard mode at the start of mission 4 when you fight the phantom
in the hallway for the second time, you can easily get red orbs.
At least five Devil Trigger gauges and Vortex level 2 are required.
Equip the Alaster, and as soon as he starts to chase you, transform
and quickly jump towards him. Use Vortex on him. Hold Circle
+ Left Analog-stick. He will try to hit you, but it will
have no effect. Collect the orbs, press Select, save the
game, and reset. Return to the title screen and load your file.
Keep repeating this as many times as needed. After awhile you
should be able to kill him in about twenty seconds without him
touching you . Try to max out your Devil Trigger gauge and vitality
for Dante Must Die mode. On the mission 3, after defeating the Phantom for the first time,
leave the room you fought him in through the exit. You will now
be outside the statue of the judge. Turn around and enter again
to access the secret mission to kill 100 baby Phantoms. Fail it
intentionally, then kill as many as you can to gain Red Orbs (about
one from each). When they stop returning, leave through the door
where you took the Lion Heart test (when you fell down and had
to kill the Skulls). A screen will appear, stating that the mission
was failed. Go back through the door and you will be able to attempt
the mission again. A long as you keep failing it, you can do this
as many times as needed, gaining more orbs each time. The best
part is that the baby Phantoms cannot hurt you. In mission 3, when you enter the room with the large mirror in
the back (where you first meet Neo Angelo), there is a king sized
bed towards the other side of the room. Double jump and land on
top of the bed. You will get two large orbs. In mission 1, jump on top of the spike that the knight on the
horse statue is holding. You should get about 20 Red Orbs. This
is difficult, but not impossible to do. Get enough orbs for Vortex Level 2 or something similar. After
you defeat Phatom during the next mission, he chases you down
the hall. If you have Vortex attack, you do not even have to run
from him. Morph and attack away to kill him quickly and get 500
Orbs. After collecting the Orbs, press Select and save
the game. Then, press Select and reset. Restart the mission
and repeat as many times as desired. Before going to mission 8, get your Devil Trigger up to full.
Make sure to have the Air Raid upgrade. In mission 8 when you
meet the spider for the third time, use your Devil Trigger and
Air Raid. This will kill it in almost an instant. Collect the
orbs and save the game. Restart the mission over by resetting
the game. You will still have the 500 orbs you gained from the
first time and you can face the Phantom once again. Keep doing
this for as many times as desired. While still on mission 1 in the room with the airplane, stand
on the nose of the plane. You will be rewarded with a drop of
about 50 orbs.
Hint: Hidden Orbs:
Check on top of pillars and other high places. You
can get a good hand full of Red Orbs and other special treats.
At the start of the game, jump on the bridge that spans across
the walkway. Walk all the way to the left and a Blue Orb fragment
will drop. If find a knight in armor in some levels, destroy it and you will
get some Red Orbs.
Hint: Quick transformation:
This trick can be done at any time after you get Ifrit.
If you want a quick change between Alastor or Ifrit, press R3
and he will do something and either a Blue or Red light will surround
you, indicating the switch.
Hint: Quick Devil Trigger:
Approach an enemy and press R2 to taunt the
opponent. The Devil Trigger meter should go up by one. Press R2 + Left Analog-stick in any direction to
taunt. Correct timing is required. Once done correctly, it will
increase by two symbols instead of just one. If you do this taunt
from a distance it will always give you at least one. The normal
taunt only gives you a half when done at that distance. When you
know you have done the taunt, instead of him instigating with
one gun, he will use both guns.
Hint: Charged firearms:
You can charge any weapon by holding Square
or X while aiming. The longer the charge, the more charged
ammunition you will shoot (handguns only). However, you can still
charge any weapon but only get one shot (excluding the needlegun).
Unfortunately, when you charge The Nightmare - Beta, it takes
away your Devil Trigger symbols. Charged ammunition is great for
building Devil Trigger symbols -- when you are in Devil Mode you
shoot charged ammo, but you do not build Devil Trigger symbols.
Hint: Easy Upslash:
Have Dante face the enemy. Use your Force Edge or any
other of your swords to hit your enemy. Then, press the Left
Analog-stick in the opposite direction that Dante is facing.
He should do an Upslash. Use your handguns while your enemy is
in the air.
Hint: Double Upslash to Stab:
When do a normal combo, take two slashes, then delay
very briefly (immediately after he stops his sword swing for the
second slash) and press Circle again to upslash twice,
and one last time to stab or hard slash. This will make the Sparda
sword transform for the end of the combo.
Hint: Multiple stab:
Begin with two slashes, then pause for a brief moment
(almost until he puts his sword away), then press Circle
to start stabbing. Press Circle repeatedly to extend the
amount of time he is stabbing. This also makes the magic stones
light up in only one combo and the Sparda sword transform for
the end of the combo.
Hint: Multiple charged shots:
After charging the weapon (pistols recommended), release
X or Square, then rapidly tap the button. It is
possible to get up to five shots.
Hint: Unlimited Kick Jump:
Go to the first level. When you get to the puppet that
is lying down, jump on the wall and keep pressing Triangle.
Dante will keep jumping and you will hear a clanking sound.
Hint: Unlimited Air Hike:
Go to an enemy that makes you backflip when you hit
it with your sword. Use Alastor and when you backflip, Air Hike
towards the enemy and repeat.
Hint: AirBuster Combo:
Note: This refers to the default controls. While fighting
against a Marionette, hold R1, press Left Analog-Stick
Back, and hold Circle. Then when in the air, tap
Square or X. Try to stay in the air - five or six
taps should do it. Then, hold Circle to bring your sword
down. This usually killing the Marionette, unless it is a Bloody
Mari.
Hint: Fast Punch combo:
With Ifrit, you can execute a combo of fast punching
attacks. In order to execute this move, stand close to the enemy,
press the Left Analog-stick in the direction Dante is facing,
then hold L1 and rapidly press Circle rapidly while
holding in that direction. If successful, he will unleash a volley
of fast punches and kicks. However, this will use two or three
Devil Magic Symbols per volley.
Hint: Grenade Sting combo:
Use a Stinger Level 2 to knock an enemy back. Then,
blast them with the Grenade Gun. Hit with the Stinger again, then
Grenade Gun and repeat.
Hint: Blazing Buster combo:
If you have Ifrits and need a quick escape when being
beaten by a tough enemy, use the following trick. Jump behind
him with Rolling Blaze to stun him, then use a Kick 13 to knock
him to the floor, or severely stun him. Then, charge up a Magma
Drive, knock him into the air, and finish him with your Shotgun
or Grenade Gun.
Hint: Dante Deluxe combo:
Perform a five-hit slash (press Circle(2), pause
a moment, then tap Circle repeatedly), but instead of finishing
with a big swing, do an Uppercut Slash. Hold Circle to
leap into the air after your opponent, and press Circle
again to slash him in midair. Then, finish him with a Round Trip
attack.
Hint: Electric Fire combo:
Note: You must have Alastor and Ifrit for this trick.
Use Round Trip with Alastor, then press R3 to switch to
Ifrit. Then, use Magma Drive. Next, use Ebony and Ivory to keep
them in the air. Wait until your sword comes back, then use High
Time to go into the air. Finally, use your shotgun to blow them
out of the air.
Hint: Ground Round combo:
Charge up a Round Trip attack and hurl your sword at
the enemy. Then, switch to your Ifrits very fast and invoke Devil
Trigger. Use the R1 + Forward + Circle attack
on your opponent to bust them up with blazing fists while they
are being cut by Alastor.
Hint: Greased Lightning combo:
Hit your opponent with a Stinger attack. Then, while
they are still dizzy, invoke Devil Trigger. Hit your opponent
with an Uppercut Slash, holding Circle to leap in the air.
Then, press R1 to turn into Devil mode. Blast your opponents
with lightning.
Hint: Nightmare-Beta:
This weapon is located on mission 19 (after the mission
where you receive the Elixir). When you exit from the first painting
in the area with the broken bridge, a short intermission sequence
will begin. Jump into the second painting and you will find yourself
in the room with the bed, the mirror, and the statue that allows
you to buy power-ups. Approach the mirror. The Elixir will activate
the mirror. Press X to enter the mirror, as if it were
a door. You end up in the same room and the screen will be slightly
fuzzy. You will not be able to see the weapon at first, but it
is in this room. If you walk towards the screen, away from the
mirror, you will find the bed. On top of the bed is the weapon,
shining. Pick it up from there.
Hint: Nightmare-Beta without Devil Trigger
drain:
Once you have both the Nightmare-Beta and the Sparda
sword, equip both of them. Your Devil Trigger will not be drained,
even when charging up the Nightmare-B.
Hint: Juggle enemies:
First you go up to a small group of enemies that are
close together (minimum of two enemies). Keep pressing Circle
while holding R1 and pulling back the Left Analog-stick
in the opposite direction that Dante is facing to literally "juggle"
enemies. Note: Only use this trick on Marrionettes, Bloodymaries,
Blades, and Fetishes. Practice on a single enemy first. Press L1 + Circle while pressing Left Analog-stick
Back with the shotgun. Keep shooting until the enemy dies.
This does not work on all enemies.
Hint: Easy long jump:
Using a Stinger of any level near the border of a ledge
will make you do the automatic long jump. This is extremely useful
after mission 3, when the bridge of the Cathedral is broken. Two
or three long jumps will bring you easily from one side to the
other.
Hint: Easy kills:
When facing a single enemy, try running from it. If
it follows, run towards a wall if one is near. When you are few
steps away from the wall, quickly jump at the wall. When you hit
the wall in mid-air, quickly press Jump again and away
from the wall. When you land on the ground quickly turn around
to get the enemy from behind and attack. To defeat a single dummy, use your sword to hit him in the air.
Then while he is still in the air, use your guns and keep firing.
He will stay suspended if you keep shooting. Do not use this trick
around other dummies -- one could come up behind you and do damage.
Press Circle(2), then while Dante's sword is back, press
Circle again. He should then do a Double Upward Slash.
Then, do the High Time just after the Double Slashes. Hold Circle
until Dante is in the air, fire the pistol until Dante begins
to drop down, then press Circle again. Also, for the Fire
Gauntlet, charge Magma Drive until the enemy is about to attack.
If it is not dead yet, use the Kick 13. You can get an easy kill with the Ifrit Gauntlets and your shotgun.
Equip both, jump, and fire a single blast from your shotgun followed
by a Homing Kick. Jump up again and repeat. This makes you very
hard to hit, and works with most enemies. Note: Since the shotgun
does more damage when you get closer, if timed correctly you should
be able to fire the shotgun just before you land and still get
a Homing Kick in on the enemy. This also works well when you are
getting overwhelmed by enemies, because while you are hopping
around, they tend to try to follow you and end up in a little
group that is nicely lined up for your shot and kick, which will
usually knock them all down. Repeat the steps until all your enemies
are scattered into little bits all over the floor. Do a High Time, go up in the air with your opponent, then start
firing your guns. When you are about to descend, do an Air Hike
and keep firing. Your opponent will still be getting hit from
above, and his body will go up. As soon as you hit the ground,
keep firing. To kill opponents with easily, knock them up into the air with
the first portion of the High Time attack, but without making
yourself jump. Just tap Circle instead of holding the button.
Next, aim your guns and fire quickly. They will suspended in the
air until they are dead. This will also sort of work with the
shotgun. You need to be alone or have enough time to kill them
without interference because this leaves you wide open. This trick is recommended when there is only one enemy in the
room. Get your handguns and get near any enemy that you can lift
up in the air with High Time on any sword. Do it, but do not hold
Circle and you will not jump, but the enemy will be in
the air. Then, light them up. If you are in Devil Trigger, the
enemy will go farther in the air with every shot. Equip Alastor. When facing a enemy, run to a wall, and wait for
it. When it gets close, do a double jump and down slash. Then,
do a stab. This should kill it. It is best done when at level
2 or higher. This trick requires is any of Dante's swords and his handguns
(Ebony and Ivory). With his sword, do the Upper Cut move (hold
R1, press Toward Dante's back, and tap Circle).
Then, shoot the enemy in the air. If done correctly, the enemy
should stay airborne as you shoot him. This may require some practice,
but it is the easiest way to kill any enemy.
Hint: Defeating Fedishes:
A very easy way to kill Fedishes is to equip Alastor
and use Vortex 1 or 2 on them. They will drop five times faster
than normal, and usually cannot hurt you.
Hint: Defeating Frosts:
Frosts are one of the more difficult enemies in the
game. However, you can kill them in one hit with a little Devil
Trigger and Ifrit's ability Inferno. Since most of them attack
in groups, let them surround you. Make sure you have at least
three gauges on the Devil Trigger full. Then, jump up, activate
Devil Trigger (with Ifrit), then press Left Analog-stick
in any direction and Circle. Dante should perform a powerful
move. Though it sometimes does not even kill Marrionettes, it
will kill an entire group of Frosts in one hit, since it is a
Fire attack and they are of the Ice element. Even if you do not
have Inferno, Ifrit makes the battle a lot easier instead of Alastor.
Sometimes with Ifrit you can kill them up to four times faster
than with Alastor,
Hint: Defeating the Griffin:
Although your first instinct would to be to start blasting
away at him with your guns at a distance, patience is the key
to this battle. As soon as the battle starts, walk forward slightly.
A lightning ball will hit the ground, giving out two bolts of
lightning that come together as though they were scissors. Jump
forward and the camera angle will change to where you can see
the Griffin in your sights. As soon as this happens, walk backwards
while firing. He will fly towards you while dropping balls of
electricity. When you see this happen, run at him and jump on
his head. Then, jump off and fire away. He will fly away some
distance, then stomp around and laugh. He will then charge at
you. Make sure to have the Gauntlets equipped. When he gets close,
jump on his head and jump off. As soon as your second jump is
performed, start firing rapidly. If you are able to Devil Within,
do so while firing. As soon as you drop he will jump away. As
soon as this happens, keep your distance. He will blow a gust
of wind at you, then fire either lines of electricity or two electric
lines coming together as you saw at the start of the battle. Keep
your distance and avoid these attacks. When he is finished, he
will charge at you again. Do the same routine. After some rounds
of this, he will fall to the ground as if wounded. Approach him
and bring out the Devil Within that you have gathered by shooting
at him with your guns. Start punching him until he gets up. Punching
him takes damage. After a few minutes into the battle, he will
perform the attack he performed at the start. Do the same routine
with the same tactics and this should finish him. Every once in
awhile he will perform an attack that will put him high in the
air before flying down at you. He will have bolts of electricity
guiding his path so it will not be too difficult to evade. Remember,
distance and patience. Do not go to him -- let him come to you.
When you first enter the coliseum to fight Griffin, have at least
four of five Holy Waters. At the beginning of the battle, use
all of your Holy Waters. After you use the first one, an intermission
sequence will show Griffin falling to the ground, making him incapable
of flying. Then, just waste all of your Holy Waters until he is
defeated. Once you have Air Raid and Air Hike, you can easily defeat the
Griffin after he loses the ability to fly. As soon as he is down,
get close to him. He will blow you away with wind if you charge
at him head on -- run at him from the sides. Once next to him,
jump on his back, about where his wings are located, and slash
at his neck with your sword (Alistor). This may take awhile. You
can speed this up by use the Air Raid ability and frying him with
electricity. Once your devil gauge runs out, return to his back
and fill it up again by slashing at him. You might not need Air
Hike to do this. You can also try double jumping off the Griffin,
but it will be a lot easier to do this with Air Hike. Using your handguns to kill the Griffin is easier than using a
grenade gun. The simplest way of killing the Griffin is to get
above him on high ground. Use your Devil Trigger with your handguns
to shoot him towards the ground. This is extremely effective.
Once your Devil Trigger runs out, keep shooting it with your hand
guns. It takes a while to kill him, but is worth the effort. You
can also use the hand guns and the Flame Gauntlets. Use Inferno,
and while in Devil Trigger, shoot him with your hand guns. The following strategy works well during the third fight against
the Griffin, mainly in Dante Must Die mode (in normal mode, you
could use Air Raid to take him down). Go in with Nightmare Beta
and Alastor then unload on him. After the intermission sequence,
take off Nightmare Beta and equip either the shotgun or grenade
gun. In the second half of the battle, your guns will be less
effective, and he starts using very difficult to dodge lightning
attacks. Equip Alastor and get as close as possible to him, so
that his attacks miss. Slash at him in midair in Devil Trigger
for good damage. If you have Vortex, make sure you are not touching
the Left Analog-stick or you will go into it. Even when
Dante is not in Devil Trigger, continue slashing. When he starts
looking up and spreading his wings, he is about to do his Lightning
Shower. This is very difficult to dodge; if you have Devil Trigger
remaining go into Vortex and get as far away as possible as you
dodge the bolts. If you dot not have any Devil Trigger remaining,
you may want to use a Untouchable. However, in Dante Must Die
mode they go for a 6000 Orbs. You may want to restart and try
again. Also, if you are not in Dante Must Die mode and plan on
getting through it, do not use any items. During the final battle with Griffin in the Coliseum in mission
15, try to get behind him and jump on him. Note: This will drain
your health little by little. Note: You need the Air Hike. To defeat the Griffon in mission 9, have Ifrit on, and any gun.
When Griffin is in the air, shoot him with gun, but do not let
your guard down. Watch for Griffin to drop the laser ball, or
a laser ball that shoots out two lasers. When he is on the ground,
jump up and punch him. Keep doing this. Jump on top of Griffin
and punch him many times until he gets mad and shake you off.
When he is knocked down on the ground, use Devil Trigger and punch
him repeatedly. Do not use Devil Trigger when he is in air because
is difficult to hit him and is a waste of Devil Energy. Only use
it when you have a very low HP to recover some. Try not to get
hit, and repeat hitting him with a gun when he is in the air and
with your fire punch (Ifrit) when he is on the ground.