Hint: Reincarnate card:
If you surrender five times, you will be able to reincarnate
a card in your chest which will allow you to build your deck.
You can reincarnate after five duels, win or lose. For example,
after two wins and three losses still get to do it. It does not
have to be five times in a row. Press L3 to reincarnate. Surrender 5 times or get 5 wins so that you can reincarnate a
card in your chest. Hit L3 to use the ability.
Hint: Reincarnate more than three cards
from one:
When you get to the point of reincarnating cards, copy
your game to a second memory card. Continue on the copied game
and reincarnate a card. Save your game and exit. Place both the
copied save game and the original saved game in the PlayStation2
and trade the reincarnated cards.
Hint: Repeatedly reincarnate:
To do this trick, you must have activate the reincarnate
option after you have played with the CPU five or more times.
Save your game before going to reincarnate. Reincarnate any desired
card, and if you did not like it, go to the main menu without
saving your previous reincarnation. Then, go to "Continue"
to try it again. Repeat this processes as many times as needed
until you get the desired cards. Before reincarnating, save the game and copy it to a second memory
card. Then, go to "Build Deck", reincarnate, then save
the game. Go to "Trade", then select the new cards and
send them to the second memory card. Press Start on controller
two. No cards are required to trade for the new cards. Turn off
the PlayStation2, then turn it back on and copy the game from
the second memory card to the first memory card. You now have
new cards, plus the reincarnate ability Repeat this process to
reincarnate all cards possible and never lose one. This trick requires two memory cards (two with data). Surrender
five times to get reincarnation, then reincarnate. If you get
something good, save it to the memory card without data, then
trade it to the second memory card with data. Then, trade it back
to the first memory card. You can still reincarnate from the first
memory card. Repeat this process as needed.
Hint: Reincarnating high deck cost cards:
When you reincarnate cards of 45 points or more, Sujins
become the Fake Trap..... When reincarnating cards of 55 points
or more, Sujins and Wide Spread Ruin are the Fake Traps.
Hint: Recommended deck:
As your Deck Leader, have Swordstalker, Dark Magician,
Dark Magician Girl, or Summoned Skull. Add one to three Injection
Fairy Lily cards to your deck. Next, add one to three of your
deck leader cards if any are in reserve. Next, add two Raigeki
cards to your deck. You can get Raigeki by winning three Thunder
Nyan Nyan cards from Shadi. Then, add any other desired cards
to your deck. Test your deck in a custom duel. You might get promoted.
Use the following cards. This deck only costs 738, but can beat
the 1891 Manayaddan Fab Llyr. Most of this is due to the Meteor
B. (Black) Dragon (R-EBD + MD) and B. (Black) Skull Dragon (R-EBD
+ SS). If you use your power-ups, fuse correctly, and do not give
up, you will keep winning.
Curse of Dragon
Red-Eyes Black Dragon x3
Meteor Dragon x2
Petit Dragon x2
Time Wizard
The Unhappy Maiden
Dark Magician
Gia The Fierce Knight
Harpie Lady
Summoned Skull
Mountain
Hinotama
Dark Energy x3
Horn of Light
Horn of the Unicorn
Dragon Treasure x3
Machine Conversion Factory x3
Black Pendant x3
Malevolant Nuzzler x2
Salamandra
Megamorph x3
Gust Fan x3
Metalmorph
Hint: Duplicating cards:
First, complete both sides of the game and have the
card you want duplicated as the deck leader. Then, create a terrain
like this:
NNLNLNN
NNNNNNN
NNNNNNN
NNNNNNN
NNNNNNN
NNNNNNN
NNNNNNN
Select "End" and your opponent will surrender. Then,
go to the slots and line up your deck leader and you will get
it. Note: This only works with certain cards. This trick requires three memory cards. Start a good file on memory
card one, then copy it to memory card two. Start a bad file on
memory card three and trade good cards from memory card two to
memory card three. Then, trade those cards from memory card three
to memory card one.
Hint: Countering Mirror Force:
When dueling against people with Mirror Force such
as Yugi, put your trap cards in defense mode so they cannot be
destroyed.
Hint: Get rid of all Makos cards:
Put yours in the bottom right corner of where the land
is, then flip a Flame Ghost face up. All cards in Water terrain
will be destroyed.
Hint: Defeating Fab Lyrr:
Use Royal Decree, Mirror Wall, and some good monsters
cards in your deck. Make sure you have a Green Kappa monster in your deck (or more
if possible). Fab Lyrr will most likely start off by playing Riroku
(power-up that uses half of your LP to power up his monster) and
a Skull Knight or something similar with over 2000 ATK. Once that
monster is on the field, go into the crush territory with your
leader, play the Green Kappa face down until you are in striking
range of his leader, and attack. The Green Kappa's effect will
increase his attack to over 4000 and destroy his leader in one
shot. First, make a deck with Royal Decree, Mirror Wall, Mimecat, Magician
Of Faith, Monster Reborn, Meteor Black Dragon, Slate Warrior,
Infinite Dimension, Conversion Factory, Robot Knight, Cyber Commander,
Barrel Dragon, Limit Remover, Green Kappa, any terrain cards,
and any other desired cards. Change the terrain in the middle
of the field. Then, use Slate Warrior to make the part with the
labyrinth near the opponent's deck leader to crush terrain. If
you see a fusion, it is most likely a Black Meteor Dragon (3500/3000).
If you see a monster with a power boost of 2000 and, for example
force, then duel carefully; he uses Rioku (half of the opponent's
LP to boost your own monster). Put Mirror Wall in a corner so
it is harder for him to reach. Also try this power combo: Barrel
Dragon face up (destroys a card on the field; hopefully not yours)
equipped with Conversion Factory with Cyber Commander in defense
mode and Robot Knight in defense mode. Then use Limit Remover.
Your Barrel Dragon should be strong enough to take on a Black
Meteor Dragon. Use Infinite Dimension for protection. If you get
these cards on field or hand: Magician Of Faith, Green Kappa,
Monster Reborn, Meteor Black Dragon, Mimecat, Royal Decree, then
the duel is over. First. revive his Red Eyes Black Dragon then
fuse it with Meteor Dragon to get your own Black Meteor Dragon.
Then, activate Magician Of Faith's ability a use Rioku on your
Meteor Dragon. Next, do the same with Mimecat and your Black Meteor
Dragon should have a total of 6500/6000. Then use Royal Decree
to cancel any of his traps. Finally, play Green Kappa face up
in attack mode and it should have the same attack as your Black
Meteor Dragon (7000/6500).
Hint: Defeating Jasper Dice Tudor:
First, defeat the Labyrinth Ruler until you get a Shadow
Ghoul or two, Then, go to Tudor and use the Shadow Ghoul. Enter
the labyrinth areas to turn it into a Wall Shadow, then use Reborn
The Monster or Mimicat (Magician Of Faith to get back magic cards)
to go and dig out Shadow Ghoul again and make another Wall Shadow.
Do this as many times as needed(at least twice recommended, but
three is best). Then, use the Shield And Sword card to switch
the Shadow Ghouls attack and defense and give it 3,000 attack
points. Also, use the Ancient Tree Of Enlightenment or a Royal
Decree to keep traps from getting the Wall Shadows. The Ancient
Tree Of Enlightenment is better, because you can turn it off by
switching to attack mode after you move (turn it back on at the
beginning of your next turn before you move) in case you have
trap cards such as Shadow Of Eyes, Mirror Wall, or Goblin Fan
out. The following are the card numbers that are recommended:
043, 123, 152, 655, 685, 687, (699, 824), 705, 736, 754, 814,
829. Set Goblin Fan down and move it to one of your corners. When he
uses Just Deserts, he will destroy himself. You can also use Magician
Of Faith and Copycat after he uses Just Deserts and play it against
him.
Hint: Defeating Labyrinth Ruler:
You will need a field card or a monster card that can
change the field type, such as Curse Of Drangon. You will need
this card to destroy the crush card field to get to his deck leader.
Get about two of these cards for both sides of the field. However,
sometimes he will summon Labyrinth Wall to you. In this situtation,
pack your deck with magic cards that attack your opponent's life
points. Note: You may have to win by default, because he has a
card which gives him 1000 life points.
Hint: Defeating Pegasus:
Have Ancient Tree Of Enlightenment in face up defense
position. His effect allows no Trap cards to be activated when
in this position. Use Aqua Dragon powered up with Horn Of Light.
Move him into the Toonland terrain and keep advancing to Pegasus'
deck leader. When your opponent attacks (or when you attack),
Aqua Dragon's effect will be activated. The square occupied by
Aqua Dragon will be turned into sea. This boosts Aqua Dragon's
attack by 1000 points (up by 500 for not being in Toon, which
decreases its attack and another 500 for terrain bonus). His attack
will be 3250, which should be enough to defeat anything. You can
also use the water as a path for Suijin or other water monsters.
Pegasus has no Rose card to give you.
Hint: Defeating Tea:
To defeat Tea, at the name entry screen enter your
name as Weevil then choose the White Rose side.
Hint: Defeating Weevil:
Take the Mirror Wall card, put it in your deck, and
use it. Make sure you have a good deck like a Machine. For example,
Flame "Robotic Knight" and when he attacks, the ATK
power will be cut in half. Make sure you do not attack them or
Mirror Wall will not work. Earthshaker is also a good card to
attack with when get close to his leader. To defeat Weevil, select the Red Rose side, then choose the deck
leader.
Hint: Crush territory:
When you play in the crush territory, you can only
play monsters with an attack power of 1500 -- be careful. Zombie type monsters are allowed to go through the crush territory.
They do not need to have a certain attack. Monsters like the Aqua Dragon and the Roaring Ocean Snake can
engage in battle in crush spaces due to their effects. When these
cards engage in battle, they transform the space into ocean terrain
which lets them attack monsters hiding in crush spaces. This guarantees
major damage because the target card must be 1500 AP or lower
to hide in a crush space (with the exception of immortal types).
Use the following trick to attack monsters on crush squares. You
need an Aqua Dragon, with equips if you need it to defeat the
monster. Then, go next to the crush square and attack the monster.
When you do this, Aqua Dragon's effect will transform the square
into a water square, giving you a boost and taking a crush square
away. It also allows you to move two spaces. This trick works very well if you have a deck that is good in
crush terrain. First, you will need crush card or a card that
has an effect that turns terrain into crush (Two Dark Plants,
Slate Warrior, Crush Card and Magician Of Faith recommended).
Then, try to make a wall of crush infected terrain so that your
opponent's strong monsters cannot advance on your deck leader.
Then, move your deck leader to a location in the crush area that
is surrounded on all sides so that you can get your monsters to
the enemy deck leader faster. For example, (where "T"
is any type of terrain and "C" is crush terrain):
T T T T T T T
T C T T T C T
C C C C C C C
T C C C C C T
T T T C T T T
T T T T T T T
T T T T T T T
Note: This strategy will work well if you cover almost half of
the field with crush. Since only monsters with less than 1500
ATK (exluding imortal monsters) can enter the terrain, your opponents
strong monsters wont be able to attack and destroy your weak monsters
hiding in the crush terrain.
Hint: Immortal monsters:
Aside from the normal monsters that have less than
1500 ATK and can survive in the Crush territory, there are Immortal
Type monsters that can both enter the area, regardless of Attack
Power, and gain a field power bonus of +500 points. When these
monsters are destroyed in battle, they turn the surrounding spaces
into Crush territory, literally leaving their mark. Get a Great Mammoth Of Goldfine faced up spell bound.
Hint: Destroy all your enemies card:
If you summon a White Hole you can activate a Dark
Hole and save your monsters from destruction.
Hint: Destroy almost all of Richard Slysheen's
cards:
You will need two or three Fire Reapers, which you
can get in the graveyard slots by getting three Dragon Pipers
in a row. The easiest way to get Fire Reaper is to make Dragon
Piper your leader in one of your decks, and go to Custom Duel.
Then, use the "One turn duel" trick, setting the terrain
as shown with N indicating Normal and L indicating Labyrinth.
N N L N L N N
N N L L L N N
N N N N N N N
N N N N N N N
N N N N N N N
N N N N N N N
N N N N N N N
After that, just get three Dragon Pipers. That is one option,
or you can just put a Mimicat, a Monster Reborn, and a Magician
Of Faith into your deck. That will be enough to take him out.
Do not forget to put some other good monsters in your deck also,
because this is to destroy almost all of his cards. When you go
to battle him, the terrain will be Mountain bordering the field,
and everything else is Meadow. Now, only put your cards in the
Mountain terrain, and only put the Fire Reaper into the Meadow
terrain. When you flip it up, it will destroy every one of his
monsters on the Meadow terrain. Note: He will probably put some
spell cards on the Mountain, and perhaps a monster. Thus, this
will not destroy all of his cards on the field.
Glitch: Face-up monsters face-down:
Have a face-up monster on the field and White Hole
face-down on the field. If you or your opponent activates a Dark
Hole Magic card, White Hole will automatically activate and all
your opponents monsters will be destroyed except for yours. When
this is done, your monster(s) that were face-up on the field will
appear face-down but will have the same effects (if any) of a
face-up card.
Glitch: Barrel Dragon behavior:
After completing either the White or the Red Rose quest
and starting the other, Barrel Dragon forgets which side you are
on. Instead of randomly destroying one of your opponent's monsters
when flipped, it will destroy one of yours instead. This works
against the CPU when the CPU uses Barrel Dragon also.
Glitch: Misspelling:
In the instruction manual, it should read "Deck
Reader" instead of "Deck Leader".
Glitch: Wrong command:
Power up an opponent's Zoe. It should be face down.
It appears you can control it, but it is called "???????".
Glitch: Freeze game:
When you have sided with the Yorkist, after you defeat
Mai and go to Dover to cross the water, he gets halfway out and
stops. His face comes up on the bottom, but if your DC was over
1001 the game will freeze.