1 Dave Mirra Freestyle BMX 2 Sun May 08, 2011 10:33 pm
Nick
Administrator
Master code:
Press Up, Right, Down, Left,
Right(2), Up, Down, Left, Right,
Up, Left, Right(2), Down, Square
at the main menu to unlock most bonuses in the game.
Amish guy:
Press Up, Left, Down, Right(2),
Left(2), Down, Up, Left, Square
at the main menu to unlock Amish guy in free play and ProQuest
modes. A sound will confirm correct code entry.
Mike Diaz:
Press Up, Left, Down, Right(2),
Left, Up, Down, Up, Right,
Square at the main menu to unlock Mike Dias in free play
and ProQuest modes. A sound will confirm correct code entry.
All bikes:
Press Up, Left, Down, Right,
Down(2), Right, Down(2), Left, Square
at the main menu. A sound will confirm correct code entry.
Level select:
Press Up, Down(2), Left, Right, Down,
Square at the main menu. A sound will confirm correct code
entry.
All themes in park editor:
Press Up, Left, Down, Right, Down,
Up, Down, Right, Left(2), Square
at the main menu. A sound will confirm correct code entry.
All objects in park editor:
Press Up, Left, Down, Right, Down,
Up(2), Down, Right(2), Square at the
main menu. A sound will confirm correct code entry.
All FMV sequences:
Press Up, Left, Down, Right, Left(2),
Right, Left, Up, Down, Square
at the main menu. A sound will confirm correct code entry.
Amish Guy moves:
Press Left, Right, Up(2), Right, Down,
Right(2), Square at the main menu. A sound will
confirm correct code entry.
Colin Mackay bikes:
Press Down(2), Right(5), Up, Square
at the main menu. A sound will confirm correct code entry.
Colin Mackay levels:
Press Up(2), Right, Left, Up, Right(2),
Up, Square at the main menu. A sound will confirm
correct code entry.
Colin Mackay moves:
Press Left, Right(2), Up, Left, Right(2),
Up, Square at the main menu. A sound will confirm
correct code entry.
Colin Mackey FMV sequences:
Press Left(2), Right(2), Down(2), Right,
Up, Square at the main menu. A sound will confirm
correct code entry.
Colin Mackey's competition outfit:
Press Up, Down, Right, Down, Up,
Right(2), Up, Square at the main menu. A
sound will confirm correct code entry.
Dave Mirra bikes:
Press Down(2), Up, Right, Up, Right,
Up(2), Square at the main menu. A sound will confirm
correct code entry.
Dave Mirra levels:
Press Up(3), Right, Up, Left, Up(2),
Square at the main menu. A sound will confirm correct code
entry.
Dave Mirra move:
Press Left, Right, Up(2), Left, Right,
Up(2), Square at the main menu. A sound will confirm
correct code entry.
Dave Mirra's competition outfit:
Press Up, Down, Up, Down, Right,
Left, Up(2), Square at the main menu. A sound
will confirm correct code entry.
Dave Mirra's FMV sequences:
Press Left(2), Up, Right, Up, Left,
Up(2), Square at the main menu. A sound will confirm
correct code entry.
Joey Garcia bikes:
Press Down(2), Up, Right, Left(2),
Down, Right, Square at the main menu. A sound
will confirm correct code entry.
Joey Garcia FMV sequences:
Press Left(2), Up(2), Down, Right,
Down, Square at the main menu. A sound will confirm
correct code entry.
Joey Garcia levels:
Press Up(4), Down(3), Right, Square
at the main menu. A sound will confirm correct code entry.
Joey Garcia moves:
Press Left, Right, Up, Right, Down,
Up, Down, Right, Square at the main
menu. A sound will confirm correct code entry.
Joey Garcia's competition outfit:
Press Up, Down, Up, Left, Down,
Right, Down, Right, Square at the
main menu. A sound will confirm correct code entry.
John Englebert bikes:
Press Down(2), Left, Up, Left, Up,
Left(2), Square at the main menu. A sound will confirm
correct code entry.
John Englebert levels:
Press Up(2), Left, Down, Right, Down,
Left(2), Square at the main menu. A sound will confirm
correct code entry.
John Englebert moves:
Press Left, Right, Left, Left,
Down, Up, Left(2), Square at the main
menu. A sound will confirm correct code entry.
Kenan Harkin bikes:
Press Down(2), Left, Up, Down,
Right, Down(2), Square at the main menu.
A sound will confirm correct code entry.
Kenan Harkin FMV sequences:
Press Left(4), Right(2), Down(2),
Square at the main menu. A sound will confirm correct code
entry.
Kenan Harkin levels:
Press Up(2), Left, Left, Down,
Up, Down(2), Square at the main menu. A sound
will confirm correct code entry.
Kenan Harkin moves:
Press Left, Right, Left, Down,
Up, Down(3), Square at the main menu. A sound
will confirm correct code entry.
Kenan Harkin's competition outfit:
Press Up, Down, Left, Down,
Left, Up, Down, Up, Square
at the main menu. A sound will confirm correct code entry.
Leigh Ramsdell bikes:
Press Down(3), Up, Left, Left,
Down, Left, Square at the main menu. A sound
will confirm correct code entry.
Leigh Ramsdell FMV sequences:
Press Left(2), Down(2), Left,
Right, Down, Left, Square at the main
menu. A sound will confirm correct code entry.
Leigh Ramsdell levels:
Press Up(2), Down, Up, Left,
Down(2), Left, Square at the main menu. A
sound will confirm correct code entry.
Leigh Ramsdell moves:
Press Left, Right, Down, Left(2),
Right, Down, Left, Square at the main
menu. A sound will confirm correct code entry.
Leigh Ramsdell's competition outfit:
Press Up, Down(2), Left, Down(3),
Left, Square at the main menu. A sound will confirm
correct code entry.
Luc-E's competition outfit:
Press Up, Down, Left, Down,
Left, Right, Left(2), Square at the
main menu. A sound will confirm correct code entry.
Luc-E's FMV sequences:
Press Left(2), Right(2), Down(2),
Right, Up, Square at the main menu. A sound
will confirm correct code entry.
Mike Laird bikes:
Press Down(2), Right, Left, Down,
Up(2), Right, Square at the main menu. A
sound will confirm correct code entry.
Mike Laird levels:
Press Up(2), Right, Down(2), Right,
Up, Right, Square at the main menu. A sound
will confirm correct code entry.
Mike Laird move:
Press Left, Right(3), Left, Right,
Up, Right, Square at the main menu. A sound
will confirm correct code entry.
Mike Laird's competition outfit:
Press Up(2), Down(2), Left, Right(2),
Left, Square at the main menu. A sound will confirm
correct code entry.
Mike Laird's FMV sequences:
Press Left(2), Right, Up(2), Right,
Up, Right, Square at the main menu. A sound
will confirm correct code entry.
Rick Moliterno bikes:
Press Down(2), Up, Left, Right(2),
Left, Up, Square at the main menu. A sound
will confirm correct code entry.
Rick Moliterno FMV sequences:
Press Left(2), Up, Down, Right,
Left(2), Up, Square at the main menu. A sound
will confirm correct code entry.
Rick Moliterno levels:
Press Up(3), Down, Right, Right,
Left, Up, Square at the main menu. A sound
will confirm correct code entry.
Rick Moliterno moves:
Press Left, Right, Up(3), Down,
Left, Up, Square at the main menu. A sound
will confirm correct code entry.
Rick Moliterno's competition outfit:
Press Up, Down, Up(4), Left,
Up, Square at the main menu. A sound will confirm
correct code entry.
Ryan Nyquist bikes:
Press Down(5), Right, Up, Down,
Square at the main menu. A sound will confirm correct code
entry.
Ryan Nyquist levels:
Press Up(2), Down(2), Left, Right,
Up, Down, Square at the main menu. A sound
will confirm correct code entry.
Ryan Nyquist move:
Press Left, Right, Down(3), Up(2),
Down, Square at the main menu. A sound will confirm
correct code entry.
Ryan Nyquist's competition outfit:
Press Up, Down(2), Left, Down,
Up(2), Down, Square at the main menu. A sound
will confirm correct code entry.
Ryan Nyquist's FMV sequences:
Press Left(2), Down, Right, Down,
Right, Up, Down, Square at the main
menu. A sound will confirm correct code entry.
Scott Wirch bikes:
Press Down(2), Right, Up, Down(2),
Left, Right, Square at the main menu. A sound
will confirm correct code entry.
Scott Wirch FMV sequences:
Press Left(2), Right, Up(3), Left,
Right, Square at the main menu. A sound will confirm
correct code entry.
Scott Wirch levels:
Press Up(2), Right, Up, Left(3),
Right, Square at the main menu. A sound will confirm
correct code entry.
Scott Wirch moves:
Press Left, Right(3), Up, Down,
Left, Right, Square at the main menu. A sound
will confirm correct code entry.
Scott Wirch's competition outfit:
Press Up, Down, Right, Down,
Up, Right(2), Up, Square at the main
menu. A sound will confirm correct code entry.
Slim Jim moves:
Press Left, Right, Down, Left,
Up, Left, Right, Left, Square
at the main menu. A sound will confirm correct code entry.
Tim Mirra bikes:
Press Down(2), Right, Left, Down,
Right, Down, Up, Square at the main
menu. A sound will confirm correct code entry.
Tim Mirra levels:
Press Up(2), Right, Down, Right,
Left, Down, Up, Square at the main
menu. A sound will confirm correct code entry.
Tim Mirra moves:
Press Left, Right(2), Up, Down,
Up, Down, Up, Square at the main menu.
A sound will confirm correct code entry.
Tim Mirra's competition outfit:
Press Up, Down, Right, Left(2),
Up, Down, Up, Square at the main menu.
A sound will confirm correct code entry.
Tim Mirra's FMV sequences:
Press Left(2), Right, Up, Down,
Left, Down, Up, Square at the main
menu. A sound will confirm correct code entry.
Todd Lyons bikes:
Press Down(4), Left, Right, Left,
Down, Square at the main menu. A sound will confirm
correct code entry.
Todd Lyons' competition outfit:
Press Up, Down(2), Right, Up,
Left(2), Down, Square at the main menu. A
sound will confirm correct code entry.
Todd Lyons FMV sequences:
Press Left(2), Down, Up(2), Right,
Left, Down, Square at the main menu. A sound
will confirm correct code entry.
Todd Lyons levels:
Press Up(2), Down, Up, Right(2),
Left, Down, Square at the main menu. A sound
will confirm correct code entry.
Todd Lyons moves:
Press Left, Right, Down(2), Left,
Right, Left, Down, Square at the main
menu. A sound will confirm correct code entry.
Troy McMurray bikes:
Press Down(2), Left, Down, Right,
Left, Up, Left, Square at the main
menu. A sound will confirm correct code entry.
Troy McMurray levels:
Press Up(2), Left, Up(2), Right,
Up, Left, Square at the main menu. A sound
will confirm correct code entry.
Troy McMurray move:
Press Left, Right, Left(2), Up,
Down, Up, Left, Square at the main
menu. A sound will confirm correct code entry.
Troy McMurray's competition outfit:
Press Up, Down, Left, Down,
Right, Left, Up, Left, Square
at the main menu. A sound will confirm correct code entry.
Troy McMurray's FMV sequences:
Press Left(3), Down, Up, Right,
Up, Left, Square at the main menu. A sound
will confirm correct code entry.
Zach Shaw bikes:
Press Down(2), Left, Down, Up,
Right(2), Down, Square at the main menu.
A sound will confirm correct code entry.
Zach Shaw FMV sequences:
Press Left(3), Right, Left, Down,
Right, Down, Square at the main menu. A sound
will confirm correct code entry.
Zach Shaw levels:
Press Up(2), Left, Right, Down(2),
Right, Down, Square at the main menu. A sound
will confirm correct code entry.
Zach Shaw moves:
Press Left, Right, Left, Down,
Left, Up, Right, Down, Square
at the main menu. A sound will confirm correct code entry.
Zach Shaw's competition outfit:
Press Up, Down, Left, Right,
Down(2), Right, Down, Square at the
main menu. A sound will confirm correct code entry.
Bail:
Go off a jump and press L1 + L2 + R1
+ R2.
Hint: Random restart after a bail:
Make a car hit you, then when you are on the ground,
press Triangle(2).
Hint: Hang on ledges or cars:
Bail near a ledge or car, then press Triangle.
If a car, truck, or moving object hits you, hold Triangle
to hold on to it.
Hint: Big air:
To get air measuring nearly 400 feet, manual before
jumping. A good way to test this is on the vert ramp or in a bowl.
Before landing on the ramp, press Down to manual the ramp.
Then, hold X and release it when you get to the other side.
Doing this repeatedly, one after another, to get enough air to
do Double Tailwhips and even Triple Back Flips.
Hint: Car horns:
Do a trick off a car, such as a car plant or grind,
to hear its horn.
Hint: Moves:
Beefy Spicy: Press Up, Down, Up, Square
while in the air.
Flair: Hold L2 or R2 and do a backflip.
Kangaroo Flip: Press Down, Up, Down, Square
while in the air.
Tripple Truck Driver: Press Down, Circle and do
a 360 spin.
Hint: Extra points:
Select two player mode, then choose wipeout mode. Begin
game play on the first level, then get on the train to get at
least 100,000 points (if done correctly).
Hint: Pause replay:
Press Square to pause and resume a replay.
Hint: Police siren grind:
Get a police siren grind or stall a police car. It
will turn in the other direction, chase you and run you over.
The policeman will laugh and drive off.
Hint: Greenville NC gaps:
Pole My Finger Gap: Immediately when you start, turn around and
transfer from the ramp to the streetlight for the gap.
Ride The Snake Gap: Immediately when you start, turn directly
to your left. It is the red rail that is connecting the two big
quarter pipes. Grind it all the way across to get the gap.
Pool Slide Gap: Jump from the wooden ramp by the treehouse over
the slide (in the backyards where the pools are).
Pool This! Gap: Jump from the circle pool (not the one with the
slide) over the wooden fence towards the little park with the
yellow lining going around the top of the fence by Dave's Half-pipe.
The Schloopy Latte Gap: Jump the ramp up onto the boarded "rideway"
by the big coffee cup on top of the building (the same way you
would get into the cup).
Electric Madness Gap: Get on top of the roof with the big coffee
cup. Next, jump the ramp over the first set of power lines and
grind onto the ones that are going the same way that you are jumping.
Tiltin' The Chandelier Gap: Do the "Electric Madness Gap".
Immediately at the end of the grind, jump the ramp into the chandelier
directly in front of you.
Doin' The Foxy Gap: Transfer from roof to roof from the other
set of ramps to the left of the "Electric Madness Gap".
Telephone Madness Gap: After you clear the "Doin' The Foxy
Gap", go up the boards to the right. Grind the telephone
wire at the end.
The Pigeon Perch Gap: After the "Doin' The Foxy Gap",
go straight ahead and grind the telephone line at the end.
Hint: Venice Italy: Gaps:
Alley Liftoff Gap: From the starting point, go straight to the
statues and to your left will be a red-brick bridge. Go through
this and turn around. Then, transfer from one ramp to the other
on both sides of the bridge for the gap.
Canal Bank Liftoff Gap: This is the same as the "Alley Liftoff",
but it is on the other side of the bridge.
Liftoff Statue Garden Gap: This is a little jump a few feet to
the right of the "Canal Bank Liftoff". Transfer from
the little ramp over the bridge to the ground.
Smelly Water Gap: From the starting point, go up the stairs to
your right and keep going straight to the green and white striped
jump. Clear the canal and land on the other side for the gap.
Holy Cathedral Gap: Grind the wires leading to the bell tower
by the challenge man.
Holy Cannoli Gap: This is straight across from the Cathedral Gap.
Jump from one ramp to the other on top of the roofs for the gap.
The Meow Gap: Get on top of the roofs where the bell challenge
man is located. Slightly to the left a little is a green and white
striped jump. Take this to the lower balcony for the gap.
The Fountain Exchange Gap: After you clear the "Meow Gap",
grind on the wires straight ahead to the fountain across the canal.
Do a grind transfer from the wires to the fountain (and land it)
for the gap.
Holy Macaroni Gap: Immediately after the "Meow Gap",
go right around the balcony. It is the next jump.
Holy Socks Gap: Immediately after the "Holy Macaroni Gap",
follow the balcony to the right and jump the next gap.
Holy Panaloni Gap: After the "Holy Socks Gap", transfer
the next jump straight ahead.
Holy Shirts Gap: Immediately after the "Holy Panaloni Gap",
grind transfer from the next ramp onto the clothesline with all
the shirts hanging on it.
Flooded Alley Gap: The easiest way to find this is to go where
the "Meow Gap" is located and fall off the roof to the
left of the green and white striped jump. You will end up in a
flooded alley. Take the ramp at the end over the railing and up
onto the bridge for the gap.
Water Of Doom Gap: Go to where you break the camera for one of
the challenges in the skatepark. Grind the wire with all the flags
to the other roof and jump the green and white striped jump over
the canal to the other side.
Soprano Gap: In the opera house, go up the carpeted walkway and
jump from the balcony to the scaffolding for the gap.
Tenor Gap: After the "Soprano Gap", jump from the scaffolding
to the edge straight ahead.
Burned Balcony Gap: In the opera house, go up the carpeted walkway.
On the balcony, go to the left of the scaffolding and jump the
burned out part of the balcony for the gap.
Edge Of Venice Gap: Go where the paintings are by the "Fountain
Exchange". Ride down to the end of the dock and transfer
from one quarterpipe to the other for the gap.
Hint: Gallon Water Park: Easy Kangaroo
Flip:
From your starting location go left off the water slide.
You should have a good four to five seconds to pull off a Kangaroo
Flip.
Hint: Lot 8:
To get into Lot 8 on the first level, Nose Manual into
the garage door. You will go right through the door and into Lot
8.You cannot get in any other way. Note: Keep trying if you are
unsuccessful.
Hint: Train Yard: Secret location:
Go to the small warehouse. You should see that a quarter
pipe is on the side and across is another quarter pipe. However,
there is a wall covering something. Gain enough speed and jump.
Note: This may trigger a glitch that makes you drive directly
up the wall. If you bail it will increase your chances of getting
over. Once you are over you should see a road. This will take
you to higher boundaries.
Hint: Woodward Camp: Extra points:
It is easier to get over one million points and over
300,000 point trick sets by going up the side of the halfpipe
sides, doing tricks, then coming down in a manual/nose manual
before the bike hits the top of the pipe (on the way down). Balance
the manual meter and coast up the other side of the pipe and do
more tricks, etc. This is a faster way to add to the point total
and build up speed into jumps. Another advantage to this is that
once time expires, you can keep doing tricks as long as you come
down in a manual/nose manual.
Hint: Extra points:
When performing a trick, come down on either a manual
or nose manual to extend/compound the amount of points you get.
If you grind and come down on a manual/nose manual then jump into
another grind, it will act as one long grind. It will add to the
number of feet grinded and also to the trick point total. This
helps when grinding 525 feet down the rails in Woodward Camp.
Note: When you are coming down from a trick, straighten the bike
to land and either press Up(2), or Down(2) before
landing to perform a manual or nose wheelie.
Hint: Look manually:
To manually look around, hold L + R.
This is limited to about 45 degrees in every direction.
Hint: Easy big air:
If you want to get big air on a vert ramp, make sure
that you are doing a manual when you jump. This should allow you
to easily reach heights of over 20 meters. This can be useful
for pulling off huge tricks that you may be having trouble doing
off a normal jump.
Glitch: Hanging on to things if you bail:
If you bail near the edge of a building or anything
that you can grind on, hold Triangle when on it. Your biker
will grab on and hang on. Odds are that you will be reset just
next to where your biker held on to.
Glitch: Extra points:
The following trick can be used to get over 125,000
in wipeout. Do the "Hanging…" glitch near a car.
If done correctly, you will get a large amount of points. In the train yard, can get major points by going off the edge
of the world. There is the wooden ramp directly in front of two
or three train cars where the dirt 6 pack is that runs along the
brick wall and chain link fence. Get speed off the last dirt jump,
hit the wooded ramp, and hang it to the left. You can jump over
the chain link fence. Head towards the tunnel that the never ending
train appears from. You can go up the grass hill there and right
off the edge of the world. Do 360 spins variations, such as No
Footers or Indian Airs and the points will climb up. Since you
will not crash, you will get the points. You can also explore
a little bit when you are up on the grass hill. Select two player mode and go to the Highway 47 Cloverleaf level
in wipeout mode. When you get to the street, get hit by a car.
Press Triangle when it hits you to hold on to the vehicle.
If done correctly, you should get about 1 million points. Select the Gallon Water Park in multi-player wipeout mode. At
the starting point, take a right and try to hit the bench. You
will get over a million points, even if it does not break. In wipeout mode, go from starting point in Gallon Water Park and
turn around. Go under the water slide and run into it to get thousands
of points.
Glitch: Enter train tunnel:
In the train yard, at some point there is a challenge
where you are supposed to wall ride the Huffy box car and later,
jump a flatbed car. You can enter the tunnel that this train appears
from. Make it around the corner to see the train popping out of
a wall. Wait for the train to come out of the tunnel. Wait until
at least the engine is all the way out of the tunnel, then on
the track right beside it, head towards the tunnel and do a peg
grind of some sort. You will get the "about to leave level"
warning, but if you are lucky, you will get past it and are able
to round the corner. You have to be doing a peg grind when a train
is coming out of the tunnel. You can also sometimes make it back
out of the tunnel as well. If you look carefully, you can see
lines where the "exit level" start and end in the tunnel.
Glitch: Freeze in train yard:
Go to the train yard. From the start, go to the buildings
with the signs that read " Rampage". Ride around the
left building (that had the man on top, closest to the boats,
etc.). Jump on to the first rail (on the building) and try to
grind all the way across it. It will make your screen turn green,
even though you may still perform tricks. After about a minute,
the game will freeze.
Glitch: Go out of bounds in created park:
Unlock everything then go to create a park. Choose
the "Acclaim Games" setting and put a quarterpipe against
a part of the fence. Position it so that it is lower than the
fence. Tail tap on it and lean backwards. Make sure you land it.
If done correctly, you should be riding out of bounds. If you
follow one of the roads toward a pink sky, jump off and you can
do a triple backflip.
Glitch: Fly off tree:
When you start in the Highway level do not go down
the dirt path. Instead, go to your right and bail into the tree
near the fence. If done correctly, you should fly over the fence
getting big points while falling into the large area of nothing.
Glitch: Go through walls:
Bail next to a wall. If you land like on the wall,
you should appear on the other side of it. This may take a few
attempts. To return, do the same thing.
Press Up, Right, Down, Left,
Right(2), Up, Down, Left, Right,
Up, Left, Right(2), Down, Square
at the main menu to unlock most bonuses in the game.
Amish guy:
Press Up, Left, Down, Right(2),
Left(2), Down, Up, Left, Square
at the main menu to unlock Amish guy in free play and ProQuest
modes. A sound will confirm correct code entry.
Mike Diaz:
Press Up, Left, Down, Right(2),
Left, Up, Down, Up, Right,
Square at the main menu to unlock Mike Dias in free play
and ProQuest modes. A sound will confirm correct code entry.
All bikes:
Press Up, Left, Down, Right,
Down(2), Right, Down(2), Left, Square
at the main menu. A sound will confirm correct code entry.
Level select:
Press Up, Down(2), Left, Right, Down,
Square at the main menu. A sound will confirm correct code
entry.
All themes in park editor:
Press Up, Left, Down, Right, Down,
Up, Down, Right, Left(2), Square
at the main menu. A sound will confirm correct code entry.
All objects in park editor:
Press Up, Left, Down, Right, Down,
Up(2), Down, Right(2), Square at the
main menu. A sound will confirm correct code entry.
All FMV sequences:
Press Up, Left, Down, Right, Left(2),
Right, Left, Up, Down, Square
at the main menu. A sound will confirm correct code entry.
Amish Guy moves:
Press Left, Right, Up(2), Right, Down,
Right(2), Square at the main menu. A sound will
confirm correct code entry.
Colin Mackay bikes:
Press Down(2), Right(5), Up, Square
at the main menu. A sound will confirm correct code entry.
Colin Mackay levels:
Press Up(2), Right, Left, Up, Right(2),
Up, Square at the main menu. A sound will confirm
correct code entry.
Colin Mackay moves:
Press Left, Right(2), Up, Left, Right(2),
Up, Square at the main menu. A sound will confirm
correct code entry.
Colin Mackey FMV sequences:
Press Left(2), Right(2), Down(2), Right,
Up, Square at the main menu. A sound will confirm
correct code entry.
Colin Mackey's competition outfit:
Press Up, Down, Right, Down, Up,
Right(2), Up, Square at the main menu. A
sound will confirm correct code entry.
Dave Mirra bikes:
Press Down(2), Up, Right, Up, Right,
Up(2), Square at the main menu. A sound will confirm
correct code entry.
Dave Mirra levels:
Press Up(3), Right, Up, Left, Up(2),
Square at the main menu. A sound will confirm correct code
entry.
Dave Mirra move:
Press Left, Right, Up(2), Left, Right,
Up(2), Square at the main menu. A sound will confirm
correct code entry.
Dave Mirra's competition outfit:
Press Up, Down, Up, Down, Right,
Left, Up(2), Square at the main menu. A sound
will confirm correct code entry.
Dave Mirra's FMV sequences:
Press Left(2), Up, Right, Up, Left,
Up(2), Square at the main menu. A sound will confirm
correct code entry.
Joey Garcia bikes:
Press Down(2), Up, Right, Left(2),
Down, Right, Square at the main menu. A sound
will confirm correct code entry.
Joey Garcia FMV sequences:
Press Left(2), Up(2), Down, Right,
Down, Square at the main menu. A sound will confirm
correct code entry.
Joey Garcia levels:
Press Up(4), Down(3), Right, Square
at the main menu. A sound will confirm correct code entry.
Joey Garcia moves:
Press Left, Right, Up, Right, Down,
Up, Down, Right, Square at the main
menu. A sound will confirm correct code entry.
Joey Garcia's competition outfit:
Press Up, Down, Up, Left, Down,
Right, Down, Right, Square at the
main menu. A sound will confirm correct code entry.
John Englebert bikes:
Press Down(2), Left, Up, Left, Up,
Left(2), Square at the main menu. A sound will confirm
correct code entry.
John Englebert levels:
Press Up(2), Left, Down, Right, Down,
Left(2), Square at the main menu. A sound will confirm
correct code entry.
John Englebert moves:
Press Left, Right, Left, Left,
Down, Up, Left(2), Square at the main
menu. A sound will confirm correct code entry.
Kenan Harkin bikes:
Press Down(2), Left, Up, Down,
Right, Down(2), Square at the main menu.
A sound will confirm correct code entry.
Kenan Harkin FMV sequences:
Press Left(4), Right(2), Down(2),
Square at the main menu. A sound will confirm correct code
entry.
Kenan Harkin levels:
Press Up(2), Left, Left, Down,
Up, Down(2), Square at the main menu. A sound
will confirm correct code entry.
Kenan Harkin moves:
Press Left, Right, Left, Down,
Up, Down(3), Square at the main menu. A sound
will confirm correct code entry.
Kenan Harkin's competition outfit:
Press Up, Down, Left, Down,
Left, Up, Down, Up, Square
at the main menu. A sound will confirm correct code entry.
Leigh Ramsdell bikes:
Press Down(3), Up, Left, Left,
Down, Left, Square at the main menu. A sound
will confirm correct code entry.
Leigh Ramsdell FMV sequences:
Press Left(2), Down(2), Left,
Right, Down, Left, Square at the main
menu. A sound will confirm correct code entry.
Leigh Ramsdell levels:
Press Up(2), Down, Up, Left,
Down(2), Left, Square at the main menu. A
sound will confirm correct code entry.
Leigh Ramsdell moves:
Press Left, Right, Down, Left(2),
Right, Down, Left, Square at the main
menu. A sound will confirm correct code entry.
Leigh Ramsdell's competition outfit:
Press Up, Down(2), Left, Down(3),
Left, Square at the main menu. A sound will confirm
correct code entry.
Luc-E's competition outfit:
Press Up, Down, Left, Down,
Left, Right, Left(2), Square at the
main menu. A sound will confirm correct code entry.
Luc-E's FMV sequences:
Press Left(2), Right(2), Down(2),
Right, Up, Square at the main menu. A sound
will confirm correct code entry.
Mike Laird bikes:
Press Down(2), Right, Left, Down,
Up(2), Right, Square at the main menu. A
sound will confirm correct code entry.
Mike Laird levels:
Press Up(2), Right, Down(2), Right,
Up, Right, Square at the main menu. A sound
will confirm correct code entry.
Mike Laird move:
Press Left, Right(3), Left, Right,
Up, Right, Square at the main menu. A sound
will confirm correct code entry.
Mike Laird's competition outfit:
Press Up(2), Down(2), Left, Right(2),
Left, Square at the main menu. A sound will confirm
correct code entry.
Mike Laird's FMV sequences:
Press Left(2), Right, Up(2), Right,
Up, Right, Square at the main menu. A sound
will confirm correct code entry.
Rick Moliterno bikes:
Press Down(2), Up, Left, Right(2),
Left, Up, Square at the main menu. A sound
will confirm correct code entry.
Rick Moliterno FMV sequences:
Press Left(2), Up, Down, Right,
Left(2), Up, Square at the main menu. A sound
will confirm correct code entry.
Rick Moliterno levels:
Press Up(3), Down, Right, Right,
Left, Up, Square at the main menu. A sound
will confirm correct code entry.
Rick Moliterno moves:
Press Left, Right, Up(3), Down,
Left, Up, Square at the main menu. A sound
will confirm correct code entry.
Rick Moliterno's competition outfit:
Press Up, Down, Up(4), Left,
Up, Square at the main menu. A sound will confirm
correct code entry.
Ryan Nyquist bikes:
Press Down(5), Right, Up, Down,
Square at the main menu. A sound will confirm correct code
entry.
Ryan Nyquist levels:
Press Up(2), Down(2), Left, Right,
Up, Down, Square at the main menu. A sound
will confirm correct code entry.
Ryan Nyquist move:
Press Left, Right, Down(3), Up(2),
Down, Square at the main menu. A sound will confirm
correct code entry.
Ryan Nyquist's competition outfit:
Press Up, Down(2), Left, Down,
Up(2), Down, Square at the main menu. A sound
will confirm correct code entry.
Ryan Nyquist's FMV sequences:
Press Left(2), Down, Right, Down,
Right, Up, Down, Square at the main
menu. A sound will confirm correct code entry.
Scott Wirch bikes:
Press Down(2), Right, Up, Down(2),
Left, Right, Square at the main menu. A sound
will confirm correct code entry.
Scott Wirch FMV sequences:
Press Left(2), Right, Up(3), Left,
Right, Square at the main menu. A sound will confirm
correct code entry.
Scott Wirch levels:
Press Up(2), Right, Up, Left(3),
Right, Square at the main menu. A sound will confirm
correct code entry.
Scott Wirch moves:
Press Left, Right(3), Up, Down,
Left, Right, Square at the main menu. A sound
will confirm correct code entry.
Scott Wirch's competition outfit:
Press Up, Down, Right, Down,
Up, Right(2), Up, Square at the main
menu. A sound will confirm correct code entry.
Slim Jim moves:
Press Left, Right, Down, Left,
Up, Left, Right, Left, Square
at the main menu. A sound will confirm correct code entry.
Tim Mirra bikes:
Press Down(2), Right, Left, Down,
Right, Down, Up, Square at the main
menu. A sound will confirm correct code entry.
Tim Mirra levels:
Press Up(2), Right, Down, Right,
Left, Down, Up, Square at the main
menu. A sound will confirm correct code entry.
Tim Mirra moves:
Press Left, Right(2), Up, Down,
Up, Down, Up, Square at the main menu.
A sound will confirm correct code entry.
Tim Mirra's competition outfit:
Press Up, Down, Right, Left(2),
Up, Down, Up, Square at the main menu.
A sound will confirm correct code entry.
Tim Mirra's FMV sequences:
Press Left(2), Right, Up, Down,
Left, Down, Up, Square at the main
menu. A sound will confirm correct code entry.
Todd Lyons bikes:
Press Down(4), Left, Right, Left,
Down, Square at the main menu. A sound will confirm
correct code entry.
Todd Lyons' competition outfit:
Press Up, Down(2), Right, Up,
Left(2), Down, Square at the main menu. A
sound will confirm correct code entry.
Todd Lyons FMV sequences:
Press Left(2), Down, Up(2), Right,
Left, Down, Square at the main menu. A sound
will confirm correct code entry.
Todd Lyons levels:
Press Up(2), Down, Up, Right(2),
Left, Down, Square at the main menu. A sound
will confirm correct code entry.
Todd Lyons moves:
Press Left, Right, Down(2), Left,
Right, Left, Down, Square at the main
menu. A sound will confirm correct code entry.
Troy McMurray bikes:
Press Down(2), Left, Down, Right,
Left, Up, Left, Square at the main
menu. A sound will confirm correct code entry.
Troy McMurray levels:
Press Up(2), Left, Up(2), Right,
Up, Left, Square at the main menu. A sound
will confirm correct code entry.
Troy McMurray move:
Press Left, Right, Left(2), Up,
Down, Up, Left, Square at the main
menu. A sound will confirm correct code entry.
Troy McMurray's competition outfit:
Press Up, Down, Left, Down,
Right, Left, Up, Left, Square
at the main menu. A sound will confirm correct code entry.
Troy McMurray's FMV sequences:
Press Left(3), Down, Up, Right,
Up, Left, Square at the main menu. A sound
will confirm correct code entry.
Zach Shaw bikes:
Press Down(2), Left, Down, Up,
Right(2), Down, Square at the main menu.
A sound will confirm correct code entry.
Zach Shaw FMV sequences:
Press Left(3), Right, Left, Down,
Right, Down, Square at the main menu. A sound
will confirm correct code entry.
Zach Shaw levels:
Press Up(2), Left, Right, Down(2),
Right, Down, Square at the main menu. A sound
will confirm correct code entry.
Zach Shaw moves:
Press Left, Right, Left, Down,
Left, Up, Right, Down, Square
at the main menu. A sound will confirm correct code entry.
Zach Shaw's competition outfit:
Press Up, Down, Left, Right,
Down(2), Right, Down, Square at the
main menu. A sound will confirm correct code entry.
Bail:
Go off a jump and press L1 + L2 + R1
+ R2.
Hint: Random restart after a bail:
Make a car hit you, then when you are on the ground,
press Triangle(2).
Hint: Hang on ledges or cars:
Bail near a ledge or car, then press Triangle.
If a car, truck, or moving object hits you, hold Triangle
to hold on to it.
Hint: Big air:
To get air measuring nearly 400 feet, manual before
jumping. A good way to test this is on the vert ramp or in a bowl.
Before landing on the ramp, press Down to manual the ramp.
Then, hold X and release it when you get to the other side.
Doing this repeatedly, one after another, to get enough air to
do Double Tailwhips and even Triple Back Flips.
Hint: Car horns:
Do a trick off a car, such as a car plant or grind,
to hear its horn.
Hint: Moves:
Beefy Spicy: Press Up, Down, Up, Square
while in the air.
Flair: Hold L2 or R2 and do a backflip.
Kangaroo Flip: Press Down, Up, Down, Square
while in the air.
Tripple Truck Driver: Press Down, Circle and do
a 360 spin.
Hint: Extra points:
Select two player mode, then choose wipeout mode. Begin
game play on the first level, then get on the train to get at
least 100,000 points (if done correctly).
Hint: Pause replay:
Press Square to pause and resume a replay.
Hint: Police siren grind:
Get a police siren grind or stall a police car. It
will turn in the other direction, chase you and run you over.
The policeman will laugh and drive off.
Hint: Greenville NC gaps:
Pole My Finger Gap: Immediately when you start, turn around and
transfer from the ramp to the streetlight for the gap.
Ride The Snake Gap: Immediately when you start, turn directly
to your left. It is the red rail that is connecting the two big
quarter pipes. Grind it all the way across to get the gap.
Pool Slide Gap: Jump from the wooden ramp by the treehouse over
the slide (in the backyards where the pools are).
Pool This! Gap: Jump from the circle pool (not the one with the
slide) over the wooden fence towards the little park with the
yellow lining going around the top of the fence by Dave's Half-pipe.
The Schloopy Latte Gap: Jump the ramp up onto the boarded "rideway"
by the big coffee cup on top of the building (the same way you
would get into the cup).
Electric Madness Gap: Get on top of the roof with the big coffee
cup. Next, jump the ramp over the first set of power lines and
grind onto the ones that are going the same way that you are jumping.
Tiltin' The Chandelier Gap: Do the "Electric Madness Gap".
Immediately at the end of the grind, jump the ramp into the chandelier
directly in front of you.
Doin' The Foxy Gap: Transfer from roof to roof from the other
set of ramps to the left of the "Electric Madness Gap".
Telephone Madness Gap: After you clear the "Doin' The Foxy
Gap", go up the boards to the right. Grind the telephone
wire at the end.
The Pigeon Perch Gap: After the "Doin' The Foxy Gap",
go straight ahead and grind the telephone line at the end.
Hint: Venice Italy: Gaps:
Alley Liftoff Gap: From the starting point, go straight to the
statues and to your left will be a red-brick bridge. Go through
this and turn around. Then, transfer from one ramp to the other
on both sides of the bridge for the gap.
Canal Bank Liftoff Gap: This is the same as the "Alley Liftoff",
but it is on the other side of the bridge.
Liftoff Statue Garden Gap: This is a little jump a few feet to
the right of the "Canal Bank Liftoff". Transfer from
the little ramp over the bridge to the ground.
Smelly Water Gap: From the starting point, go up the stairs to
your right and keep going straight to the green and white striped
jump. Clear the canal and land on the other side for the gap.
Holy Cathedral Gap: Grind the wires leading to the bell tower
by the challenge man.
Holy Cannoli Gap: This is straight across from the Cathedral Gap.
Jump from one ramp to the other on top of the roofs for the gap.
The Meow Gap: Get on top of the roofs where the bell challenge
man is located. Slightly to the left a little is a green and white
striped jump. Take this to the lower balcony for the gap.
The Fountain Exchange Gap: After you clear the "Meow Gap",
grind on the wires straight ahead to the fountain across the canal.
Do a grind transfer from the wires to the fountain (and land it)
for the gap.
Holy Macaroni Gap: Immediately after the "Meow Gap",
go right around the balcony. It is the next jump.
Holy Socks Gap: Immediately after the "Holy Macaroni Gap",
follow the balcony to the right and jump the next gap.
Holy Panaloni Gap: After the "Holy Socks Gap", transfer
the next jump straight ahead.
Holy Shirts Gap: Immediately after the "Holy Panaloni Gap",
grind transfer from the next ramp onto the clothesline with all
the shirts hanging on it.
Flooded Alley Gap: The easiest way to find this is to go where
the "Meow Gap" is located and fall off the roof to the
left of the green and white striped jump. You will end up in a
flooded alley. Take the ramp at the end over the railing and up
onto the bridge for the gap.
Water Of Doom Gap: Go to where you break the camera for one of
the challenges in the skatepark. Grind the wire with all the flags
to the other roof and jump the green and white striped jump over
the canal to the other side.
Soprano Gap: In the opera house, go up the carpeted walkway and
jump from the balcony to the scaffolding for the gap.
Tenor Gap: After the "Soprano Gap", jump from the scaffolding
to the edge straight ahead.
Burned Balcony Gap: In the opera house, go up the carpeted walkway.
On the balcony, go to the left of the scaffolding and jump the
burned out part of the balcony for the gap.
Edge Of Venice Gap: Go where the paintings are by the "Fountain
Exchange". Ride down to the end of the dock and transfer
from one quarterpipe to the other for the gap.
Hint: Gallon Water Park: Easy Kangaroo
Flip:
From your starting location go left off the water slide.
You should have a good four to five seconds to pull off a Kangaroo
Flip.
Hint: Lot 8:
To get into Lot 8 on the first level, Nose Manual into
the garage door. You will go right through the door and into Lot
8.You cannot get in any other way. Note: Keep trying if you are
unsuccessful.
Hint: Train Yard: Secret location:
Go to the small warehouse. You should see that a quarter
pipe is on the side and across is another quarter pipe. However,
there is a wall covering something. Gain enough speed and jump.
Note: This may trigger a glitch that makes you drive directly
up the wall. If you bail it will increase your chances of getting
over. Once you are over you should see a road. This will take
you to higher boundaries.
Hint: Woodward Camp: Extra points:
It is easier to get over one million points and over
300,000 point trick sets by going up the side of the halfpipe
sides, doing tricks, then coming down in a manual/nose manual
before the bike hits the top of the pipe (on the way down). Balance
the manual meter and coast up the other side of the pipe and do
more tricks, etc. This is a faster way to add to the point total
and build up speed into jumps. Another advantage to this is that
once time expires, you can keep doing tricks as long as you come
down in a manual/nose manual.
Hint: Extra points:
When performing a trick, come down on either a manual
or nose manual to extend/compound the amount of points you get.
If you grind and come down on a manual/nose manual then jump into
another grind, it will act as one long grind. It will add to the
number of feet grinded and also to the trick point total. This
helps when grinding 525 feet down the rails in Woodward Camp.
Note: When you are coming down from a trick, straighten the bike
to land and either press Up(2), or Down(2) before
landing to perform a manual or nose wheelie.
Hint: Look manually:
To manually look around, hold L + R.
This is limited to about 45 degrees in every direction.
Hint: Easy big air:
If you want to get big air on a vert ramp, make sure
that you are doing a manual when you jump. This should allow you
to easily reach heights of over 20 meters. This can be useful
for pulling off huge tricks that you may be having trouble doing
off a normal jump.
Glitch: Hanging on to things if you bail:
If you bail near the edge of a building or anything
that you can grind on, hold Triangle when on it. Your biker
will grab on and hang on. Odds are that you will be reset just
next to where your biker held on to.
Glitch: Extra points:
The following trick can be used to get over 125,000
in wipeout. Do the "Hanging…" glitch near a car.
If done correctly, you will get a large amount of points. In the train yard, can get major points by going off the edge
of the world. There is the wooden ramp directly in front of two
or three train cars where the dirt 6 pack is that runs along the
brick wall and chain link fence. Get speed off the last dirt jump,
hit the wooded ramp, and hang it to the left. You can jump over
the chain link fence. Head towards the tunnel that the never ending
train appears from. You can go up the grass hill there and right
off the edge of the world. Do 360 spins variations, such as No
Footers or Indian Airs and the points will climb up. Since you
will not crash, you will get the points. You can also explore
a little bit when you are up on the grass hill. Select two player mode and go to the Highway 47 Cloverleaf level
in wipeout mode. When you get to the street, get hit by a car.
Press Triangle when it hits you to hold on to the vehicle.
If done correctly, you should get about 1 million points. Select the Gallon Water Park in multi-player wipeout mode. At
the starting point, take a right and try to hit the bench. You
will get over a million points, even if it does not break. In wipeout mode, go from starting point in Gallon Water Park and
turn around. Go under the water slide and run into it to get thousands
of points.
Glitch: Enter train tunnel:
In the train yard, at some point there is a challenge
where you are supposed to wall ride the Huffy box car and later,
jump a flatbed car. You can enter the tunnel that this train appears
from. Make it around the corner to see the train popping out of
a wall. Wait for the train to come out of the tunnel. Wait until
at least the engine is all the way out of the tunnel, then on
the track right beside it, head towards the tunnel and do a peg
grind of some sort. You will get the "about to leave level"
warning, but if you are lucky, you will get past it and are able
to round the corner. You have to be doing a peg grind when a train
is coming out of the tunnel. You can also sometimes make it back
out of the tunnel as well. If you look carefully, you can see
lines where the "exit level" start and end in the tunnel.
Glitch: Freeze in train yard:
Go to the train yard. From the start, go to the buildings
with the signs that read " Rampage". Ride around the
left building (that had the man on top, closest to the boats,
etc.). Jump on to the first rail (on the building) and try to
grind all the way across it. It will make your screen turn green,
even though you may still perform tricks. After about a minute,
the game will freeze.
Glitch: Go out of bounds in created park:
Unlock everything then go to create a park. Choose
the "Acclaim Games" setting and put a quarterpipe against
a part of the fence. Position it so that it is lower than the
fence. Tail tap on it and lean backwards. Make sure you land it.
If done correctly, you should be riding out of bounds. If you
follow one of the roads toward a pink sky, jump off and you can
do a triple backflip.
Glitch: Fly off tree:
When you start in the Highway level do not go down
the dirt path. Instead, go to your right and bail into the tree
near the fence. If done correctly, you should fly over the fence
getting big points while falling into the large area of nothing.
Glitch: Go through walls:
Bail next to a wall. If you land like on the wall,
you should appear on the other side of it. This may take a few
attempts. To return, do the same thing.