1 Final Fantasy X-2 Sun May 22, 2011 6:26 am
Nick
Administrator
Skip intermission sequences:
Pause game play during an intermission sequence, then press Square
to skip the current scene.
In-game reset:
Press L1 + L2 + R1 + R2 + Start
+ Select during game play.
Changing dress/job:
During a battle, press L1 during your character's turn
and a plate will appear. Choose the desired dress and press Action
to activate it. For Yuna, once you get the Special Dress, you
can use it during battle. During Yuna's turn, press L1
then R1 to the change to the Special Dress. During a battle you can change Dresspheres in the current garment
grid by pressing L1. After completing this, press L1,
R1, X. It will now change to the special Dressphere
for each person (Yuna: Floral Fallal, Rikku: Machina Maw, and
Paine: Full Throttle).
Completion bonus:
Successfully complete the game to unlock the "New Game+"
bonus at the main menu. Select this option to start a new game
with all characters keeping the items that were obtained during
your first game.
Hint: Chapter 1: Easy AP and experience:
Note: This trick requires a controller with an auto-fire
feature. At the start of the game after the fight with "Yuna"
and during the chase, you will fight two goons. In the next area,
you will fight two goons and two fem goons. In that room, run
over to the dock and you will see a Mog bent over and shivering.
When you try to talk to it, it will heal you fully. Set yourself
directly against her, and use the auto-fire feature. A fem goon
will run around the corner and attack you. Remain there for a
few hours to get all of ability for the thief and warrior. An easy way to get a good amount of experience in Chapter 1 is
when you are chasing Leblanc dressed up as Yuna. All of her goons
will come after you. Keep killing them to learn techs get a lot
of items, Gil, and experience points. Do not worry about healing
-- just touch the giant Moogle (which is actually the real Yuna)
and you will be healed.
Hint: Chapter 1: Speeding up the line in
Djose Temple:
When you are going to get the letter of introduction
from Gippal, you must wait in line to get applied. Instead of
waiting, talk to the following people to speed up the line:
1: Woman in red near the line of people.
2: Woman near the Save Sphere.
3: Find two people talking to each other across from the Save
Sphere; one will be in yellow the other will be elderly. talk
to the one in yellow.
4: Fat man beside the temple.
Hint: Chapter 2: Easy gil:
Clear off O'aka's debts by buying 100,000 gil worth
of items from him on the Airship. After you have cleared the debt,
O'aka will start selling you items very cheap. Buy 99 of the items
he sells, then fly to another location and sell them at over twice
what you bought them for. For example, buy 99 High Potions from
him for 50 gil each (total cost of 4950 gil). Then, fly to the
Calm Lands and sell the High Potions for 125 gil each, for a total
of 12375 gil. That is a quick profit of 7425 gil. Instead of traveling to another place after you pay off O'aka's
debt to make a profit of a little over 7,000 gil, just buy 99
Hi-potions from O'aka for 50 gil apiece. Then, go over to the
Barkeep (behind the counter on the Airship in Cabin, which is
next to where O'aka is selling) and sell him the Hi-potions for
125 gil each. This makes it easier to make money much faster rather
than to travel to another shop to keep selling Hi-Potions. Pay off O'aka's debt so that he comes onboard your ship. Then,
go back and forth between him and barkeep. Buy 99 of everything
from him and sell it all to barkeep. Do this repeatedly to get
as much gil as desired. Note: Once O'aka's debt is paid and you have enough money, buy
99 of everything from him, then sell all of that to the barkeep.
You will make a profit of 16,830 gil. To do this, you must be within Chapter 2 and talk to Tobil. He
is at the MoonFlow. During Chapter 1, you must save the delivery
trailer from the bandits, and upon doing so, Tobil will give you
a Dress Sphere. Within Chapter 2, talk to Tobil yet again. He
complains that no one is buying tickets and puts you up to the
job in doing so. You can also make a huge profit. Use this to
make 10,000 gil within five minutes. You only have ten tickets.
The customers are as follows.
Al Bhed Woman wearing pink near entrance (will pay 1,500 gil)
Woman wearing red headband, before reaching Tobli (will pay 1,500
gil)
Woman standing beside child, after Tobli (will pay 1,000 gi!)
Woman wearing yellow and orange, standing across from Save Sphere
(will pay 1,500 gil)
Man wearing orange and green, sitting on bench (will pay up to
1,000 gil)
Person wearing green, sitting on dock stairs (will pay 1,500 gil)
Person wearing green, standing next to dock (will pay the highest
price)
Go on the other side of the Moonflow (ride the Showpuff); the
child wearing white shirt, standing beside Hypello (will pay up
to 2,000 gil)
Person in yellow dress standing at the top of the ramp, same side
of the Moonflow as the kid above (will pay 2,000 gil)
Woman in green standing across from the bench in the direction
of going to Guadosalam (will pay any amount of gil)
Your reward should be 10,000 gil or higher. You also will receive
Seething Cauldron Garment Grid, Muscle Belt. During Chapter 2, visit Guadosalam. Visit the hotel owner and
choose the "Got any data?" option. Note: Save the game
first. The hotel owner will ask for 10,000 gil for a clue regarding
somebody in Guadosalam who could buy the data from you. Pay the
person. If the clue is "It's the last person you'd expect,
no question", the buyer for some reason is the person who
you bought the data from. If it is a different clue, restart the
game and keep trying until you receive that clue. If you get the
clue, return to the hotel and press Square to ask if the
hotel owner wants to buy the data. He says "Yes", and
in return gives you 100,000 gil, giving your an easy 90,000 gil
profit.
Hint: Chapter 2: Defeating LeBlanc Goons:
For all of the Boss fights while you are "liberating"
uniforms to sneak into Guadosalam, both Logos and Ormi are effected
by Sleep. If you have been using Yuna's Songstress ability, you
will learn "Sleepy Shuffle". Have Yuna put them to sleep
and defeat them easily.
Hint: Chapter 2: Paying off O'aka's debt:
After O'aka is allowed to come onto the airship, wait
until Chapter 2. Save about 10,000 gil. When Chapter 2 starts
and the mission to find the uniforms begins, go to Guadosalam.
Save at the Sphere and go to the right, into the Inn. Ask the
man at the desk if he has any data. Buy it from him for 10,000
gil. Next, find the person the clue describes. Sell them the Sphere
and you should get a good amount of money. If your pocket book
is at about 0 gil and you did not get about 60,000 gil when you
sold the data, reset your game and go to the man at the Inn again.
It should be different data this time. Do this until you get 60,000
gil or more. Next, board the airship and start buying 99 of every
item. Then, turn to the barkeep and sell all the items. Go back
to O'aka and keep doing this until you get his debt down to 0
gil or at least a very low amount. If you need some more gil.
sell off unneeded items or raise some money by fighting some fiends,
pilfering gil, etc. Then, return and continue buying and selling.
Although it seems like a lot of work, it is a lot less than what
you would have to do to raise 100,000 gil in battle. It also pays
off because he sells you all the same items very cheap afterwards.
By paying his debt off by Chapter 3, you will be able to buy very
nice items from him later in the game.
Hint: Chapter 2: Easy AP:
Be on Chapter 2 with a Lure Ring, White Mage Dressphere,
and the dresses you would like to master. Go to Besaid Islands
and to the zone where there are the waterfalls and bridges. When
heading frp, the Save Sphere towards the beach, you will reach
the first of the two bridges. Behind the first one is a little
passage to go down. Down there is a chest containing an item (varies
depending on the chapter). Once there, set up one of your three
characters as a White Mage and the other two as characters where
the first command is to attack. Note: This does not work for Black
Mages. Once you have the proper dress on, equip one with the Lure
Ring. If you have time, leave the menu screen, and hold Left.
A battle should happen quickly, and the enemies (if done before
the end of the chapter) should be easy to defeat. Hold X
and the two fighting classes will instantly attack, and the person
as the White Mage will do Prayer, healing them back to full health.
To do this automatically, tape the Analog-stick to the
left, causing the character to run left. Since nothing needs to
be pressed Left in battle screens, it will not effect the
battle. Also, tape down X. Watch a few battles to make
sure it is working correctly. In a little over an hour, you can
master one Dress Sphere per person. Note: Change the dresses,
keeping at least one a White Mage for an easy AP gain.
Hint: Chapter 2: Easy experience:
When you have completed the first level of Gunner's
Gauntlet on Chapter 2, (defeating the man with 500 points on Besaid
Island), play it until you complete level 6 by obtaining 1300
points. After that, try the next level. However, instead of trying
to obtain the minimum (1,400 points), try for 2800 points. With
some practice, and if you are able to keep your chain bar full,
it is an easy shot. If you do not reach 2800 points, do not finish
the game. Instead, die or let the timer finish. Getting 2,800
points on max level is more difficult; there are too many enemies
and you do not have time to kill them all without being hit. Also,
on level 7 there are a lot of enemies, but just enough to give
you time to kill them. Another trick to avoid being hit is to
go behind the last big waterfall in the area just before the big
machina, and stick to the ledge closest to the screen. This way,
monsters will pass behind you without hitting you; the only thing
you have to worry about is having enough ammunition. Towards the end of Chaper 2 when you go to Bevelle with LeBlanc,
you will reach a part with a hole, and rotating stairs in that
hole that lead to a hallway. If you are already at level 20 and
have learned Reflect with your White Mage, you can fight the mini-Bosses
without the fear of loss (with the exception of Overdrive, where
they begin to use physical attacks). Cast Reflect on the party
at the beginning and start attacking. The Thief is also useful;
steal items from the Bosses then resell them for quick gil. Do
not forget to Pilfer Gil (nets about 1,000 gil on average). Georapella
gives 800 experience points and 1,000 gil per round and Precepts
Guard gives 700 experience points and 800 gil. When they decide
to Oversoul, cast Protect first, then Reflect. After they Oversoul,
expect an additional 800 experience points for your efforts. If
you cast Reflect first then attempt to cast Protect on yourself,
you will only cast Protect on the Boss, and not yourself. When
you are running low on MP, go back to the Save Sphere. Note: Precepts
Guard has a Demi attack which hurts you, but he cannot kill you.
Hint: Chapter 2: Soul Of Thamasa:
The first time you enter Zanarkand in Chapter 1, as
you are on your way through the Chamber Of The Fayth make sure
when talking to Cid you answer affirmatively when asked if you
have a bone to pick. Return to Zanarkand in Chapter 2 during your
clothes hunting mission. When you talk to Issaru, he will say
the monkeys have become a problem, and that Cid is gone. This
is a monkey matching game. The names are the clues (for example,
Arroh and Quihvrr , Sol and Luna, etc.). The monkeys can be found
from the room where Yunalesca resided in Final Fantasy 10
to the long hallway entering the temple. Once you matched up all
the monkeys, you will receive Soul Of Thamasa, which doubles the
strength of your spells and the mana cost.
Hint: Chapter 3: Defeating Ifrit:
Rescue all fifteen people from the cave in the Calm
Lands to get a Garment Grid called Tetra Master. Set this grid
up with your desired characters Dress Sphere around the green
emblem (Fire Eater ability). Then, switch the Dress Sphere across
the green emblem during the battle with Ifrit. This will cause
half of his attacks to actually cure your party. For example,
if you want two Dark Knights and a White Mage set the Dress Sphere
as follows: White Mage <---> Green Emblem <--> Dark
Knight. If you want Yuna to be your mage, before the battle set
her as a Knight. If Rikku and Paine are to be your knights, set
them to mages. Then, when the battle begins press L1 and
change Yuna to mage, press L1 turn Rikku to knight, and
press L1 turn Paine to knight. All of your characters will
now have Fire Eater ability and will absorb fire attacks.
Hint: Chapter 3: Defeating Garik and Ronso
Youth:
Quickly kill off the two (or one depending on your
answers to Ronso questions in Chapters 1 and 2). Have Rikku as
a thief with the Pilfer MP ability. Since Garik only has 230+
MP, it will take about four turns until he is out of MP and cannot
cast Might Guard, Protect, or any of his other status effects.
Simply dispel his current status with a White Mage or a Dispel
Tonic, then attack until he falls.
Hint: Chapter 3: Easy experience:
After you save the tourists in Chapter 3, go back into
the Cave of the Stolen Fayth and equip a Lure Bracer on one of
your characters. Battle here for a few hours for easy experience
and AP. This is also a good location in Chapter 5 as well, but
not as good as in the Farplane. After you defeat Shiva, spend
some time running around the Save Sphere that she leaves behind.
This is the best place to train in the entire game.
Hint: Chapter 3: Easy AP:
Go to the Besaid Temple and equip a Lure Bracer. The
three different Fiends here have a small amount of HP and only
use magical attacks. The Paikras use second level Black Magic
spells such as Thundara. Zurvans use similar spells, and the Haunts
use Doom and Thundara. Have one of the girls as a White Mage and
the other two as anything. Note: If you want to do this for the
Black Mage, make sure she knows Focus. Have your cursor set to
Memory Drain on the options menu. Find a place in the temple.
Have the White Mage do Prayer, and other two attack/Focus. It
requires about two hours of battling like this to completely master
the abilities with the Dress Spheres. Tape the Analog-stick
Left + X. Note: Using an Alchemist that knows Mega
Potion works even better.
Hint: Chapter 5: Defeating Behemoth:
Cast Auto-Reflect, so that the Thunder that Behemoth
casts will hurt itself. Note: You may need a White Mage to dispel
his Mighty Guard.
Hint: Chapter 5: Defeating Nooj:
Go to the secret dungeon of Mushroom Rock Road (where
you first get a Crimson Sphere). Put all ten Crimson Spheres you
have collected and enter the dungeon. Once in follow the red arrow
to the end, an intermission sequence will begin. After that, a
couple of Boss fights will begin. The very last battle is against
Nooj. Nooj as about 23,000 HP and has very difficult attacks.
Start by casting Protect on your entire party and have two Dark
Knights , After that, always keep your HP over 2,000. Keep attacking
with all you have got, and at some point be prepared for Nooj's
Lightfall. It is an attack that can hit for 5,000 damage, even
with Protect. This attack does not happen very often.
Hint: Chapter 5: Easy AP:
Be on Chapter 5 with a Lure Ring, White Mage Dressphere,
and the dresses you would like to master. Go to Bevelle and to
the underground passage that the Kinder Guardians found. After
talking to the old man, and getting Crimson Sphere 6, run straight
and drop down the hole. You will be on level one. Make sure the
level is like a circle, with a Ton Berry standing on a small platform
by himself when you first enter. If it is not set up like this,
restart the level repeatedly until it is. Once it is like that,
go to the top left corner. Once there, set up one of your three
characters as a White Mage and the other two as characters where
the first command is to attack. Note: This does not work for Black
Mages. Once you have the proper dress on, equip one with the Lure
Ring. If you have time, leave the menu screen, and hold Left.
A battle should happen quickly, and the enemies should be easy
to defeat. Hold X and the two fighting classes will instantly
attack, and the person as the White Mage will do Prayer, healing
them back to full health. To do this automatically, tape the Analog-stick
to the left, causing the character to run left. Since nothing
needs to be pressed Left in battle screens, it will not
effect the battle. Also, tape down X. Watch a few battles
to make sure it is working correctly. In a little over an hour,
you can master one Dress Sphere per person. Note: Change the dresses,
keeping at least one a White Mage for an easy AP gain.
Hint: Chapter 5: Easy experience:
In the Thunder Plains, in the cave where you save Cid,
there are Machina that do little damage but are worth 1,000 experience
points. Fight at least ten to fifteen battles to gain a new level.
Agree to go into one of the holes, then work your way down to
Shiva and defeat her. Then, equip the Lure Bracelet and walk around
the save point. You will gain 1,700 to 2,400 experience points
per battle. If your health gets too low, just go to the save point.
Hint: Chapter 5: Easy Gil:
Go to the Farplane Abyss. Go to the location where
you meet Gippal (near the Save Sphere). Have a girl with a Lady
Luck Dress Sphere and the abilities Gillionare and Critical learned.
Also, be at least level 65. Equip Lure Bracer and if you have
it, Iron Duke. Fight in the location slightly under Gippal. You
should encounter a worm type fiend. It will be an easy battle
because your Lady Luck should do 9999 damage with the Critical
ability. The other two girls should be Dark Knights. When you
defeat him, he will drop 6,000 gil which will double to 12,000
with the Gillionare ability. You can also try equipping Key To
Success, and having more than one Lady Luck with Gillionare.
Hint: Chapter 5: Bonus treasure chest:
Go to the Farplane by speaking to Brother on the bridge
of the Celsius and choose "Besaid Temple" as the hole
that you want to jump into. Defeat Shiva, The Magus Sisters, and
Anima. After that, use the Save Sphere to return to the Celsius.
Next, return to the Bridge and talk to Brother and choose to go
to "Kilika Temple". You will reach the Farplane Abyss
again. Use the Save Sphere near Leblanc and the others to return
to the Celsius. When you reach the Farplane Abyss again, use the
Save Sphere to return to the Celsius. Then speak to Brother and
enter via Bevelle. Once you are back at the Farplane Abyss again,
return to the Celsius via the Save Sphere and talk to Brother
one last time then enter via the Calm Lands Gorge. You will make
it down to the last large platform. At the bottom, a bonus treasure
chest will appear. You can get the Meggido Garment Grid from it.
Hint: Chapter 5: Machina Maw Break Damage
Limit:
Go to Mushroom Rock and compete in the tournament by
talking to all the people around the entrance. Someone will take
you to compete in it. Once you have finished the tournament, go
to the elevator that takes you to the headquarters of Youth League,
but do not take it to the right of it around where you see Wakka.
Hit the captain of the crusaders. There will be a treasure box
containing the Break Damage Limit for Rikku's special Dress Sphere.
Note: It is unclear whether you need to win the tournament for
it to appear.
Hint: Chapter 5: Maechen's secret:
During Chapter 3, make sure you complete the Monkey
Matching game in the Zanarkand Ruins. During Chapter 5, return
to Zanarkand and an intermission sequence will play. After the
scene is over, Maechen will appear. Talk to him and he will ask
you if you want to hear more about Vegnagun. Select "Yes"
and he will tell you the story behind Vegnagun. Rikku will ask
Maechen how he knows so much, and Maechen's deepest secret will
be revealed. The man speaking the in Dress Sphere obtained on Mt. Gagazet in
the second mission is Maechen. In Chapter 5, Maechen tells Yuna
that he is an unsent and he did not remember this until he shook
her hand. Maechen will say that it made him remember the time
when he shook Lenne's hand a 1,000 years before. The man in the
Dress Phere talks about how he could not believe he got a ticket
(Lenne is a songstress) and got to shake "her" hand.
If this is not convincing enough, the voice of the man in the
Black Mage Dressphere is the same voice of Maechen.
Hint: Defeating Aeons:
When fighting the Aeons such as Shiva or Ifrit, use
the Garment Grid Tetra Master. It makes it a lot easier if you
are attacking with the four elements.
Hint: Defeating Angra Mainyu:
Angra Mainyu has 333,444 HP. Before the battle, stock
up Gems, Elixirs, Mega-Potions, Mega-Phoenixes and X-Potions.
The Boss has three parts: Angra Mainyu, Tawrich, and Zarwich.
Angra Mainyu does not have too powerful attacks, but look out
for Flare. It can deal up to 9,999 damage. He also has Perdition's
Flame, which reduces HP to about half. Those are the only attacks
to be concerned about from Angra. Tawrich has an attack that is
done the eighth turn every time that deals about 100 damage and
also puts Silence, Darkness, Poison, and sometimes Confuse statuses
on each character. When this happens, have an Alchemist use Mix
with two Remedies. Zarwich has one attack of concern that takes
four points from your main stats and drains MP. Start the battle
by having an Alchemist always mixing Holy Water and any type of
Gem to do about 10,000 damage. Have a White Mage heal the party
when needed. Also, cast Protect and Shell, just in case. Have
an offensive class (Dark Knight recommended) to attack the entire
time. Fight him when at about level 50 to 60. After defeating
him, you will get a ribbon and only 4,300 experience points.
Cast Reflect on the center person. When it casts cure on itself,
it will instead go on to one of your party members. Do not attempt this battle unless your team at least level 70.
Use two Dark Knights (preferably Yuna and Paine) and one Alchemist
that has Stash: Mega Potion and the ability that cuts item usage
time by 80%. Have your Dark Knights use Darkness constantly, your
Alchemist use Stash: Mega Potion constantly. Be careful when Angra
Mainyu goes to revive the Tawrich and Zarich. They have 5,650
HP each and Angra Mainyu can use Perdition's Flame if either one
is alive. If you do not have a lot of HP when she casts that attack,
you will not survive. If you have any Ribbons and Speed Bracers,
use them here. Have plenty of Star Curtains to keep Reflect going
as Angra Mainyu can cast Dispel and Flare. Using this strategy
will enable you to take her out in about thirty minutes. Have all of your characters up to about level 60. Have Paine know
Darkness for the Dark Knight Dress Sphere, Yuna know Magicide
for the Samurai, and Rikku know Mega-Potions or the Alchemist.
It is also a good idea for someone to have either the White Signet
GG or the White Magic Lore and know most of the White Magic skills.
Once you start the fight, have Paine use Darkness to knock out
the arm things. They have about 5530 HP. Have Yuna use Magicide
on the center monster, and have Rikku keep everyone alive. Focus
on destroying the center monster's MP. Once that is taken care
of, destroy the two arms and waste the rest of your MP. The center
monster will waste the rest of its time trying to drain your non-existent
MP, leaving you free to attack it until it dies. Using a Warrior's
Assault can help this go by faster. Wait until Chapter 5 to fight Angra Mainyu. Although he is most
powerful in Chapter 5, you can defeat him easily if you go to
Bevelle first. The Kindaguardians have found something of interest.
Save, then enter, You need to get to level 40. Every 20 levels,
there is a Boss; exit and save. You can exit by stepping on the
blue thing on the ground ones you enter. When you defeat the Black
Elemental, it turns into a chest and gives you some great items.
It has the Cat Nip item. This allows you to hit for 9,999 points
when your health is in yellow no matter what you do. Give it to
a Gunner. Use Trigger Happy and you will hit him for 9,999 about
ten times. Keep doing this until you win. Make sure that you have three Gun Mages with Mighty Guard, White
Wind, Absorb, and Annihilator. First, cast Mighty Guard. Keep
firing Annihilators at Angra Mainyu. It will do 9,999 damage each
time. At times, Tawrich will cast Bloody Breath on your party.
If he chooses to do this, then cast White Wind. When you are running
low on MP, absorb from Zarwich or Angra Mainyu. Watch out for
Perdition's Flame, as it will take out half or all of your life
sometimes, and for Flare as it will take it all out. Stock up
on Phoenix Downs, Megalixirs and Mega Potions. You must be at least level 35 and have guards against Confusion,
Alchemist with Mix learned, Gun Mage with Annihilator Blue Bullet
(learn from level 5 experiment), Dark Knight with high HP and
Darkness, as well as 99 High Potions, 99 Potions, 99 Ethers, 99
Phoenix Downs, and as many Mega Phoenix Downs as possible. Have
the Alchemist mix a High Potion and a Potion to get a Mega Potion
every turn, unless Bloody Breath is used. When this occurs, mix
two Remedys. Have the Dark Knight use Darkness unless someone
is killed. When that happens, use a Phoenix Down or Mega Phoenix
Down. If only one person is alive, have them use a Mega Phoenix
or mix one with a Phoenix Down. Have the Gun Mage use Annihilator
and when she runs out of MP, use an Ether or Turbo Ether on herself.
By doing this, you should rarely see Perdition's Flame. If you
do, have the Alchemist mix a Turbo Ether with a High Potion.
Train all of your characters to level 90. The best place to train
is the Farplane. Then, fight Angra Mainyu. Whenever one of his
counterparts dies, he will always cast Full-Life on them. Attack
Tawrich first. If you are strong enough, he should die in one
hit. When this happens, Angra Mainyu will cast Full-Life immediately.
Just kill Tawrich again and ignore Zawrich for the time being.
His attacks are not that strong. Do not worry when he drains all
your MP; you will not need it. If you are fast enough, Angra Mainyu
will spend all his time reviving Tawrich instead of using his
strong attacks. Also, killing Tawrich will eliminate all his strong
attacks. However, sometimes if you are not fast enough, Angra
Mainyu will use one of its attacks, then cast Full-life. Do not
worry about this and continue until he dies. All your characters
must have a high strength and HP, such as Dark Knight or if your
on a New Game Plus, then use Mascot. Otherwise, use Warrior.
Hint: Defeating Anima:
When facing Anima in Chapter 5, all he does is attack
and Pain. If you cannot defeat him by healing and hacking, level
up and try again.
Hint: Defeating Bahamut:
Use a highly advanced special Dress Sphere and heal
when he counts down for the big attack. Note: This will be a long
battle. Get Paine's Full Throttle Dress Sphere from Trommel in the Macalania
Woods Spring that Auron cut through in Final Fantasy 10.
Use that with the Unerring Path Garment Grid, Get the ability
Fiers, and use it while healing with the Dextral Wing and using
Buckle Feather to lower his defense. Then, use Steel Feather to
raise your strength. Impulse is your worst threat because it can
do 600 to 800 damage to the party. Mega Flare can only do 300
to 400 damage to the party as Full Throttle. This can also work
for any other battle, but you can use Sword Dance even better
when you get it. It can do two to three times more damage to every
enemy.
Hint: Defeating Baralai:
Raise your characters to about level 25. Have Yuna
as a White Mage and use her Prayer ability. Have Rikku and Paine
as warriors. Make sure one of the warriors have the Assault ability.
This will cause the warriors to kill Baralai in at least thirty
seconds. Have everyone at level 25 and set them all as Thieves. When the
battle starts, simply use a Chocobo Wing to put the entire party
under Haste. After this, hold X. You should be able to
defeat him in about two or three turns. Also, since Thieves are
the fastest class, he should not have much time to attack you.
Have Yuna as a Gunner, Rikku as a Thief, and Paine as a Warrior.
Watch for his major attacks. Have someone be a Curer with Potions
and Phoenix Downs.
Hint: Defeating Black Elemental:
Note: This is the Boss on the 40th floor of the Cloister
Of Trials. Enter the fight with all three of your characters as
Gunners that have mastered the Table Turner ability. Before the
battle, equip all of your characters with an accessory that protects
against Berserk. As soon as the battle starts, have all three
use Table Turner. This should do massive amounts of damage to
the Boss, since his defense is 255 with some luck you can kill
him before he gets a chance to cast Ultima. The Black Elemental is found on the 40th floor in Via Infinito
at Bevelle. He can cast Flare which can cause 9,999 damage. An
easy way to defeat it is to have a White Mage or someone else
cast Reflect on the entire party. The Black Elemental has almost
no physical attacks. All of its attacks will be reflected back,
even Flare. Keep attacking while it hurts itself to quickly defeat
it. Ultima cannot be reflected, so Auto-Reflect will only work for
awhile. For a quick and easy win, have a Dark Knight with 5000
Hp use Charon. To get more HP, use Bangles, or better yet, Adamantite.
Hint: Defeating Chac:
Note: This is the Boss on the 80th floor of the Cloister
Of Trials. Chac is a unique Boss, since it has the ability to
Stone your characters even if they are equipped with accessories
that nullify Stone. Also, there is a good chance that he will
Oversoul at the start of the battle. First, make sure that you
have one character as a Gunner with the Trigger Happy level 3
ability learned. Make sure your Gunner is also equipped with the
Cat Nip accessory and is using the Highroad Winds Garment Grid.
This will let your Gunner attack as soon as the battle starts.
After this is done, lower your gunner's HP until it is in the
yellow range. Try using the central lift, kill your Gunner, then
bringing them back to life after you have killed the enemies.
It is important that you do not save your game, as this will completely
heal your gunner. As soon as the fight, starts have your Gunner
use Trigger Happy level 3. This will cause 9,999 damage to the
Boss on each hit made with Trigger Happy. While your Gunner is
using Trigger Happy, have your other two characters use Softs
and Phoenix Downs on anyone that needs it. Remember to give your
Gunner first priority for healing. After hitting Chac with Trigger
Happy three to five times, he should be defeated. Get a Berserker or Rikku's Mascot: Instinct. Then, use Eject.
You might miss a few times, but it will work. If you are somewhat weak, try using two Berserkers (they are quick
and strong if you are able to use them as attackers, if only to
delay her slightly), or Alchemists with items level 2 (you will
need to use Phoenix Downs and Softs quickly). Either of those
choices should also include a member with Speed Bracer and a Gunner
with Trigger Happy level 3, Critical HP, Sprint Shoes (or Speed
Bracer), and Cat Nip. Use Trigger Happy immediately; with Sprint
Shoes you will start with full ATB. Try to get at least 11 hits.
Repeatedly do this until she is dead, using items with the other
two. Do not bother healing unless you are strong enough to survive
her attacks. She should be defeated after four Trigger Happy barrages
if the total hits equal 41 or 42. If it is a New Game+, have more
Gunners with Cat Nip and she will be defeated faster. Have all your characters over level 60. Equip everyone with the
Gunner Dress Sphere. Learn Trigger level 3. Equip The Cat Nip
to everyone, plus one other accessory of your choice. Have all
your characters in the yellow before going into the battle so
that the Cat Nip is effective from the start. Go into battle and
have the first girl use her Gunner Happy. Press R1 very
fast. When there is only a few seconds remaining on her Trigger
Happy, get the next person to start their Trigger Happy, and so
fourth using the same technique. Doing this correctly should have
the Boss delayed to attack, because your are continuously hitting
Chac with the Trigger Happy. This is a take on the idea of using a Gunner with Critical HP
equipped with Catnip and having First Strike, only its a bit faster
and not as risky. If your Gunner also has the Haste Bangle on,
you can do up to 18 chains on Chac with one Trigger Happy level
3. Aside from that, you will need a Dark Knight with maximum HP
at least. Try to time your attacks so your Gunner will be doing
her second Trigger Happy while your Dark Knight is doing Black
Sky. The combination of the two attacks should kill Chac. You
will probably need to heal or use Soft or Remedy in between the
Gunner's two sets of Trigger Happy. As long as your Gunner and
Dark Knight are fine, you will win. However, all three of the
girls should be at level 99 and have as much HP as possible before
attempting this. Having an Alchemist is also a possibility. This
method actually makes the battle a lot faster and less stressful,
but you need good timing.
Hint: Defeating Coeurls and Queen Coeurls:
Have someone cast Reflect at the beginning of battle.
This eliminates the devastating magic attacks, and it will take
damage instead of your party. Next, have an accessory or ability
equipped that is death proof. When it uses its Blaster attack,
you will have 1 HP remaining instead of an automatic K.O. You
are invincible against Coeurls now, since it never uses physical
attacks.
Hint: Defeating Concherer:
Note: This is the Boss on the 60th floor of the Cloister
Of Trials. Before entering this fight, there are a number of things
you must do. First, make sure that you have one character as a
Gunner with Trigger Happy level 3 ability learned and equip them
with the Cat Nip accessory. After this is done, you need to lower
your Gunner's HP until it enters the yellow range. Try using the
central lift and killing your Gunner off, then bring them back
to life after killing the enemies. With these steps done, you
are now ready to take on Concherer. It is very important that
you do not save your game. Doing so will completely heal your
Gunner. As soon as the fight starts, have your Gunner use Trigger
Happy level 3. This will cause 9,999 damage to the Boss for every
hit you make with Trigger Happy. While your Gunner is using Trigger
Happy, have your other two characters use Phoenix Downs to bring
back any downed allies. If there are none, then they should be
using a Phoenix Down on your Gunner even if they are still alive.
It should take your gunner two to three turns to take down this
deadly Boss.
Hint: Defeating Dark Flans:
Use Armor Break on it and you can easily do 9,999 damage
per hit. This much better than using Zombie attack, and is quicker.
Hint: Defeating the Machina Panzer Boss:
Defeating the Machina Panzer Boss at the Thunder Plains
in Chapter 4, depends on what you did in Chapters 3, 4,and perhaps
5. In random battles of those chapters, you may have noticed little
annoying enemies called Watchers. Kill them first in every battle
by only attacking and using no other abilities. Each of the Watchers
came from the Machina Panzer. The Watchers report each and every
skill that was used, and those abilities will be sealed from being
used in battle with the Boss. The Machina Panzer can use those
abilities in the battle. As the battle continues, more Watchers
appear, scanning your abilities. Kill them first, then continue
to attack the Boss and the battle should end quickly.
Hint: Defeating the Magus Sisters:
When facing the Magus Sisters in chapter 5, focus all
your attacks at the little one first, because she has the lowest
HP. If you kill her first, then they will not be able to perform
their Overdrive. Next, go after the tall one since she has a strong
attack. Do not forget to cast Shell and protect on yourself. Just
keep hitting them until they die. To defeat them easily, level up and have a high HP. Then, focus
your attacks on the fatter sister so they cannot use Delta Attack.
As long as she is alive, they can use that attack. Then, attack
the taller one. Heal if necessary. Finally, attack the smaller
one. It may be difficult, but it is effective. There are two ways to go about this. First, it is recommended
that you defeat Cindy first. This will take away their chance
of healing and Not-So-Mighty Guard. She has a lot of health, so
this will not be easy. Start the battle with a White Mage and
two strong attackers. Be sure you have about ten X-Potions and
a few Mega Phoenix. Try using a Samurai with Fireworks and Fingersnap.
Fireworks is extremely strong and is capable of over 900 damage
to each character. At first, have both of your attackers take
down Cindy quickly. Have your White Mage cast Protect first, then
Shell, or use accessories that nullify elemental damage; Mindy
can cast those very quickly. Chances are they will execute at
least one Delta Attack. After this, have your attackers use an
X-Potion and have your White Mage cast Curaga. It is likely that
Mindy will use magic before you can heal, but if she uses Passado,
it will do no damage all fourteen times. Use Dispel and Fingersnap
on the other two after Cindy is dead. Then, focus on Sandy, then
Mindy. If you use a Samurai, the Nonpearil skill will guarantee
a hit every time. Keeping your party healed is crucial to this
battle. Have your White Mage cast either Cura or Cure throughout
the entire battle. Prayer will be too weak and if you leave them
un-Shelled, Mindy's magic and Passado will to tremendous damage.
Sandy's Razzia will also leave you in trouble, but Shell will
decrease the damage about half, and Protect will also cut Passado's
damage considerably. Using Haste or Chocobo Feathers will also
be beneficial, as you can score more hits on Cindy or whatever
sister you choose to eliminate first. Have a party of everyone at least at level 40. If you are not
at this high of a level, train near Shiva's Save Sphere. Have
a Dark Knight use Darkness every turn, a Berserker attack Mindy
quickly, and an Alchemist mixing a Potion and a Hi-Potion every
turn. Once the Berserker and the Dark Knight have killed Mindy,
the fight is easy. Mindy's Passado attack can do up to 1,500 points
of damage; so kill her quickly. If done correctly, you may never
see the deadly Delta Attack. Mindy has 9,788 HP, Sandy has 10,330
HP, and Cindy has 12,240 HP.
Hint: Defeating Mega Tonberry:
On the 41st floor and above in Via Infinito, the Mega
Tonberry will appear. You can also avoid it, but if you accidentally
run into it, you will have a very difficult battle. If you are
level 75 or below, you have no chance of defeating it except by
extreme luck. The best chance of defeating it at a low level is
to use the Cat Nip with the level 3 Trigger Happy strategy. Even
sp, you might not be able to defeat it if you do not hit it enough,
as it has 48,600 HP. It also has no advantages to fighting it,
as it only results in 2,600 experience points, little gil, and
only 2 or 3 AP. The best strategy is to just avoid it.
Hint: Defeating Shinra:
To defeat Shinra in the Sphere Break Tournament during
Chapters 3 and 5, have at least one Coin that has Coin Count Echo
ability. To do a Coin Count Echo, use the same number of Coins
to get a Core Break as many times as possible. For example, if
Core says to make a multiple of 9, use the Coins 5 and 4. If the
Core says to make a multiple of 8, use the Coins 4 and 4. The
Echo Bonus will keep adding up and will eventually add a major
bonus to the quota required (for Shinra it is 50). Shinra's Core
Sphere sometimes messes your Echo Bonus by requiring you to make
a multiple of 1. If this happens in the last few turns of the
match, select as many Border Coins as possible without using them
all. Defeat Shinra and you will receive the Lady Luck Dress Sphere.
Note: If Coins on the grid contain Item or Rare in their abilities,
use them and you may receive the Treasure Hunt Garment Grid.
Pause game play during an intermission sequence, then press Square
to skip the current scene.
In-game reset:
Press L1 + L2 + R1 + R2 + Start
+ Select during game play.
Changing dress/job:
During a battle, press L1 during your character's turn
and a plate will appear. Choose the desired dress and press Action
to activate it. For Yuna, once you get the Special Dress, you
can use it during battle. During Yuna's turn, press L1
then R1 to the change to the Special Dress. During a battle you can change Dresspheres in the current garment
grid by pressing L1. After completing this, press L1,
R1, X. It will now change to the special Dressphere
for each person (Yuna: Floral Fallal, Rikku: Machina Maw, and
Paine: Full Throttle).
Completion bonus:
Successfully complete the game to unlock the "New Game+"
bonus at the main menu. Select this option to start a new game
with all characters keeping the items that were obtained during
your first game.
Hint: Chapter 1: Easy AP and experience:
Note: This trick requires a controller with an auto-fire
feature. At the start of the game after the fight with "Yuna"
and during the chase, you will fight two goons. In the next area,
you will fight two goons and two fem goons. In that room, run
over to the dock and you will see a Mog bent over and shivering.
When you try to talk to it, it will heal you fully. Set yourself
directly against her, and use the auto-fire feature. A fem goon
will run around the corner and attack you. Remain there for a
few hours to get all of ability for the thief and warrior. An easy way to get a good amount of experience in Chapter 1 is
when you are chasing Leblanc dressed up as Yuna. All of her goons
will come after you. Keep killing them to learn techs get a lot
of items, Gil, and experience points. Do not worry about healing
-- just touch the giant Moogle (which is actually the real Yuna)
and you will be healed.
Hint: Chapter 1: Speeding up the line in
Djose Temple:
When you are going to get the letter of introduction
from Gippal, you must wait in line to get applied. Instead of
waiting, talk to the following people to speed up the line:
1: Woman in red near the line of people.
2: Woman near the Save Sphere.
3: Find two people talking to each other across from the Save
Sphere; one will be in yellow the other will be elderly. talk
to the one in yellow.
4: Fat man beside the temple.
Hint: Chapter 2: Easy gil:
Clear off O'aka's debts by buying 100,000 gil worth
of items from him on the Airship. After you have cleared the debt,
O'aka will start selling you items very cheap. Buy 99 of the items
he sells, then fly to another location and sell them at over twice
what you bought them for. For example, buy 99 High Potions from
him for 50 gil each (total cost of 4950 gil). Then, fly to the
Calm Lands and sell the High Potions for 125 gil each, for a total
of 12375 gil. That is a quick profit of 7425 gil. Instead of traveling to another place after you pay off O'aka's
debt to make a profit of a little over 7,000 gil, just buy 99
Hi-potions from O'aka for 50 gil apiece. Then, go over to the
Barkeep (behind the counter on the Airship in Cabin, which is
next to where O'aka is selling) and sell him the Hi-potions for
125 gil each. This makes it easier to make money much faster rather
than to travel to another shop to keep selling Hi-Potions. Pay off O'aka's debt so that he comes onboard your ship. Then,
go back and forth between him and barkeep. Buy 99 of everything
from him and sell it all to barkeep. Do this repeatedly to get
as much gil as desired. Note: Once O'aka's debt is paid and you have enough money, buy
99 of everything from him, then sell all of that to the barkeep.
You will make a profit of 16,830 gil. To do this, you must be within Chapter 2 and talk to Tobil. He
is at the MoonFlow. During Chapter 1, you must save the delivery
trailer from the bandits, and upon doing so, Tobil will give you
a Dress Sphere. Within Chapter 2, talk to Tobil yet again. He
complains that no one is buying tickets and puts you up to the
job in doing so. You can also make a huge profit. Use this to
make 10,000 gil within five minutes. You only have ten tickets.
The customers are as follows.
Al Bhed Woman wearing pink near entrance (will pay 1,500 gil)
Woman wearing red headband, before reaching Tobli (will pay 1,500
gil)
Woman standing beside child, after Tobli (will pay 1,000 gi!)
Woman wearing yellow and orange, standing across from Save Sphere
(will pay 1,500 gil)
Man wearing orange and green, sitting on bench (will pay up to
1,000 gil)
Person wearing green, sitting on dock stairs (will pay 1,500 gil)
Person wearing green, standing next to dock (will pay the highest
price)
Go on the other side of the Moonflow (ride the Showpuff); the
child wearing white shirt, standing beside Hypello (will pay up
to 2,000 gil)
Person in yellow dress standing at the top of the ramp, same side
of the Moonflow as the kid above (will pay 2,000 gil)
Woman in green standing across from the bench in the direction
of going to Guadosalam (will pay any amount of gil)
Your reward should be 10,000 gil or higher. You also will receive
Seething Cauldron Garment Grid, Muscle Belt. During Chapter 2, visit Guadosalam. Visit the hotel owner and
choose the "Got any data?" option. Note: Save the game
first. The hotel owner will ask for 10,000 gil for a clue regarding
somebody in Guadosalam who could buy the data from you. Pay the
person. If the clue is "It's the last person you'd expect,
no question", the buyer for some reason is the person who
you bought the data from. If it is a different clue, restart the
game and keep trying until you receive that clue. If you get the
clue, return to the hotel and press Square to ask if the
hotel owner wants to buy the data. He says "Yes", and
in return gives you 100,000 gil, giving your an easy 90,000 gil
profit.
Hint: Chapter 2: Defeating LeBlanc Goons:
For all of the Boss fights while you are "liberating"
uniforms to sneak into Guadosalam, both Logos and Ormi are effected
by Sleep. If you have been using Yuna's Songstress ability, you
will learn "Sleepy Shuffle". Have Yuna put them to sleep
and defeat them easily.
Hint: Chapter 2: Paying off O'aka's debt:
After O'aka is allowed to come onto the airship, wait
until Chapter 2. Save about 10,000 gil. When Chapter 2 starts
and the mission to find the uniforms begins, go to Guadosalam.
Save at the Sphere and go to the right, into the Inn. Ask the
man at the desk if he has any data. Buy it from him for 10,000
gil. Next, find the person the clue describes. Sell them the Sphere
and you should get a good amount of money. If your pocket book
is at about 0 gil and you did not get about 60,000 gil when you
sold the data, reset your game and go to the man at the Inn again.
It should be different data this time. Do this until you get 60,000
gil or more. Next, board the airship and start buying 99 of every
item. Then, turn to the barkeep and sell all the items. Go back
to O'aka and keep doing this until you get his debt down to 0
gil or at least a very low amount. If you need some more gil.
sell off unneeded items or raise some money by fighting some fiends,
pilfering gil, etc. Then, return and continue buying and selling.
Although it seems like a lot of work, it is a lot less than what
you would have to do to raise 100,000 gil in battle. It also pays
off because he sells you all the same items very cheap afterwards.
By paying his debt off by Chapter 3, you will be able to buy very
nice items from him later in the game.
Hint: Chapter 2: Easy AP:
Be on Chapter 2 with a Lure Ring, White Mage Dressphere,
and the dresses you would like to master. Go to Besaid Islands
and to the zone where there are the waterfalls and bridges. When
heading frp, the Save Sphere towards the beach, you will reach
the first of the two bridges. Behind the first one is a little
passage to go down. Down there is a chest containing an item (varies
depending on the chapter). Once there, set up one of your three
characters as a White Mage and the other two as characters where
the first command is to attack. Note: This does not work for Black
Mages. Once you have the proper dress on, equip one with the Lure
Ring. If you have time, leave the menu screen, and hold Left.
A battle should happen quickly, and the enemies (if done before
the end of the chapter) should be easy to defeat. Hold X
and the two fighting classes will instantly attack, and the person
as the White Mage will do Prayer, healing them back to full health.
To do this automatically, tape the Analog-stick to the
left, causing the character to run left. Since nothing needs to
be pressed Left in battle screens, it will not effect the
battle. Also, tape down X. Watch a few battles to make
sure it is working correctly. In a little over an hour, you can
master one Dress Sphere per person. Note: Change the dresses,
keeping at least one a White Mage for an easy AP gain.
Hint: Chapter 2: Easy experience:
When you have completed the first level of Gunner's
Gauntlet on Chapter 2, (defeating the man with 500 points on Besaid
Island), play it until you complete level 6 by obtaining 1300
points. After that, try the next level. However, instead of trying
to obtain the minimum (1,400 points), try for 2800 points. With
some practice, and if you are able to keep your chain bar full,
it is an easy shot. If you do not reach 2800 points, do not finish
the game. Instead, die or let the timer finish. Getting 2,800
points on max level is more difficult; there are too many enemies
and you do not have time to kill them all without being hit. Also,
on level 7 there are a lot of enemies, but just enough to give
you time to kill them. Another trick to avoid being hit is to
go behind the last big waterfall in the area just before the big
machina, and stick to the ledge closest to the screen. This way,
monsters will pass behind you without hitting you; the only thing
you have to worry about is having enough ammunition. Towards the end of Chaper 2 when you go to Bevelle with LeBlanc,
you will reach a part with a hole, and rotating stairs in that
hole that lead to a hallway. If you are already at level 20 and
have learned Reflect with your White Mage, you can fight the mini-Bosses
without the fear of loss (with the exception of Overdrive, where
they begin to use physical attacks). Cast Reflect on the party
at the beginning and start attacking. The Thief is also useful;
steal items from the Bosses then resell them for quick gil. Do
not forget to Pilfer Gil (nets about 1,000 gil on average). Georapella
gives 800 experience points and 1,000 gil per round and Precepts
Guard gives 700 experience points and 800 gil. When they decide
to Oversoul, cast Protect first, then Reflect. After they Oversoul,
expect an additional 800 experience points for your efforts. If
you cast Reflect first then attempt to cast Protect on yourself,
you will only cast Protect on the Boss, and not yourself. When
you are running low on MP, go back to the Save Sphere. Note: Precepts
Guard has a Demi attack which hurts you, but he cannot kill you.
Hint: Chapter 2: Soul Of Thamasa:
The first time you enter Zanarkand in Chapter 1, as
you are on your way through the Chamber Of The Fayth make sure
when talking to Cid you answer affirmatively when asked if you
have a bone to pick. Return to Zanarkand in Chapter 2 during your
clothes hunting mission. When you talk to Issaru, he will say
the monkeys have become a problem, and that Cid is gone. This
is a monkey matching game. The names are the clues (for example,
Arroh and Quihvrr , Sol and Luna, etc.). The monkeys can be found
from the room where Yunalesca resided in Final Fantasy 10
to the long hallway entering the temple. Once you matched up all
the monkeys, you will receive Soul Of Thamasa, which doubles the
strength of your spells and the mana cost.
Hint: Chapter 3: Defeating Ifrit:
Rescue all fifteen people from the cave in the Calm
Lands to get a Garment Grid called Tetra Master. Set this grid
up with your desired characters Dress Sphere around the green
emblem (Fire Eater ability). Then, switch the Dress Sphere across
the green emblem during the battle with Ifrit. This will cause
half of his attacks to actually cure your party. For example,
if you want two Dark Knights and a White Mage set the Dress Sphere
as follows: White Mage <---> Green Emblem <--> Dark
Knight. If you want Yuna to be your mage, before the battle set
her as a Knight. If Rikku and Paine are to be your knights, set
them to mages. Then, when the battle begins press L1 and
change Yuna to mage, press L1 turn Rikku to knight, and
press L1 turn Paine to knight. All of your characters will
now have Fire Eater ability and will absorb fire attacks.
Hint: Chapter 3: Defeating Garik and Ronso
Youth:
Quickly kill off the two (or one depending on your
answers to Ronso questions in Chapters 1 and 2). Have Rikku as
a thief with the Pilfer MP ability. Since Garik only has 230+
MP, it will take about four turns until he is out of MP and cannot
cast Might Guard, Protect, or any of his other status effects.
Simply dispel his current status with a White Mage or a Dispel
Tonic, then attack until he falls.
Hint: Chapter 3: Easy experience:
After you save the tourists in Chapter 3, go back into
the Cave of the Stolen Fayth and equip a Lure Bracer on one of
your characters. Battle here for a few hours for easy experience
and AP. This is also a good location in Chapter 5 as well, but
not as good as in the Farplane. After you defeat Shiva, spend
some time running around the Save Sphere that she leaves behind.
This is the best place to train in the entire game.
Hint: Chapter 3: Easy AP:
Go to the Besaid Temple and equip a Lure Bracer. The
three different Fiends here have a small amount of HP and only
use magical attacks. The Paikras use second level Black Magic
spells such as Thundara. Zurvans use similar spells, and the Haunts
use Doom and Thundara. Have one of the girls as a White Mage and
the other two as anything. Note: If you want to do this for the
Black Mage, make sure she knows Focus. Have your cursor set to
Memory Drain on the options menu. Find a place in the temple.
Have the White Mage do Prayer, and other two attack/Focus. It
requires about two hours of battling like this to completely master
the abilities with the Dress Spheres. Tape the Analog-stick
Left + X. Note: Using an Alchemist that knows Mega
Potion works even better.
Hint: Chapter 5: Defeating Behemoth:
Cast Auto-Reflect, so that the Thunder that Behemoth
casts will hurt itself. Note: You may need a White Mage to dispel
his Mighty Guard.
Hint: Chapter 5: Defeating Nooj:
Go to the secret dungeon of Mushroom Rock Road (where
you first get a Crimson Sphere). Put all ten Crimson Spheres you
have collected and enter the dungeon. Once in follow the red arrow
to the end, an intermission sequence will begin. After that, a
couple of Boss fights will begin. The very last battle is against
Nooj. Nooj as about 23,000 HP and has very difficult attacks.
Start by casting Protect on your entire party and have two Dark
Knights , After that, always keep your HP over 2,000. Keep attacking
with all you have got, and at some point be prepared for Nooj's
Lightfall. It is an attack that can hit for 5,000 damage, even
with Protect. This attack does not happen very often.
Hint: Chapter 5: Easy AP:
Be on Chapter 5 with a Lure Ring, White Mage Dressphere,
and the dresses you would like to master. Go to Bevelle and to
the underground passage that the Kinder Guardians found. After
talking to the old man, and getting Crimson Sphere 6, run straight
and drop down the hole. You will be on level one. Make sure the
level is like a circle, with a Ton Berry standing on a small platform
by himself when you first enter. If it is not set up like this,
restart the level repeatedly until it is. Once it is like that,
go to the top left corner. Once there, set up one of your three
characters as a White Mage and the other two as characters where
the first command is to attack. Note: This does not work for Black
Mages. Once you have the proper dress on, equip one with the Lure
Ring. If you have time, leave the menu screen, and hold Left.
A battle should happen quickly, and the enemies should be easy
to defeat. Hold X and the two fighting classes will instantly
attack, and the person as the White Mage will do Prayer, healing
them back to full health. To do this automatically, tape the Analog-stick
to the left, causing the character to run left. Since nothing
needs to be pressed Left in battle screens, it will not
effect the battle. Also, tape down X. Watch a few battles
to make sure it is working correctly. In a little over an hour,
you can master one Dress Sphere per person. Note: Change the dresses,
keeping at least one a White Mage for an easy AP gain.
Hint: Chapter 5: Easy experience:
In the Thunder Plains, in the cave where you save Cid,
there are Machina that do little damage but are worth 1,000 experience
points. Fight at least ten to fifteen battles to gain a new level.
Agree to go into one of the holes, then work your way down to
Shiva and defeat her. Then, equip the Lure Bracelet and walk around
the save point. You will gain 1,700 to 2,400 experience points
per battle. If your health gets too low, just go to the save point.
Hint: Chapter 5: Easy Gil:
Go to the Farplane Abyss. Go to the location where
you meet Gippal (near the Save Sphere). Have a girl with a Lady
Luck Dress Sphere and the abilities Gillionare and Critical learned.
Also, be at least level 65. Equip Lure Bracer and if you have
it, Iron Duke. Fight in the location slightly under Gippal. You
should encounter a worm type fiend. It will be an easy battle
because your Lady Luck should do 9999 damage with the Critical
ability. The other two girls should be Dark Knights. When you
defeat him, he will drop 6,000 gil which will double to 12,000
with the Gillionare ability. You can also try equipping Key To
Success, and having more than one Lady Luck with Gillionare.
Hint: Chapter 5: Bonus treasure chest:
Go to the Farplane by speaking to Brother on the bridge
of the Celsius and choose "Besaid Temple" as the hole
that you want to jump into. Defeat Shiva, The Magus Sisters, and
Anima. After that, use the Save Sphere to return to the Celsius.
Next, return to the Bridge and talk to Brother and choose to go
to "Kilika Temple". You will reach the Farplane Abyss
again. Use the Save Sphere near Leblanc and the others to return
to the Celsius. When you reach the Farplane Abyss again, use the
Save Sphere to return to the Celsius. Then speak to Brother and
enter via Bevelle. Once you are back at the Farplane Abyss again,
return to the Celsius via the Save Sphere and talk to Brother
one last time then enter via the Calm Lands Gorge. You will make
it down to the last large platform. At the bottom, a bonus treasure
chest will appear. You can get the Meggido Garment Grid from it.
Hint: Chapter 5: Machina Maw Break Damage
Limit:
Go to Mushroom Rock and compete in the tournament by
talking to all the people around the entrance. Someone will take
you to compete in it. Once you have finished the tournament, go
to the elevator that takes you to the headquarters of Youth League,
but do not take it to the right of it around where you see Wakka.
Hit the captain of the crusaders. There will be a treasure box
containing the Break Damage Limit for Rikku's special Dress Sphere.
Note: It is unclear whether you need to win the tournament for
it to appear.
Hint: Chapter 5: Maechen's secret:
During Chapter 3, make sure you complete the Monkey
Matching game in the Zanarkand Ruins. During Chapter 5, return
to Zanarkand and an intermission sequence will play. After the
scene is over, Maechen will appear. Talk to him and he will ask
you if you want to hear more about Vegnagun. Select "Yes"
and he will tell you the story behind Vegnagun. Rikku will ask
Maechen how he knows so much, and Maechen's deepest secret will
be revealed. The man speaking the in Dress Sphere obtained on Mt. Gagazet in
the second mission is Maechen. In Chapter 5, Maechen tells Yuna
that he is an unsent and he did not remember this until he shook
her hand. Maechen will say that it made him remember the time
when he shook Lenne's hand a 1,000 years before. The man in the
Dress Phere talks about how he could not believe he got a ticket
(Lenne is a songstress) and got to shake "her" hand.
If this is not convincing enough, the voice of the man in the
Black Mage Dressphere is the same voice of Maechen.
Hint: Defeating Aeons:
When fighting the Aeons such as Shiva or Ifrit, use
the Garment Grid Tetra Master. It makes it a lot easier if you
are attacking with the four elements.
Hint: Defeating Angra Mainyu:
Angra Mainyu has 333,444 HP. Before the battle, stock
up Gems, Elixirs, Mega-Potions, Mega-Phoenixes and X-Potions.
The Boss has three parts: Angra Mainyu, Tawrich, and Zarwich.
Angra Mainyu does not have too powerful attacks, but look out
for Flare. It can deal up to 9,999 damage. He also has Perdition's
Flame, which reduces HP to about half. Those are the only attacks
to be concerned about from Angra. Tawrich has an attack that is
done the eighth turn every time that deals about 100 damage and
also puts Silence, Darkness, Poison, and sometimes Confuse statuses
on each character. When this happens, have an Alchemist use Mix
with two Remedies. Zarwich has one attack of concern that takes
four points from your main stats and drains MP. Start the battle
by having an Alchemist always mixing Holy Water and any type of
Gem to do about 10,000 damage. Have a White Mage heal the party
when needed. Also, cast Protect and Shell, just in case. Have
an offensive class (Dark Knight recommended) to attack the entire
time. Fight him when at about level 50 to 60. After defeating
him, you will get a ribbon and only 4,300 experience points.
Cast Reflect on the center person. When it casts cure on itself,
it will instead go on to one of your party members. Do not attempt this battle unless your team at least level 70.
Use two Dark Knights (preferably Yuna and Paine) and one Alchemist
that has Stash: Mega Potion and the ability that cuts item usage
time by 80%. Have your Dark Knights use Darkness constantly, your
Alchemist use Stash: Mega Potion constantly. Be careful when Angra
Mainyu goes to revive the Tawrich and Zarich. They have 5,650
HP each and Angra Mainyu can use Perdition's Flame if either one
is alive. If you do not have a lot of HP when she casts that attack,
you will not survive. If you have any Ribbons and Speed Bracers,
use them here. Have plenty of Star Curtains to keep Reflect going
as Angra Mainyu can cast Dispel and Flare. Using this strategy
will enable you to take her out in about thirty minutes. Have all of your characters up to about level 60. Have Paine know
Darkness for the Dark Knight Dress Sphere, Yuna know Magicide
for the Samurai, and Rikku know Mega-Potions or the Alchemist.
It is also a good idea for someone to have either the White Signet
GG or the White Magic Lore and know most of the White Magic skills.
Once you start the fight, have Paine use Darkness to knock out
the arm things. They have about 5530 HP. Have Yuna use Magicide
on the center monster, and have Rikku keep everyone alive. Focus
on destroying the center monster's MP. Once that is taken care
of, destroy the two arms and waste the rest of your MP. The center
monster will waste the rest of its time trying to drain your non-existent
MP, leaving you free to attack it until it dies. Using a Warrior's
Assault can help this go by faster. Wait until Chapter 5 to fight Angra Mainyu. Although he is most
powerful in Chapter 5, you can defeat him easily if you go to
Bevelle first. The Kindaguardians have found something of interest.
Save, then enter, You need to get to level 40. Every 20 levels,
there is a Boss; exit and save. You can exit by stepping on the
blue thing on the ground ones you enter. When you defeat the Black
Elemental, it turns into a chest and gives you some great items.
It has the Cat Nip item. This allows you to hit for 9,999 points
when your health is in yellow no matter what you do. Give it to
a Gunner. Use Trigger Happy and you will hit him for 9,999 about
ten times. Keep doing this until you win. Make sure that you have three Gun Mages with Mighty Guard, White
Wind, Absorb, and Annihilator. First, cast Mighty Guard. Keep
firing Annihilators at Angra Mainyu. It will do 9,999 damage each
time. At times, Tawrich will cast Bloody Breath on your party.
If he chooses to do this, then cast White Wind. When you are running
low on MP, absorb from Zarwich or Angra Mainyu. Watch out for
Perdition's Flame, as it will take out half or all of your life
sometimes, and for Flare as it will take it all out. Stock up
on Phoenix Downs, Megalixirs and Mega Potions. You must be at least level 35 and have guards against Confusion,
Alchemist with Mix learned, Gun Mage with Annihilator Blue Bullet
(learn from level 5 experiment), Dark Knight with high HP and
Darkness, as well as 99 High Potions, 99 Potions, 99 Ethers, 99
Phoenix Downs, and as many Mega Phoenix Downs as possible. Have
the Alchemist mix a High Potion and a Potion to get a Mega Potion
every turn, unless Bloody Breath is used. When this occurs, mix
two Remedys. Have the Dark Knight use Darkness unless someone
is killed. When that happens, use a Phoenix Down or Mega Phoenix
Down. If only one person is alive, have them use a Mega Phoenix
or mix one with a Phoenix Down. Have the Gun Mage use Annihilator
and when she runs out of MP, use an Ether or Turbo Ether on herself.
By doing this, you should rarely see Perdition's Flame. If you
do, have the Alchemist mix a Turbo Ether with a High Potion.
Train all of your characters to level 90. The best place to train
is the Farplane. Then, fight Angra Mainyu. Whenever one of his
counterparts dies, he will always cast Full-Life on them. Attack
Tawrich first. If you are strong enough, he should die in one
hit. When this happens, Angra Mainyu will cast Full-Life immediately.
Just kill Tawrich again and ignore Zawrich for the time being.
His attacks are not that strong. Do not worry when he drains all
your MP; you will not need it. If you are fast enough, Angra Mainyu
will spend all his time reviving Tawrich instead of using his
strong attacks. Also, killing Tawrich will eliminate all his strong
attacks. However, sometimes if you are not fast enough, Angra
Mainyu will use one of its attacks, then cast Full-life. Do not
worry about this and continue until he dies. All your characters
must have a high strength and HP, such as Dark Knight or if your
on a New Game Plus, then use Mascot. Otherwise, use Warrior.
Hint: Defeating Anima:
When facing Anima in Chapter 5, all he does is attack
and Pain. If you cannot defeat him by healing and hacking, level
up and try again.
Hint: Defeating Bahamut:
Use a highly advanced special Dress Sphere and heal
when he counts down for the big attack. Note: This will be a long
battle. Get Paine's Full Throttle Dress Sphere from Trommel in the Macalania
Woods Spring that Auron cut through in Final Fantasy 10.
Use that with the Unerring Path Garment Grid, Get the ability
Fiers, and use it while healing with the Dextral Wing and using
Buckle Feather to lower his defense. Then, use Steel Feather to
raise your strength. Impulse is your worst threat because it can
do 600 to 800 damage to the party. Mega Flare can only do 300
to 400 damage to the party as Full Throttle. This can also work
for any other battle, but you can use Sword Dance even better
when you get it. It can do two to three times more damage to every
enemy.
Hint: Defeating Baralai:
Raise your characters to about level 25. Have Yuna
as a White Mage and use her Prayer ability. Have Rikku and Paine
as warriors. Make sure one of the warriors have the Assault ability.
This will cause the warriors to kill Baralai in at least thirty
seconds. Have everyone at level 25 and set them all as Thieves. When the
battle starts, simply use a Chocobo Wing to put the entire party
under Haste. After this, hold X. You should be able to
defeat him in about two or three turns. Also, since Thieves are
the fastest class, he should not have much time to attack you.
Have Yuna as a Gunner, Rikku as a Thief, and Paine as a Warrior.
Watch for his major attacks. Have someone be a Curer with Potions
and Phoenix Downs.
Hint: Defeating Black Elemental:
Note: This is the Boss on the 40th floor of the Cloister
Of Trials. Enter the fight with all three of your characters as
Gunners that have mastered the Table Turner ability. Before the
battle, equip all of your characters with an accessory that protects
against Berserk. As soon as the battle starts, have all three
use Table Turner. This should do massive amounts of damage to
the Boss, since his defense is 255 with some luck you can kill
him before he gets a chance to cast Ultima. The Black Elemental is found on the 40th floor in Via Infinito
at Bevelle. He can cast Flare which can cause 9,999 damage. An
easy way to defeat it is to have a White Mage or someone else
cast Reflect on the entire party. The Black Elemental has almost
no physical attacks. All of its attacks will be reflected back,
even Flare. Keep attacking while it hurts itself to quickly defeat
it. Ultima cannot be reflected, so Auto-Reflect will only work for
awhile. For a quick and easy win, have a Dark Knight with 5000
Hp use Charon. To get more HP, use Bangles, or better yet, Adamantite.
Hint: Defeating Chac:
Note: This is the Boss on the 80th floor of the Cloister
Of Trials. Chac is a unique Boss, since it has the ability to
Stone your characters even if they are equipped with accessories
that nullify Stone. Also, there is a good chance that he will
Oversoul at the start of the battle. First, make sure that you
have one character as a Gunner with the Trigger Happy level 3
ability learned. Make sure your Gunner is also equipped with the
Cat Nip accessory and is using the Highroad Winds Garment Grid.
This will let your Gunner attack as soon as the battle starts.
After this is done, lower your gunner's HP until it is in the
yellow range. Try using the central lift, kill your Gunner, then
bringing them back to life after you have killed the enemies.
It is important that you do not save your game, as this will completely
heal your gunner. As soon as the fight, starts have your Gunner
use Trigger Happy level 3. This will cause 9,999 damage to the
Boss on each hit made with Trigger Happy. While your Gunner is
using Trigger Happy, have your other two characters use Softs
and Phoenix Downs on anyone that needs it. Remember to give your
Gunner first priority for healing. After hitting Chac with Trigger
Happy three to five times, he should be defeated. Get a Berserker or Rikku's Mascot: Instinct. Then, use Eject.
You might miss a few times, but it will work. If you are somewhat weak, try using two Berserkers (they are quick
and strong if you are able to use them as attackers, if only to
delay her slightly), or Alchemists with items level 2 (you will
need to use Phoenix Downs and Softs quickly). Either of those
choices should also include a member with Speed Bracer and a Gunner
with Trigger Happy level 3, Critical HP, Sprint Shoes (or Speed
Bracer), and Cat Nip. Use Trigger Happy immediately; with Sprint
Shoes you will start with full ATB. Try to get at least 11 hits.
Repeatedly do this until she is dead, using items with the other
two. Do not bother healing unless you are strong enough to survive
her attacks. She should be defeated after four Trigger Happy barrages
if the total hits equal 41 or 42. If it is a New Game+, have more
Gunners with Cat Nip and she will be defeated faster. Have all your characters over level 60. Equip everyone with the
Gunner Dress Sphere. Learn Trigger level 3. Equip The Cat Nip
to everyone, plus one other accessory of your choice. Have all
your characters in the yellow before going into the battle so
that the Cat Nip is effective from the start. Go into battle and
have the first girl use her Gunner Happy. Press R1 very
fast. When there is only a few seconds remaining on her Trigger
Happy, get the next person to start their Trigger Happy, and so
fourth using the same technique. Doing this correctly should have
the Boss delayed to attack, because your are continuously hitting
Chac with the Trigger Happy. This is a take on the idea of using a Gunner with Critical HP
equipped with Catnip and having First Strike, only its a bit faster
and not as risky. If your Gunner also has the Haste Bangle on,
you can do up to 18 chains on Chac with one Trigger Happy level
3. Aside from that, you will need a Dark Knight with maximum HP
at least. Try to time your attacks so your Gunner will be doing
her second Trigger Happy while your Dark Knight is doing Black
Sky. The combination of the two attacks should kill Chac. You
will probably need to heal or use Soft or Remedy in between the
Gunner's two sets of Trigger Happy. As long as your Gunner and
Dark Knight are fine, you will win. However, all three of the
girls should be at level 99 and have as much HP as possible before
attempting this. Having an Alchemist is also a possibility. This
method actually makes the battle a lot faster and less stressful,
but you need good timing.
Hint: Defeating Coeurls and Queen Coeurls:
Have someone cast Reflect at the beginning of battle.
This eliminates the devastating magic attacks, and it will take
damage instead of your party. Next, have an accessory or ability
equipped that is death proof. When it uses its Blaster attack,
you will have 1 HP remaining instead of an automatic K.O. You
are invincible against Coeurls now, since it never uses physical
attacks.
Hint: Defeating Concherer:
Note: This is the Boss on the 60th floor of the Cloister
Of Trials. Before entering this fight, there are a number of things
you must do. First, make sure that you have one character as a
Gunner with Trigger Happy level 3 ability learned and equip them
with the Cat Nip accessory. After this is done, you need to lower
your Gunner's HP until it enters the yellow range. Try using the
central lift and killing your Gunner off, then bring them back
to life after killing the enemies. With these steps done, you
are now ready to take on Concherer. It is very important that
you do not save your game. Doing so will completely heal your
Gunner. As soon as the fight starts, have your Gunner use Trigger
Happy level 3. This will cause 9,999 damage to the Boss for every
hit you make with Trigger Happy. While your Gunner is using Trigger
Happy, have your other two characters use Phoenix Downs to bring
back any downed allies. If there are none, then they should be
using a Phoenix Down on your Gunner even if they are still alive.
It should take your gunner two to three turns to take down this
deadly Boss.
Hint: Defeating Dark Flans:
Use Armor Break on it and you can easily do 9,999 damage
per hit. This much better than using Zombie attack, and is quicker.
Hint: Defeating the Machina Panzer Boss:
Defeating the Machina Panzer Boss at the Thunder Plains
in Chapter 4, depends on what you did in Chapters 3, 4,and perhaps
5. In random battles of those chapters, you may have noticed little
annoying enemies called Watchers. Kill them first in every battle
by only attacking and using no other abilities. Each of the Watchers
came from the Machina Panzer. The Watchers report each and every
skill that was used, and those abilities will be sealed from being
used in battle with the Boss. The Machina Panzer can use those
abilities in the battle. As the battle continues, more Watchers
appear, scanning your abilities. Kill them first, then continue
to attack the Boss and the battle should end quickly.
Hint: Defeating the Magus Sisters:
When facing the Magus Sisters in chapter 5, focus all
your attacks at the little one first, because she has the lowest
HP. If you kill her first, then they will not be able to perform
their Overdrive. Next, go after the tall one since she has a strong
attack. Do not forget to cast Shell and protect on yourself. Just
keep hitting them until they die. To defeat them easily, level up and have a high HP. Then, focus
your attacks on the fatter sister so they cannot use Delta Attack.
As long as she is alive, they can use that attack. Then, attack
the taller one. Heal if necessary. Finally, attack the smaller
one. It may be difficult, but it is effective. There are two ways to go about this. First, it is recommended
that you defeat Cindy first. This will take away their chance
of healing and Not-So-Mighty Guard. She has a lot of health, so
this will not be easy. Start the battle with a White Mage and
two strong attackers. Be sure you have about ten X-Potions and
a few Mega Phoenix. Try using a Samurai with Fireworks and Fingersnap.
Fireworks is extremely strong and is capable of over 900 damage
to each character. At first, have both of your attackers take
down Cindy quickly. Have your White Mage cast Protect first, then
Shell, or use accessories that nullify elemental damage; Mindy
can cast those very quickly. Chances are they will execute at
least one Delta Attack. After this, have your attackers use an
X-Potion and have your White Mage cast Curaga. It is likely that
Mindy will use magic before you can heal, but if she uses Passado,
it will do no damage all fourteen times. Use Dispel and Fingersnap
on the other two after Cindy is dead. Then, focus on Sandy, then
Mindy. If you use a Samurai, the Nonpearil skill will guarantee
a hit every time. Keeping your party healed is crucial to this
battle. Have your White Mage cast either Cura or Cure throughout
the entire battle. Prayer will be too weak and if you leave them
un-Shelled, Mindy's magic and Passado will to tremendous damage.
Sandy's Razzia will also leave you in trouble, but Shell will
decrease the damage about half, and Protect will also cut Passado's
damage considerably. Using Haste or Chocobo Feathers will also
be beneficial, as you can score more hits on Cindy or whatever
sister you choose to eliminate first. Have a party of everyone at least at level 40. If you are not
at this high of a level, train near Shiva's Save Sphere. Have
a Dark Knight use Darkness every turn, a Berserker attack Mindy
quickly, and an Alchemist mixing a Potion and a Hi-Potion every
turn. Once the Berserker and the Dark Knight have killed Mindy,
the fight is easy. Mindy's Passado attack can do up to 1,500 points
of damage; so kill her quickly. If done correctly, you may never
see the deadly Delta Attack. Mindy has 9,788 HP, Sandy has 10,330
HP, and Cindy has 12,240 HP.
Hint: Defeating Mega Tonberry:
On the 41st floor and above in Via Infinito, the Mega
Tonberry will appear. You can also avoid it, but if you accidentally
run into it, you will have a very difficult battle. If you are
level 75 or below, you have no chance of defeating it except by
extreme luck. The best chance of defeating it at a low level is
to use the Cat Nip with the level 3 Trigger Happy strategy. Even
sp, you might not be able to defeat it if you do not hit it enough,
as it has 48,600 HP. It also has no advantages to fighting it,
as it only results in 2,600 experience points, little gil, and
only 2 or 3 AP. The best strategy is to just avoid it.
Hint: Defeating Shinra:
To defeat Shinra in the Sphere Break Tournament during
Chapters 3 and 5, have at least one Coin that has Coin Count Echo
ability. To do a Coin Count Echo, use the same number of Coins
to get a Core Break as many times as possible. For example, if
Core says to make a multiple of 9, use the Coins 5 and 4. If the
Core says to make a multiple of 8, use the Coins 4 and 4. The
Echo Bonus will keep adding up and will eventually add a major
bonus to the quota required (for Shinra it is 50). Shinra's Core
Sphere sometimes messes your Echo Bonus by requiring you to make
a multiple of 1. If this happens in the last few turns of the
match, select as many Border Coins as possible without using them
all. Defeat Shinra and you will receive the Lady Luck Dress Sphere.
Note: If Coins on the grid contain Item or Rare in their abilities,
use them and you may receive the Treasure Hunt Garment Grid.