1 Final Fantasy 12 Sat May 21, 2011 2:31 pm
Nick
Administrator
Quickenings:
Vaan
Level 1: Red spiral
Level 2: White whorl
Level 3: Pyroclasm
Basch
Level 1: Fulminating darkness
Level 2: Ruin impendent
Level 3: Flame purge
Balthier
Level 1: Fires of war
Level 2: Tides of fate
Level 3: Element of treachery
Penelo
Level 1: Intercession
Level 2: Evanescence
Level 3: Resplendence
Ashe
Level 1: Northswain's glow
Level 2: Heaven's Wrath
Level 3: Maelstrom's bolt
Fran
Level 1: Feral strike
Level 2: Whip kick
Level 3: Shatterheart
Quickening Concurrences:
Hint: Defeating Adramelech:
Note: Do not attempt this until your characters are
at least level 50. It would also be a good idea to save in the
land of the Garif. It is the last save spot you will see before
this battle. Go to the farthest area in the Ozmone Plain, then
go down into the underground cavern called the Zertnan Caverns.
Follow the cave though the status-inflicting horses until you
reach the third room. You will know you are there when your mini-map
gets fuzzy and there is a sandstorm to your right. If you have
any damage or you need to get back MP, heal them now for an advantage
in the fight. Remember, there is no save crystal before the fight.
You should have at least three long range weapons equipped. He
is a flying foe. Also get the people with long range weapons the
best Ice spell possible. He is a Thunder type, and is weak to
Ice. One of the most annoying things in this fight is the corpse
that appears. The best strategy is to have two people deal with
the corpses and one person hit the Esper. You can make the "zombie
attacks" attack the zombies immediately if you make their
Attack Gambit into Foe, Undead/attack or foe, Undead/ Curaga to
make it so that they attack them. The person who attacks Adrammelech
must have a long range weapon. It is best if you control the one
attacking the Esper. By doing this you can have your eye on the
most powerful enemy in the battle. He sometimes uses his Thundaja
attack. It can do a lot of damage and inflict Stop on some of
your characters. Just use a Chronos Tear or a Remedy with Remedy
Lore 3 to get rid of it. If your first team dies it may be a good
idea to use some Quickenings to turn the table. Keep everyone
above 60% HP and keep hacking away until the the Esper falls and
becomes yours.
This Esper is located at Athroza Quicksands in Zertinan Caverns.
The place where you fight him has many other monsters that join
him. Do not attempt to fight him until you can routinely kill
a numerous amount of level 40 monsters at the same time. Keep
in mind he is not summoning them. If you can keep from pushing
the battle to areas you have not yet walked on you should be able
to stop them from springing up from the ground. One monster spawns
for about every one or two square feet in relation to your character.
Before looking for him, you should have Vaan, Penelo, Ashe, Basch,
Baltheir, and Fran with you. They should know all of their Quickenings.
Once you get to him you should have everyone at level 18 or higher.
Have one person use Cura or Curaga Magick in your party and on
the zombie things that come out of the ground, at least 5 Ethers,
and in Config set the Battle mode on "Wait". Start by
having only one person in your party (preferably your weakest).
Then, immediately have them use their Quickening. Then just after
bring out another person (the second weakest in the group) and
keep out the person you used before, use their quickening immediately.
Then bring out another person and use their quickening. Next put
your weakest member into your reserve and bring out another person
to use their Quickening. Repeat this until everyone's MP is zero.
You should have done six Quickenings. By this time, if you did
at least a seven-combo Quickening each time he should have about
5% of his health remaining. Restore the person using Healing Magick's
MP and put your weakest person out until Adramelech uses the big
thunder attack. Then, switch out your strongest people to attack
him and finish him off.
Hint: Defeating Belias:
Have the following party order: Fran, Basche (party
leader), Vaan, and Vossler. Equip a character with low magic (in
this case Basche) with the Nethicite, as this makes magicks take
half damage. If you have the Evil Slayer, it would be very helpful.
Buy a lot of Handkerchiefs (oil remover) from the NPC outside
and some Phoenix Downs. Before entering the altar to Belias, have
Fran cast Protect and Shell on everyone. Next, have Vaan do the
healing and Basche do the hitting. Have Fran cast Water and Slow
on Belias. When Belias is at 40% HP or less, he will cast Firaja
(different from Firaga) on you. This creates an Oil status which
makes fire hurt a lot more. Cure this with the Handkerchiefs,
and cast Protect and Shell on Basche. Keep this up and eventually
you can acquire him as your first Esper (summons). Purchase the spell Water and several Handkerchiefs rom the merchant
outside the tomb. Make sure that all of your party members have
at least one Mist charge. Choose three party members that will
use their Mist for Quickenings. Make sure that the three people
who are not doing so have the Water spell. Enter his domain when
you are prepared and begin the fight. Have the three party members
who are going to use their Mist for Quickenings use them immediately.
If they do not finish him off, bring out the team with the Water
spell. Beware, as sometimes he will cast the very deadly attack
Firaja. It is a lot worse than Firaga, which can instantly kill
some of your party members and leave others with Oil status (making
fire attacks do about twice as much damage. Use a Handkerchief
if someone is Oiled. Also, make it so that all party members always
stay above 50% of their heath. When everyone is healed, have two
of your party use Water on Belias and have the last member attack
(Vossler is the second attacker). Keep this up, and you will receive
your first Esper.
Hint: Defeating Chaos:
Note: To do this you should be at least level 65 and
have completed the " Waterway Haunting " and the "Lost
In The Pudding" hunts. This is a very long side quest, but
it is worth it. Chaos will always use the enemies weakness against
them. After you defeat Judge Bergan, go back to Old Dalan's place.
You must find four pieces of a medallion. One is already there.
Go to Deeg's house, the kid Seeq, and grab the letter on the table.
After you read it, talk to him once more. If you have the Sluice
key, go in the waterways. Open all the gates so that the lights
are off. Close #11 and #4, open #11, shut #3, open #4, and walk
around gate #3, and look for a glint. If it is not there, you
have skipped or missed something. If you have not already done
so, complete the "Crime And Punishment" hunt. Note:
When you are looking for him, only have your female party members
out or he will not appear. Make your way to the Nabreus Deadlands.
It is not too far behind King Bomb in the Salikawoods. Speak to
Ma'Kleou on why he is there. Go back to Old Dalan's place and
talk to Roh'kenmou. Then, talk to Filo in the south sprawl. Then,
talk to Curious Woman. Next, go to the shopping area and speak
to all of the people claming to be merchants. One remembers selling
a necklace to an Imperial. Go to the magiks store and talk to
the Spotted Imperial. Tell him to talk to the woman at the fountain.
Find Kytes. Talk to him and go back to the store. Bring all the
items you gained to Old Dalan's. Go to Archades then to the Magikery.
Talk to Roh'kenmou about the medal. Go to Old Archades and talk
to Otto. Take the medal and give it to Roh. Go back to Nabreus
Deadlands. Talk to Ma'kleou. Look for a secret path in northwest
Eternity. Reach the shrine at the top to be given the Medal of
Bravery, Medal of Love, and Lusterless Medal. Go to the Necrohol
of Nabubis. Go to The Door of Loathing, and use the Medal of Love
to open the door. You must defeat Fury to go on. Go to The Door
of Horrors. Defeat Humbaba Mistant. Use the Medal of Might on
the last door. This fight is only difficult because there is no
attacking. You can only use magik. Start by destroying the Chaosjets.
Then, use Bio on Chaos. Have two people use your most powerful
spells on him, and one person heal. He will go down quickly. You
now have one of the most powerful Espers in the game.
Hint: Defeating Cuchulainn:
Note: Do not attempt until you are at least level 50
and have the spell Curaja. He is located in the Garamsythe Waterway's
No. 1 Cloaca under Rabanastere. To get there however, complete
the "Waterway Haunting" and the "Lost In The Pudding"
hunts to open the way to get the Sluice Gate Key. Now with the
key, go to waterway control and follow these steps to get to the
Esper.
1. Begin by closing the No. 3 and No. 10 controls in the Central
Waterway Control.
2. Enter the No. 3 Cloaca Spur and use the No. 1 South Waterway
Control at the end.
3. Return to the Central Waterway control and open No. 3 and No.
10.
4. Close No. 4 and No. 11, then enter the No. 4 Cloaca Spur and
use the No. 1 North Waterway control.
5. Return to the Central Waterway Control again and open No. 11
and close No. 3.
6. Enter the No. 1 Cloaca and find the boss at the low point on
the south end. Save the game before the battle.
In the battle, there is a constant HP sap in the area that cannot
be stopped in any way. Have one character use Curaja always, and
the other two attack the Esper. Dispel the Boss immediately, give
as many characters as you can a Black Belt, and stop his Disable
attacks. Make one of your characters have Ensna as one the first
Gambits. When Foolbars join the battle, use your strongest Fire-type
spell against them. The Esper likes to use Invert to quickly kill
your characters. It resembles an instant-death spell and in combo
with the HP sap, and can kill your people very fast. Revive them
immediately and use some Quickenings if your first team gets knocked
out. Keep it up and the Esper is yours.
Hint: Defeating Famfrit:
You will not encounter Famfrit until the near the end
of the game. However you will not meet Famfrit alone. He is actually
summoned by Dr. Cid. After he loses about half of his heath, Dr.
Cid summons him to his aid. Focus all your attacks on the Esper,
because he is invulnerable with him out. He is a Water type; use
Oil on him and shoot some Firagas at him. You can also use your
summoning abilities to summon Belias. If he survives long enough
to use his final attack, the Oil will double the damage. He already
takes double damage from fire attacks, so it will do quadruple
damage. When he has been defeated, you can then focus on Cid.
Hint: Defeating Flowering Cactoid:
When you locate Flowering Cactoid, defeat all of the
surrounding enemies in the area. This will leave him without a
place to run and hide. Then, simply defeat him with attacks and
magic. Although you can do this with just Vaan, it will be a lot
easier if you do this hunt after Penelo has joined the party.
Hint: Defeating Garuda:
Have three players with the Arcane magick called "Dark".
Garuda likes Vossler and will attack him first. While he does
that, command all the members to cast Dark. When they all cast
Dark it will do about 1,890 damage total. Keep repeating this
and Garuda will die in about fifty seconds. To do a lot of damage to Garuda, cast Reflect on all your characters
before the battle. Then, cast Dark with all of them to the party
itself. By doing this, Dark will bounce off every character and
hit Garuda once each, dealing a lot of damage.
Hint: Defeating Hashmaul:
Start by Dispelling his protections and using Haste
and Protect on your party. You should also use a large chain of
Quickenings to lower his HP by some, but save some MP for later.
He likes to use Slow and Disease at you often. Get rid of it with
the proper spell or item. After Hashmaul loses three quarters
of his HP, he uses a very powerful attack called Quakeja. There
is a secret on how to take absolutely no damage from it. Cast
Float on your party before he uses it. He will only use it once.
Because he is an Earth type, he is weak to Wind. Shoot Aero at
him as much as possible. Keep everyone above 50% HP and keep up
your Aero to win in no time.
Hint : Defeating Ixion:
To defeat Ixion, a strong MOB, you must first see Monblanc
to see Ixion's poster. Go to Balfonheim bar. Talk to the girl
in the first counter to accept the hunt. Go to the Ridorana Cataract.
Take the nearest elevator and go to the new area (a strange area
with a fuzzy map). Press Select on the new area to see
the map. The map will show that this place is shaped like a circle.
Walk around this place two or three times. Ixion should appear.
He is strong and has very high HP. Try using Vaan, Penelo and
Basch to defeat it. Equip Vaan with Runeblade and Kaiser's Shield,
and equip Basch with some strong equipment such as axes or hammers.
Have Penelo keep healing your ally (Gambit: Ally: HP < 60%:
Curaja). Ixion should die in two minutes if your characters are
at a high enough level. Quickening may also help. After you defeat
Ixion, return the Balfonheim bar. Talk to the girl. She will give
you Ragnarok, a very strong blade.
Hint: Defeating Mateus:
Have your party to be at least level 30 at least (for
example, Vaan as party leader, Basch, and Penelo). Have both Vaan
and Basch to learn Thundara and equip them both with Ice Shield.
Equip Penelo with Storm Spear. Buy at least five Banchus Wine
(Berserker). At the battle, have Vaan and Basch immediately cast
Thundara to kill all the Ice Ace. Then have Basch keep casting
Thundara at Mateus and Vaan heal when needed. Let Penelo keep
attacking Mateus. Once its effect wears off, make her berserk
again. It is possible to defeat Mateus in about seven minutes
by doing this. Before the battle, equip as many Ice Shields to your party as
possible. Get all of your party members to at least level 30.
Also, teach as many characters as possible Thundra. When you are
prepared, enter the battle. Immediately get all of the Esper's
friends close to her and unleash a chain of Quickenings. If you
are lucky they will completely kill her little friends. If not,
take out your reserve party (or just use some Ethers and/or Exthers
to get back MP) and use your Thundra spell to finish them. The
only attack of Mateus' that you would have to really worry about
is her Blizzaja attack, unless you equipped the Ice Shield, then
it will not do too much damage. Also an ability she has may cause
Sap, but you can get rid of it using Regen. Keep everyone above
the halfway mark and do not cast any spells on her. The Esper
has Reflect on herself, meaning that Thundra will be bounced back
at the party. Keep attacking and healing and she will soon be
yours to summon whenever desired. Train all your characters to level 32 or above. Set your characters
to Vaan (party leader), Balthier, and Ashe. All of those characters
must be equipped with Ice Shields to reduce Mateus' Blizzard attacks.
Go to the last Ancient Door and fight Mateus there. Have Vaan
and Ashe cast Thundaga on Mateus and Basch cast Thundara on all
of Mateus' slaves. Also set Ashe's Gambit to heal every character's
HP. Heal yourself if Mateus casts Blizzaja. It is a very powerful
spell. If you keep doing those tactics, Mateus should die and
you can summon her anytime desired. Fran is the recommended character
for this summon. Use the following trick to defeat Mateus before level 30. Mateus,
although annoying, can be easily defeated with characters at level
23 to 28. This fight is marginally easier if you have used the
previous hints to obtain the Demonsbane Sword. You will need Esuna,
or a good supply of Alarm Clocks and Hi-potions for last minute
healing, and a good set of Light/Mystic armor or helms on your
party to prevent them from getting slowed by Mateus' magnetic
field. First, make sure you cast Protect, Shell, Decoy (if available),
and Regen on your strongest character equipped with an Ice Shield.
As long as your main buffing caster has at least a level 2 Quickening,
you should still be able to start a chain with them if needed.
The hardest part of this battle at lower levels is making sure
that when you start Quickening chains, that all of your party
members are awake and able to chain along with it. Sleep effects
will happen seemingly at random as the ice mobs are casting them
and there are a lot of those mobs at the start. First let, your
buffed tank rush in. Preferably have your White Magic caster and
ranged DPS in your opening team so they do not immediately end
up surrounded by the ice mobs that Mateus has at the start of
the fight. If you have obtained the Golden Amulets in Euryt, it
should be easy to have multiple levels of Quickening on most of
your characters by doing some of the level II hunts prior to attempting
the dungeon to get x2 License Points (just kill as much as possible
while doing hunts). As always, make sure you have saved the game
before starting the fight, because you will be relying on getting
the quickening chains that link into area of effect damage (Torrent,
Windburst, Inferno, etc.). Once the ice mobs have gathered around
Mateus, start unleashing Quickening chains. If you cannot shuffle
well, make sure you have some characters with Raise and Cura to
fall back on and use your main healer in the opening chain. As
long as you can get a good chain off to get an area of effect
finishing blow, you should be able to defeat all the ice mobs
and be left with a marginally injured Mateus. From this point,
swap out only one character at a time, relying on Mist Charges
with the characters remaining that have already used Quickening.
If possible, keep your Ice Shielded tank in the party at all times
to absorb most of the melee damage and use Hi-potions on himself
to stay alive. Do not summon Belias, as Mateus will likely kill
the summoner with ease and you will have wasted a Quickening.
Once you get three or four Quickening chains, it should be quite
easy to just fall back on your backup White Magic user and fight
the remainder of the battle normally. However, if you are uncertain
of your party's and gambits capabilities, continue to swap out
one character at a time and initiate Quickening chains as much
as possible. You can always use an Ether on anyone with the Ether
potencies or anyone with a small max MP to squeeze in a few more
quickening chains.
Hint: Defeating Omega MK XII:
This is the second most difficult fight in the game,
although it is not the longest. After solving the puzzle to get
to Omega, take the way stone and follow the rest of the rising
and sinking paths until you find Omega. When the fight begins,
quickly set the first support character's gambits to "Party
Leader/Reverse " and the second support character's gambits
to "Party Leader/Decoy ". Then, set the party leader's
gambits only to "Foe Nearest/Attack" and set every characters
accessory to Bubble Belt to ensure their HP stays above the normal
amount. Omega MK XII's attack takes off 5,200 HP or more, and
the party leader may be hit once or twice and may fall if he ir
she is not equipped with a Bubble Belt and Zodiac Spear. Omega
MK XII's has about 1,500,200 HP. His power makes up for his HP.
Around the end of this fight, Omega MK XII's speed, defense, and
power increases rapidly although his HP goes down faster. Make
sure to go to the top of the rising path area and cast Haste and
Protect on every character. Do not stay at the top too long or
Omega's HP will start building up again. After Omega MK XII is
defeated he will drop the Omega Badge, which is needed to make
the Wyrm Heroblade in the Bazaar.
Hint: Defeating Rockeater:
Use a lot of wind magic (Aero) on him and attack him
physically. He will go down fairly quickly. To defeat him very
fast, make sure you are at full MP and summon an Esper. He will
help greatly in battle.
Hint: Defeating Shemhazai:
This Esper has a very annoying habit of Silencing your
party. Make sure everyone has an Anti-Silence Gambit before fighting,
In the battle, immediately Dispel the boss to remove her Haste.
Start a chain of Quickenings to deal a good amount of damage quickly.
After she uses her Mana Spring ability she is weak to an element,
but absorbs all the rest, Only use spells on her if they are non-elementel.
The Esper also casts Syphon, stealing some of your MP, but its
not that much to worry about. Keep attacking and healing until
you win.
Hint: Defeating Thextera:
You must be at least level 4. Go to the Sandsea and
look at the board that contains information for all the hunts.
After choosing the Thextera hunt, talk to Gatsly, who should be
east of the board. He should be sitting on the floor. After talking
to him, go into the Westersands. Do not look for Thextera just
yet. First, defeat all the wolves in the area. If you fight Thextera
without clearing out the wolves first, he will call for backup.
The wolves you have not defeated will come to his aid. After all
the wolves have been vanquished, fight Thextera. He should have
two wolves by his side. Try to take them out first by luring them
away from Thextera. After they are finished, you will only have
Thextera to fight. Make sure you have a decent amount of potions
before you fight him -- his fang attack does about 120 damage.
Hint: Defeating Tiamat:
When on the Henne Mines, you will fight the Boss, Tiamat.
He does an Aero attack on all of your party members which can
cause a lot of damage. To prevent this, cast Reflect on all of
your party members before the fight. Whenever he uses Aero, it
will bounce back to Tiamat. This will cause it to recover a little
HP, but you will not receive any damage from that attack.
Hint: Defeating Ultima:
Note: You should be at least level 70, and have Light
proof armor and Dark type weapons. To find Ultima, go back to
Giruvegan. Go back in the Great Crystal and follow these steps.
Note that sometimes you will be timed, so be quick.
1. Begin at Way Stone VIII and trek up to Scorpio Gate Stone.
Hit the switch and go back to the stone, turn right, and head
up to Way stone IX.
2. Pass Way stone XX and take either the left or the right path
on the opposite side to get to Sagittarius Gate stone. Return
to Sagittarius I and II. Go though gate 1 and go to Way Stone
XI and use it.
3. Take the rising path to get to Gemini Gate stone. Hit the switch
and go up the next rising path. Go past Gemini 1 and go to Gemini
2. Go though either of the gateless paths after the door to Way
stone XV. Use it.
4. Follow the center path up to Libra Gate stone. Use it, then
go back to the Way Stone. Take the path on the right to Gate Libra
I. Deactivate it and go on up. Take the rising path on the left
to Capricorn Gate stone. Flip the switch and go back down. Take
a right, back to Way stone XVI. Use the path going down on the
opposite side to find Gate Capricorn I and Virgo Gate Stone. Hit
the switch and once again go back to Way Stone XVI. Use the center
path to go to the next platform, then take either path to the
last Way Stone, XVII. Use it, then save the game. The middle path
is Ultima's.
You will most likely not defeat her on the first try. Dispel her
first, as always. She uses physical attacks, with a chance of
a blast of Holyja. If you have White Masks on it will not hurt
as much. Be careful as she may leave Reverse on some of your party.
Please do not have group heals. The real problem with this battle
is the shifting battle conditions. It starts with HP Sap, then
MP Sap, then No Attack, No Magik, No Technicks, No Items, Magnetic
Field, then goes back to HP Sap. The HP Sap can be difficult when
some of your party members have been Reversed, but you will pull
though. The MP Sap is okay if you have the things on your License
Grid that gets your MP back without the need to run around. For
No Attack, use spells like Darkaga and Flare. For No Spells, just
attack. No Technicks and No Items are the easiest to survive,
if you do not use those that often. Take advantage of those times.
With Magnetic Field, replace heavy armor with light. Do all that
you can to not be overwhelmed. Have two people on offense and
one healer and you will make it though. To get out, take a right
turn from the Save Crystal though a group of Way Stones.
Hint: Defeating Vossler:
Start by killing the three soldiers around him. Once
they are dead, focus on Vossler. He will be easy, as his attacks
do not do too much damage. Heal when necessary. After he is down
to a quarter of his HP he will use a move called Enrage, which
basically makes him go crazy and attack very fast. He can kill
your characters very quickly this way. Summon your newly acquired
Esper, Belias. Belias takes full MP to summon. You may want to
teach him to a character that is not in your active party. After
Belias is summoned, have the character that summoned him step
back so that Vossler will target Belias. If you summoned Belias
after Vossler used Enrage, Belias will kill him. Heal Belias when
necessary. Get at least three characters above level 18. Make sure that they
all have level 3 Mist abilities. After doing this, you should
practice doing Mist Chains. For example, a 13 chain Mist combo
will most likely take care of Vossler for you and most foes. You
should also make sure that one of those three characters can summon
Belias just in case you cannot chain your Mist abilities together.
After summoning Belias, get near enough to Vossler so that Belias
targets him. Then stand back and watch him take care of Vossler
for you. Equip Belias as just after you defeat him. Summon Belias at the
start of the battle and let him do the dirty work. After the battle
you will receive about three times the experience because it was
an Esper who defeated him.
Hint: Defeating Zalera:
Note: Before you attempt this, you must be level 56;
no more, no less. To begin you must complete the "Dalmasca's
Desert Bloom" hunt. Go back to Dantro after the hunt and
he will ask you if you can bring that "Cactus Flower"
to his wife in the Estersand South bank village. Go there and
find his wife. She will reward you for coming with a buddle of
neetles. Exit and reenter and she will ask for some Semclan Shells.
There are two sitting on the shore in the area. They are glowing
glints. Next, she asks for Nebralim. Go back to Dantro and he
will say they are near crates, but they are really on top of the
tall boxes. Get two of them and go back. Next on the list is Valeblossom
Dew. They are always near a white tree in the broken sands area.
Get three and return. Then later in the game go back. Talk to
her to learn that the patient has made a full recovery and is
behind her house. He is actually a traveler hunter that will give
you the item you need to get Zalera. It is called the "Barheim
Key". Use it on the "Weather-beaten door" in the
area that is left of the village going south. Make your way to
Terminus 7. and just keep going though there. Soon you find that
there is no way to get to the next bridge. Just look for a mine
cart that is on the right-hand side and press X. There
will be what seems to be an endless army of the undead on your
way. Save at Terminus 7 Adjunct before the fight. There are a
few things in this battle that make it annoying. First of all,
there is a 5:00 minute timer. If you do not defeat him before
the time runs out you must start again. You also cannot use physical
The Esper when there are undead in the area. Finally, he can cast
status effects on you based on your level. 2-5 are the ones he
can do so on, and he can also use status effects on you if you
have a prime number for a level. To begin the fight, Dispel the
Boss. If there are undead in the area, get everyone to attack
them. When his HP starts to get low he will start to cast Sleepga,
Stop, and Death, no matter what level you near. Near the end,
use a Quickening chain to finish this long fight and get one more
Esper. Before you look for him, you should have Vaan, Penelo, Ashe, Basch,
Baltheir, and Fran with you. They should know all of their Quickenings.
Once you get to him you should have everyone at level 20 or higher.
Have your strongest people using Cura or Curaga Magick on your
party and Zalera, have at least five Ethers, and in Config set
the Battle mode on "Wait". Start by having only one
person in your party (preferably your weakest). Then, immediately
have them use their Quickening. Immediately afterwards, bring
out another person (the second weakest), but keep the person you
used before out, and use their quickening immediately. Next, bring
out another person and use their Quickening, then put your weakest
member into your reserve and bring out another person to use their
Quickening. Repeat this until everyone's MP is zero. You should
have done six Quickenings. By this time, if you did at least an
eight-combo Quickening each time he should have about 5% health
remaining. Restore the people using Healing Magick's MP and switch
out your strongest people to use healing Magicks on him to finish
him off. You will end up in the waterways and your party will
probably be too weak to kill the monsters. Save, and summon Zalera.
He will use Kill on the monsters that you pass so you can leave
easily. Before you fight Zalera make sure everyone in your party has Curaja.
Once you get to the save point just before you fight him, have
everyone cast Faith and Reflectaga on your party. Run up into
the room where you will see Zalera and have your party members
start casting Curaja on themselves. If you have Faith on your
party members, Curaja will do about 8,000 to 9,999 points of damage
when reflected back at him. If he has not summoned his minions
yet, he will get hit nine times for near maximum damage. Do that
twice with each party member and the battle will be over. If done
correctly you should be able to defeat him in less then one minute.
Hint: Defeating Zeromus:
Note: It is recommended that this be done at level
50 or higher. You can defeat Zeromus as soon as you complete the
Stilshrine of Miriam dungeon and get through the scenes at Mt.
Bur-Omisace afterwards. Upon defeating the Judge, exit the map
where you killed him. Speak to the Acolyte somewhere on the map
to receive a Stone Of Condemner. Stock up on healing items. You
cannot use magic during the battle with Zeromus. At the southern
end of the Ward of Measure, touch the Waystone. You will be given
an option to use the Stone Of Condemner. Use it. You will be transported
to the Throne Of Veiled Gods. Before you open the door to Zeromus,
place positive status effects on your characters and tweak your
Gambits to use items instead of magic to heal. You may want to
do this later in the game when you have more powerful equipment
and are at a higher level. Note: Before you attempt this, at least get your characters to
level 51. After defeating Judge Bergan you are automatically teleported
directly outside the area. In front of you will be an Acolyte
pacing back and forth. Talk to him. He will ask you to find a
"greater power" in the Stillshrine of Mirinam and gives
you a Stone of the Condemner. Teleport to the Shrine and go inside.
Go to the Way Stone at the south end of the room you are in. You
may meet up with two deadly Undead foes at the Way Stone, but
if you can defeat them you can defeat the Esper. If you use the
Way Stone, it will stop and say that the stone is having a reaction.
Use it to be transferred to the room before the room of the Esper.
All Magicks are disabled in this battle. Before the battle, change
all healing Magicks to items. Because you cannot use Dispel on
him, you cannot get rid of his status Help. The Boss is also not
alone. He is joined by a large army of Dark Lords. If you have
Holy Motes, use them. After defeating about thirty Dark Lords,
they will stop appearing. When he is very low on heath (about
30%), throw in a Quickening Chain. Keep everyone above 50% HP,
just to be safe from from the Esper's Gravity Magick.
Hint: Defeating Bosses:
A good way to win any Boss fight at the beginning of
the game is to spend a lot of time in the Estersand or Westersand
just killing wolves (for chains) or any other creatures. If you
get some license points at the start, get as many characters as
you can to get Quickenings. For example, after getting Fran and
Balthier get each of them at least one Quickening to make the
Barhiem passage very easy. Also, you can level faster by using
them to kill the Wild Saurian in the Estersand for lots of experience
points.
Hint: Easy experience:
Go to the Lhusu Mines. Battle only skeletons as you
run through it. As you begin to build up , steal from them as
much as possible. You will collect Bone Fragments from them, even
after a defeat. Each skeleton will give you about about 150 experience
points each time. It is possible to build up to 83 level chain
with 53 bone fragments in about fifteen minutes. If you run out
of skeletons in a certain area (the bridge way), run to the area
where the scene with the Nethicite took place earlier. Face a
few there and work your way back to the bridge to build it up
once more. You will also gain something for your collection for
the 50 or more Battle Chain completion. At the Dreadnought Leviathan, after defeating the two judges and
the soldiers, go inside the room and save the princess and save
the game. Once you go outside an intermission sequence sill start.
There is a alarm sounding, and there are unlimited soldiers that
you can fight. Do not use potions and other items. Try to save
them and use magic more. Once you are low on health you can go
back into the save room and refill your health and MP. Keep doing
this for easy experience and AP. You can also stealth as much
as desired. While venturing through the Nam-Yensa Sandsea, go to the northern
most part of The Sandscale Bank. You will encounter an enemy named
Bagolys. They are worth 448 to 676 experience points each and
can drop Bent Staffs, which are worth approximately 1300 gil each.
Fight them, leave, then come back. Keep fighting them. You will
gain levels and get gil. On the mission of the Blue Basilisk "Nidhogg", one of
the parts of the roads is a place where lots of skeletons keep
appearing. If they stop, go off two maps then return. The skeletons
will respawn. This requires a lot of patience, but it will result
in both gil and experience points because you get Bone Fragments
and Iron Helms which sell for 182 and 300 gil respectively. The Henne Mines is also one of the best spawning pool of pats
that result in about 192 to 200 experience points when you have
four people. Do this when Larsa is a guest and has infinite potions.
Also, you can fight the Jellies that appear. One part of this
map has many Jellies that appear all at one time at that time.
Be careful; try pulling off a Mist: Inferno or better yet Cataclysm.
Note: It is recommended that all your characters have their Gambits
turned on to Foe Nearest: Fira so that you attack the slimes with
weakness to f fire. Also, it would be wise if a character can
equip Golden Armlets to double the amount of LP earned. The easiest
way to build a chain is to turn your Gambits on in the junction
then turn them off and run to another area. Return to the junction
and turn them back on. This will allow you to build an incredible
chain, and with the Monograph for jellies you can get 99 vials
of Yellow Liquid quickly, which sell for about 50,000 gil. Accept the Vorpal Bunny Hunt. Go to the petitioner: Neru (Eruyt
Village/Spiritwood), then go to the village entrance and talk
the nearby Moogle merchant. Buy as many Phoenix Downs as possible.
Make your way to the mark at Golmore Jungle/The Rustling Chapel.
In this area you will fight the regular enemies. Make sure you
kill all enemies in the area but do not kill the bunny. Leave
him alone. This mark will not even want to fight you, which makes
your job easier. Once all enemies are gone dark skeletons will
appear and keep respawning. Set your party leaders first Gambit
to Foe: Undead/Phoenix Down, or anything you have available. The
party leader will detect the skeleton. Shoot it with a Phoenix
Down to kill it within a matter of seconds. For a kill you will
get either 912 or 974 experience points and 1 LP for one second
of fighting. With the Golden Amulet you will get 2 LP per kill.
The skeleton will drop either Dark Magacite and/or Sturdy Bones.
You can build a battle chain easily. When you are done you can
go back to Eruyt village and sell all your items. Buy more Phoenix
Downs and repeat as many times as desired. Just make sure not
to kill the bunny yet. Equip Thief's Cuffs (a better chance to steal rare loot gloves).
Go to the Tchita Uplands. Steal from the Coeurl. You can get the
Embroidered Tippet which doubles the experience for the character
in use, making all enemies in the Tchita Uplands worth over 1,000
experience points each. Use the following trick to gain a lot of experience early in the
game. You should be at least level10 (or 300 to 400 HP) before
attempting this. To do this fast, you must have one character's
first quickening. It will work using regular attacks, but will
take a lot longer.First, go to the Giza Planes/Crystal Glade and
save at the save crystal. This is the place where you found the
little boy when making the Sunstone. Set your battle type to active
so that you can trigger your action as soon as possible. Go out
into the Giza Planes/Starfall Field (left link) and find the werewolves.
Do not get too near yet. If you have a quickening ability, attack
the closest werewolf with it. Once the ability finishes, run for
your life back to the Crystal Glade (top right link). Touch the
stone to heal both HP and MP, then go back out. Save the every
time you kill one of the werewolves. Once you kill both, save
and restart the PlayStation2 to repopulate the level. When alone,
each kill should give you 1,000 to 1,500 experience points. About
three kills are required to level up at level 14. The tactic works
the same way when in a party. If you have a character who is taking to long to upgrade, get
that person an Esper. Then, find a place that has a lot of enemies
that you know you and that your Esper can defeat. Summon that
character's Esper and start defeating enemies as fast as possible.
An enemy destroyed by an Esper gives you at least three times
as much experience as normal. Note: This trick requires the ability to go to Old Arcades and
have an Esper to summon. If someone is taking too long to upgrade,
purchase an Embroidered Tippet for 5,000 gil from the Seeq near
the enterance. Buy the licenses for the accessory and equip it.
Then get that person an Esper. Find an area full of enemies to
summon your Esper and do so. Let the Esper start killing. Every
enemy killed by an Esper gives you 3X experience, and with the
Tippet equipped, it doubles for a total of x6 experience. Doing
this will upgrade any character very quickly. There are various of tricks that can lend you levels, chains,
items and money. Three of them are the Jelly method, the Dead
Bones method and the Abysteel method. Note: You must have completed
Henne Mines and be at least level 35. However you can do this
at higher levels for the items (usually Yellow Liquid). Go to
Pithead Junction B. Activate the lever and be prepared for jelly
rain. Summon Belias, whoever he is with, and begin doing your
best fire-based attack. Belias will contribute with some Painflares,
and perhaps at low levels with a Hellfire. When they finished
raining, move away two areas and return to repeat as many times
as desired. Play through the storyline normally. After the events
at Draklor Laboratory, reach level 60 and go to Nabreus Deadlands
by the Salikawood (northern exit Piebald Path). Use the following
route to reach The Fog Mutters and Overlooking Eternity: from
Greencrag, north exit to The Muted Scarp (save point), east exit
to Vale Of Lingering Sorrow, north exit to Hope's Reach, and east
exit to The Slumbermead. There is a hidden route in the northwest
part (usually a Foobar appears when you find the route). Take
it and you will reach The Fog Mutters. There are five to seven
monsters in that area: a Banshee, a Foobar, and the rest are Dead
Bones. When you kill all the Dead Bones, go to Overlooking Eternity.
Begin to slaughter the thirty to forty Dead Bones that will appear
here. It is recommended that you complete the Roblon hunt before
trying this; if you kill Roblon, it will break your chain. To
make it easier, set your attack gambits to: Foe: Nearest Visible
> Attack (leader) and Foe: party leader's target > Attack
(the other two). If there are any Dead Bones at The Fog Mutters,
kill them, then turn off the leader's attack gambits. Run back
to The Slumbermead without killing the Banshee, then return to
Overlooking Eternity and repeat as many times as desired. Play
through the storyline normally. When you are ready to go to Bahamut
(or even before, depending on your level), have ten Espers, and
achieved the Knight Of The Round rank in the Clan Centurio, go
to Jahara and talk to Geomancer Yugelu. Then, go to Henne Mines.
Go north from Staging Area to Ore Separation (where you fought
Tiamat), then east to Phase 2 Dig. Go south two areas to reach
Pithead Junction C. Set everyone's attack gambits to: Foe: status
= Sleep > Curaja and Foe: Undead > Sleepga. Activate the
lever and a group of Abysteels will appear. Kill them all and
activate the lever again. Go back the same way you entered. In
the next room, go left when you can, then return to repeat as
many times as desired. [email=private.email.address][/email]There is an easy way to gain experience at the Third Ascent of
The Pharos at Ridorana. When you are supposed to hit the correct
color sequence, hit any color. After two wrong colors, you will
be taken to a secret area of the first part of the Third Ascent,
full of undead and strong enemies. Kill them and repeat the process.
Note: You must be at high levels, or else you will die.
[email=fernando270497&i=hotmail.com%3E][/email]
Hint: Easy gil:
Very early in the game, the easiest way to gain money
fast is to do the first hunt mission. Also, Steal from the Cactoid
in the Eastern Sands. You will Steal a Cactus Fruit usually. This
sells for about 77 or more gil each, allowing you to get a decent
amount of money to start the game. Once you can access the Salikawood after the Mosphoran Highwaste
in Nabradia you can do this trick. Go north into the section of
the wood called Quietened Trace. There should be a Gate Crystal.
Save the game and switch to just one character. This character
should be able to equip the Thief's Cuffs accessory. Enter the
Grand Bower section of the wood. The Giant Bomb optional Boss
will appear. Steal from it, then exit the area. Heal at the crystal
and repeat as desired. The three items you can steal from him
are Bomb Shell (common) which sell for about 900 gil each; Fire
Crystal (uncommon) which sell for about 100 gil each; and the
Bomb Fragment (rare) which sell for about 2000 gil each. In the Easternsands, steal from the Cactus. Once in a while you
will obtain a Broadsword which sells for 200 gil each. Upon defeating the optional Esper, Zeromus (Stilshrine of Miriam),
you can reenter the Throne Of Veiled Gods and chain the Dark Lords.
The Dark Lords drop Blood-Darkened Bones that sell for a little
over 1,400 gil each. After reaching a decent chain, each Dark
Lord can drop up to four Blood Darkened Bones, worth about 5,600
gil. After attaining 99 bones, use the Teleport Stone to go to
an area with a store (Mt. Bur-Omisace recommended; it has a merchant
near the Teleport Stone). Sell all your items. The 99 bones will
result in about 140,000 gil. Also sell the Dark Crystals, Pebbles,
Capricorn Gems, etc. Keep the Teleport Stones. You will occasionally
find Dragon Mails from them as well (worth 6,250 gil each). To
respawn the Dark Lords, simply leave and return to the map via
the waystone (use it three times). The Dark Lords should have
respawned. Use the following trick for easy mid-game gil and LP. After you
complete Henne Mines, get the spell Fira. Get to the southeastern
Pithead Junction. Push the button and kill all the Jelly Fiends.
Then flee, to not break the chain, up then west two rooms total
to make the Jelly Fiends respawn. Then flee back and kill them
again. To obtain higher chain quicker, try not to pick up any
loot until you have killed the all. Fira is recommended, as it
is an area damage and they are weak against fire. When you have
about 99 Yellow Liquid, teleport to Eruyt Village. You should
have gotten a lot of teleport stones as well. Sell all the loot,
teleport back, and repeat. One round should take about twenty
minutes and result in 60,000 gil plus a lot of LP and experience.
Use the following trick for easy gil and LP. Go to the Lhusu Mines
in Bhujerba. It is recommended that you are over level 15 to make
this easier. If you have enough, equip all six party members with
the Golden Amulet. Even the reserve party members can gain LP.
Go to the second bridge area where all of the skeletons spawn.
Go up the bridge and fight all of the skeletons as you did earlier
in the game. However, instead of going to the next area, just
wait at one of the ends for about five minutes or less, depending
on how long it takes for the skeletons to respawn. Keep doing
this repeatedly. Within a short time you will have built up a
massive chain of skeletons to increase your drop chance for Bone
Fragments. When the skeletons stop spawning in that area, proceed
to the area where Larsa picked up the Magicite. You will encounter
some more skeletons on your endeavor there. When you clear out
all the enemies in the Magicite area, just wait in the middle
for a few minutes like before. They will respawn. Fight your way
back to the skeleton bridge. Repeat this process until you get
the desired amount of LP. If done correctly, you can get 99 Bone
Fragments in an hour. All 99 Bone Fragments sell for 19,107 gil.
You can get over 20,000 gil this way with the dark stones that
the skeletons also drop. Although they may only give about 93
to 97 experience points, you can still even level up a few levels
within this trick. Go to the fleet place (the area where Vossler tells you about
the lasers). Go through the lasers. The alarm will sound, calling
enemy troops. Have one person specialize in White Magic and buy
a lot of potions. When you defeat enemy troops, you will obtain
gil. Go to the nearest save crystal and use it. Repeat this until
you are satisfied with the amount of money you made.
Hint: Easy LP:
When you are doing the God or Devil hunt, on the first
floor that you visit on the elevator trip to Penumbra, you will
encounter a creature called a Magic Pot. Do not attack it immediately.
If you have to, turn Gambits off. If you attack it when you see
it, there is a significant chance you will die. It will be immune
to your attacks and magic if you attacked. The only way to kill
it is to wait until a message appears stating that it craves an
item. If you have the item it wants, use it on the Magic Pot.
It will then become ecstatic and begin hopping around the room.
You can now attack it without it attacking you. When you manage
to kill it you will be rewarded 0 experience points, but 123 LP.
Equip the accessory that doubles LP earned to get the most out
of each kill. Make sure you have already accepted the Cluckatrice Mark at Giza
Plains. Next, make sure you are at a good level (about level 40)
and can easily defeat the Cluckatrice. Go to the south bank and
kill all the enemies there. Then go to the left and enter the
nomad village and immediately go back out. There should be only
a little yellow Chickatrice rolling around a few steps ahead.
Attack the Chickatrice to get the Cluckatrice to run out. Now
that it is out, go ahead and kill it. You should gain 6 LP. Hold
R2 and flee back into town. Make sure that you do not kill
all three Chickatrice or else you will not be able to repeat this.
In town, heal up and do whatever else is needed. You can now go
back out again and do the same thing repeatedly. You will get
6 LP each time and 12 LP if you have the Golden Amulet equipped.
Make sure you have not completed the mission yet. Also, do not
save the game. If you do you must kill all the enemies again before
it comes back out. Finally, do not go to any other screen than
the town or the south bank or you will have to fight the enemies
again. Go to the Ogir-Yensa Sandsea and stay on the platforms. Just wander
them, killing Urutu-Yensas and get your chain as high as possible.
If you see a tomato, or the "fire elemental", just get
away from it. After getting a chain of about 106, you can obtain
over 800 LP for your characters with Golden Amulets, and over
400 for those without. Go to Eruyt Village and buy six Golden Amulets. Equip all your
players with the Golden Amulet then go to the Ozmone Plain. Put
your weakest character in your party alone. Go through the Ozmone
Plain and kill enemies. This is a quick way to gain LP for your
characters and to gain experience points for your weakest character.
Keep doing this until your reach a high level or have as much
LP as desired. Note: If you die when killing enemies in the Ozmone
Plain, switch characters and put in your second weakest character.
Vaan
Level 1: Red spiral
Level 2: White whorl
Level 3: Pyroclasm
Basch
Level 1: Fulminating darkness
Level 2: Ruin impendent
Level 3: Flame purge
Balthier
Level 1: Fires of war
Level 2: Tides of fate
Level 3: Element of treachery
Penelo
Level 1: Intercession
Level 2: Evanescence
Level 3: Resplendence
Ashe
Level 1: Northswain's glow
Level 2: Heaven's Wrath
Level 3: Maelstrom's bolt
Fran
Level 1: Feral strike
Level 2: Whip kick
Level 3: Shatterheart
Quickening Concurrences:
Concurrence | Power | Lvl 1 | Lvl 2 | Lvl 3 |
Inferno | 90 | 3 | 0 | 0 |
Cataclysm | 110 | 7 | 0 | 0 |
Torrent | 130 | 2 | 3 | 0 |
Windburst | 155 | 0 | 5 | 0 |
Luminescence | 175 | 0 | 0 | 5 |
Ark Blast | 205 | 2 | 2 | 2 |
Whiteout | 215 | 3 | 3 | 3 |
Black Hole | 253 | 4 | 4 | 4 |
Hint: Defeating Adramelech:
Note: Do not attempt this until your characters are
at least level 50. It would also be a good idea to save in the
land of the Garif. It is the last save spot you will see before
this battle. Go to the farthest area in the Ozmone Plain, then
go down into the underground cavern called the Zertnan Caverns.
Follow the cave though the status-inflicting horses until you
reach the third room. You will know you are there when your mini-map
gets fuzzy and there is a sandstorm to your right. If you have
any damage or you need to get back MP, heal them now for an advantage
in the fight. Remember, there is no save crystal before the fight.
You should have at least three long range weapons equipped. He
is a flying foe. Also get the people with long range weapons the
best Ice spell possible. He is a Thunder type, and is weak to
Ice. One of the most annoying things in this fight is the corpse
that appears. The best strategy is to have two people deal with
the corpses and one person hit the Esper. You can make the "zombie
attacks" attack the zombies immediately if you make their
Attack Gambit into Foe, Undead/attack or foe, Undead/ Curaga to
make it so that they attack them. The person who attacks Adrammelech
must have a long range weapon. It is best if you control the one
attacking the Esper. By doing this you can have your eye on the
most powerful enemy in the battle. He sometimes uses his Thundaja
attack. It can do a lot of damage and inflict Stop on some of
your characters. Just use a Chronos Tear or a Remedy with Remedy
Lore 3 to get rid of it. If your first team dies it may be a good
idea to use some Quickenings to turn the table. Keep everyone
above 60% HP and keep hacking away until the the Esper falls and
becomes yours.
This Esper is located at Athroza Quicksands in Zertinan Caverns.
The place where you fight him has many other monsters that join
him. Do not attempt to fight him until you can routinely kill
a numerous amount of level 40 monsters at the same time. Keep
in mind he is not summoning them. If you can keep from pushing
the battle to areas you have not yet walked on you should be able
to stop them from springing up from the ground. One monster spawns
for about every one or two square feet in relation to your character.
Before looking for him, you should have Vaan, Penelo, Ashe, Basch,
Baltheir, and Fran with you. They should know all of their Quickenings.
Once you get to him you should have everyone at level 18 or higher.
Have one person use Cura or Curaga Magick in your party and on
the zombie things that come out of the ground, at least 5 Ethers,
and in Config set the Battle mode on "Wait". Start by
having only one person in your party (preferably your weakest).
Then, immediately have them use their Quickening. Then just after
bring out another person (the second weakest in the group) and
keep out the person you used before, use their quickening immediately.
Then bring out another person and use their quickening. Next put
your weakest member into your reserve and bring out another person
to use their Quickening. Repeat this until everyone's MP is zero.
You should have done six Quickenings. By this time, if you did
at least a seven-combo Quickening each time he should have about
5% of his health remaining. Restore the person using Healing Magick's
MP and put your weakest person out until Adramelech uses the big
thunder attack. Then, switch out your strongest people to attack
him and finish him off.
Hint: Defeating Belias:
Have the following party order: Fran, Basche (party
leader), Vaan, and Vossler. Equip a character with low magic (in
this case Basche) with the Nethicite, as this makes magicks take
half damage. If you have the Evil Slayer, it would be very helpful.
Buy a lot of Handkerchiefs (oil remover) from the NPC outside
and some Phoenix Downs. Before entering the altar to Belias, have
Fran cast Protect and Shell on everyone. Next, have Vaan do the
healing and Basche do the hitting. Have Fran cast Water and Slow
on Belias. When Belias is at 40% HP or less, he will cast Firaja
(different from Firaga) on you. This creates an Oil status which
makes fire hurt a lot more. Cure this with the Handkerchiefs,
and cast Protect and Shell on Basche. Keep this up and eventually
you can acquire him as your first Esper (summons). Purchase the spell Water and several Handkerchiefs rom the merchant
outside the tomb. Make sure that all of your party members have
at least one Mist charge. Choose three party members that will
use their Mist for Quickenings. Make sure that the three people
who are not doing so have the Water spell. Enter his domain when
you are prepared and begin the fight. Have the three party members
who are going to use their Mist for Quickenings use them immediately.
If they do not finish him off, bring out the team with the Water
spell. Beware, as sometimes he will cast the very deadly attack
Firaja. It is a lot worse than Firaga, which can instantly kill
some of your party members and leave others with Oil status (making
fire attacks do about twice as much damage. Use a Handkerchief
if someone is Oiled. Also, make it so that all party members always
stay above 50% of their heath. When everyone is healed, have two
of your party use Water on Belias and have the last member attack
(Vossler is the second attacker). Keep this up, and you will receive
your first Esper.
Hint: Defeating Chaos:
Note: To do this you should be at least level 65 and
have completed the " Waterway Haunting " and the "Lost
In The Pudding" hunts. This is a very long side quest, but
it is worth it. Chaos will always use the enemies weakness against
them. After you defeat Judge Bergan, go back to Old Dalan's place.
You must find four pieces of a medallion. One is already there.
Go to Deeg's house, the kid Seeq, and grab the letter on the table.
After you read it, talk to him once more. If you have the Sluice
key, go in the waterways. Open all the gates so that the lights
are off. Close #11 and #4, open #11, shut #3, open #4, and walk
around gate #3, and look for a glint. If it is not there, you
have skipped or missed something. If you have not already done
so, complete the "Crime And Punishment" hunt. Note:
When you are looking for him, only have your female party members
out or he will not appear. Make your way to the Nabreus Deadlands.
It is not too far behind King Bomb in the Salikawoods. Speak to
Ma'Kleou on why he is there. Go back to Old Dalan's place and
talk to Roh'kenmou. Then, talk to Filo in the south sprawl. Then,
talk to Curious Woman. Next, go to the shopping area and speak
to all of the people claming to be merchants. One remembers selling
a necklace to an Imperial. Go to the magiks store and talk to
the Spotted Imperial. Tell him to talk to the woman at the fountain.
Find Kytes. Talk to him and go back to the store. Bring all the
items you gained to Old Dalan's. Go to Archades then to the Magikery.
Talk to Roh'kenmou about the medal. Go to Old Archades and talk
to Otto. Take the medal and give it to Roh. Go back to Nabreus
Deadlands. Talk to Ma'kleou. Look for a secret path in northwest
Eternity. Reach the shrine at the top to be given the Medal of
Bravery, Medal of Love, and Lusterless Medal. Go to the Necrohol
of Nabubis. Go to The Door of Loathing, and use the Medal of Love
to open the door. You must defeat Fury to go on. Go to The Door
of Horrors. Defeat Humbaba Mistant. Use the Medal of Might on
the last door. This fight is only difficult because there is no
attacking. You can only use magik. Start by destroying the Chaosjets.
Then, use Bio on Chaos. Have two people use your most powerful
spells on him, and one person heal. He will go down quickly. You
now have one of the most powerful Espers in the game.
Hint: Defeating Cuchulainn:
Note: Do not attempt until you are at least level 50
and have the spell Curaja. He is located in the Garamsythe Waterway's
No. 1 Cloaca under Rabanastere. To get there however, complete
the "Waterway Haunting" and the "Lost In The Pudding"
hunts to open the way to get the Sluice Gate Key. Now with the
key, go to waterway control and follow these steps to get to the
Esper.
1. Begin by closing the No. 3 and No. 10 controls in the Central
Waterway Control.
2. Enter the No. 3 Cloaca Spur and use the No. 1 South Waterway
Control at the end.
3. Return to the Central Waterway control and open No. 3 and No.
10.
4. Close No. 4 and No. 11, then enter the No. 4 Cloaca Spur and
use the No. 1 North Waterway control.
5. Return to the Central Waterway Control again and open No. 11
and close No. 3.
6. Enter the No. 1 Cloaca and find the boss at the low point on
the south end. Save the game before the battle.
In the battle, there is a constant HP sap in the area that cannot
be stopped in any way. Have one character use Curaja always, and
the other two attack the Esper. Dispel the Boss immediately, give
as many characters as you can a Black Belt, and stop his Disable
attacks. Make one of your characters have Ensna as one the first
Gambits. When Foolbars join the battle, use your strongest Fire-type
spell against them. The Esper likes to use Invert to quickly kill
your characters. It resembles an instant-death spell and in combo
with the HP sap, and can kill your people very fast. Revive them
immediately and use some Quickenings if your first team gets knocked
out. Keep it up and the Esper is yours.
Hint: Defeating Famfrit:
You will not encounter Famfrit until the near the end
of the game. However you will not meet Famfrit alone. He is actually
summoned by Dr. Cid. After he loses about half of his heath, Dr.
Cid summons him to his aid. Focus all your attacks on the Esper,
because he is invulnerable with him out. He is a Water type; use
Oil on him and shoot some Firagas at him. You can also use your
summoning abilities to summon Belias. If he survives long enough
to use his final attack, the Oil will double the damage. He already
takes double damage from fire attacks, so it will do quadruple
damage. When he has been defeated, you can then focus on Cid.
Hint: Defeating Flowering Cactoid:
When you locate Flowering Cactoid, defeat all of the
surrounding enemies in the area. This will leave him without a
place to run and hide. Then, simply defeat him with attacks and
magic. Although you can do this with just Vaan, it will be a lot
easier if you do this hunt after Penelo has joined the party.
Hint: Defeating Garuda:
Have three players with the Arcane magick called "Dark".
Garuda likes Vossler and will attack him first. While he does
that, command all the members to cast Dark. When they all cast
Dark it will do about 1,890 damage total. Keep repeating this
and Garuda will die in about fifty seconds. To do a lot of damage to Garuda, cast Reflect on all your characters
before the battle. Then, cast Dark with all of them to the party
itself. By doing this, Dark will bounce off every character and
hit Garuda once each, dealing a lot of damage.
Hint: Defeating Hashmaul:
Start by Dispelling his protections and using Haste
and Protect on your party. You should also use a large chain of
Quickenings to lower his HP by some, but save some MP for later.
He likes to use Slow and Disease at you often. Get rid of it with
the proper spell or item. After Hashmaul loses three quarters
of his HP, he uses a very powerful attack called Quakeja. There
is a secret on how to take absolutely no damage from it. Cast
Float on your party before he uses it. He will only use it once.
Because he is an Earth type, he is weak to Wind. Shoot Aero at
him as much as possible. Keep everyone above 50% HP and keep up
your Aero to win in no time.
Hint : Defeating Ixion:
To defeat Ixion, a strong MOB, you must first see Monblanc
to see Ixion's poster. Go to Balfonheim bar. Talk to the girl
in the first counter to accept the hunt. Go to the Ridorana Cataract.
Take the nearest elevator and go to the new area (a strange area
with a fuzzy map). Press Select on the new area to see
the map. The map will show that this place is shaped like a circle.
Walk around this place two or three times. Ixion should appear.
He is strong and has very high HP. Try using Vaan, Penelo and
Basch to defeat it. Equip Vaan with Runeblade and Kaiser's Shield,
and equip Basch with some strong equipment such as axes or hammers.
Have Penelo keep healing your ally (Gambit: Ally: HP < 60%:
Curaja). Ixion should die in two minutes if your characters are
at a high enough level. Quickening may also help. After you defeat
Ixion, return the Balfonheim bar. Talk to the girl. She will give
you Ragnarok, a very strong blade.
Hint: Defeating Mateus:
Have your party to be at least level 30 at least (for
example, Vaan as party leader, Basch, and Penelo). Have both Vaan
and Basch to learn Thundara and equip them both with Ice Shield.
Equip Penelo with Storm Spear. Buy at least five Banchus Wine
(Berserker). At the battle, have Vaan and Basch immediately cast
Thundara to kill all the Ice Ace. Then have Basch keep casting
Thundara at Mateus and Vaan heal when needed. Let Penelo keep
attacking Mateus. Once its effect wears off, make her berserk
again. It is possible to defeat Mateus in about seven minutes
by doing this. Before the battle, equip as many Ice Shields to your party as
possible. Get all of your party members to at least level 30.
Also, teach as many characters as possible Thundra. When you are
prepared, enter the battle. Immediately get all of the Esper's
friends close to her and unleash a chain of Quickenings. If you
are lucky they will completely kill her little friends. If not,
take out your reserve party (or just use some Ethers and/or Exthers
to get back MP) and use your Thundra spell to finish them. The
only attack of Mateus' that you would have to really worry about
is her Blizzaja attack, unless you equipped the Ice Shield, then
it will not do too much damage. Also an ability she has may cause
Sap, but you can get rid of it using Regen. Keep everyone above
the halfway mark and do not cast any spells on her. The Esper
has Reflect on herself, meaning that Thundra will be bounced back
at the party. Keep attacking and healing and she will soon be
yours to summon whenever desired. Train all your characters to level 32 or above. Set your characters
to Vaan (party leader), Balthier, and Ashe. All of those characters
must be equipped with Ice Shields to reduce Mateus' Blizzard attacks.
Go to the last Ancient Door and fight Mateus there. Have Vaan
and Ashe cast Thundaga on Mateus and Basch cast Thundara on all
of Mateus' slaves. Also set Ashe's Gambit to heal every character's
HP. Heal yourself if Mateus casts Blizzaja. It is a very powerful
spell. If you keep doing those tactics, Mateus should die and
you can summon her anytime desired. Fran is the recommended character
for this summon. Use the following trick to defeat Mateus before level 30. Mateus,
although annoying, can be easily defeated with characters at level
23 to 28. This fight is marginally easier if you have used the
previous hints to obtain the Demonsbane Sword. You will need Esuna,
or a good supply of Alarm Clocks and Hi-potions for last minute
healing, and a good set of Light/Mystic armor or helms on your
party to prevent them from getting slowed by Mateus' magnetic
field. First, make sure you cast Protect, Shell, Decoy (if available),
and Regen on your strongest character equipped with an Ice Shield.
As long as your main buffing caster has at least a level 2 Quickening,
you should still be able to start a chain with them if needed.
The hardest part of this battle at lower levels is making sure
that when you start Quickening chains, that all of your party
members are awake and able to chain along with it. Sleep effects
will happen seemingly at random as the ice mobs are casting them
and there are a lot of those mobs at the start. First let, your
buffed tank rush in. Preferably have your White Magic caster and
ranged DPS in your opening team so they do not immediately end
up surrounded by the ice mobs that Mateus has at the start of
the fight. If you have obtained the Golden Amulets in Euryt, it
should be easy to have multiple levels of Quickening on most of
your characters by doing some of the level II hunts prior to attempting
the dungeon to get x2 License Points (just kill as much as possible
while doing hunts). As always, make sure you have saved the game
before starting the fight, because you will be relying on getting
the quickening chains that link into area of effect damage (Torrent,
Windburst, Inferno, etc.). Once the ice mobs have gathered around
Mateus, start unleashing Quickening chains. If you cannot shuffle
well, make sure you have some characters with Raise and Cura to
fall back on and use your main healer in the opening chain. As
long as you can get a good chain off to get an area of effect
finishing blow, you should be able to defeat all the ice mobs
and be left with a marginally injured Mateus. From this point,
swap out only one character at a time, relying on Mist Charges
with the characters remaining that have already used Quickening.
If possible, keep your Ice Shielded tank in the party at all times
to absorb most of the melee damage and use Hi-potions on himself
to stay alive. Do not summon Belias, as Mateus will likely kill
the summoner with ease and you will have wasted a Quickening.
Once you get three or four Quickening chains, it should be quite
easy to just fall back on your backup White Magic user and fight
the remainder of the battle normally. However, if you are uncertain
of your party's and gambits capabilities, continue to swap out
one character at a time and initiate Quickening chains as much
as possible. You can always use an Ether on anyone with the Ether
potencies or anyone with a small max MP to squeeze in a few more
quickening chains.
Hint: Defeating Omega MK XII:
This is the second most difficult fight in the game,
although it is not the longest. After solving the puzzle to get
to Omega, take the way stone and follow the rest of the rising
and sinking paths until you find Omega. When the fight begins,
quickly set the first support character's gambits to "Party
Leader/Reverse " and the second support character's gambits
to "Party Leader/Decoy ". Then, set the party leader's
gambits only to "Foe Nearest/Attack" and set every characters
accessory to Bubble Belt to ensure their HP stays above the normal
amount. Omega MK XII's attack takes off 5,200 HP or more, and
the party leader may be hit once or twice and may fall if he ir
she is not equipped with a Bubble Belt and Zodiac Spear. Omega
MK XII's has about 1,500,200 HP. His power makes up for his HP.
Around the end of this fight, Omega MK XII's speed, defense, and
power increases rapidly although his HP goes down faster. Make
sure to go to the top of the rising path area and cast Haste and
Protect on every character. Do not stay at the top too long or
Omega's HP will start building up again. After Omega MK XII is
defeated he will drop the Omega Badge, which is needed to make
the Wyrm Heroblade in the Bazaar.
Hint: Defeating Rockeater:
Use a lot of wind magic (Aero) on him and attack him
physically. He will go down fairly quickly. To defeat him very
fast, make sure you are at full MP and summon an Esper. He will
help greatly in battle.
Hint: Defeating Shemhazai:
This Esper has a very annoying habit of Silencing your
party. Make sure everyone has an Anti-Silence Gambit before fighting,
In the battle, immediately Dispel the boss to remove her Haste.
Start a chain of Quickenings to deal a good amount of damage quickly.
After she uses her Mana Spring ability she is weak to an element,
but absorbs all the rest, Only use spells on her if they are non-elementel.
The Esper also casts Syphon, stealing some of your MP, but its
not that much to worry about. Keep attacking and healing until
you win.
Hint: Defeating Thextera:
You must be at least level 4. Go to the Sandsea and
look at the board that contains information for all the hunts.
After choosing the Thextera hunt, talk to Gatsly, who should be
east of the board. He should be sitting on the floor. After talking
to him, go into the Westersands. Do not look for Thextera just
yet. First, defeat all the wolves in the area. If you fight Thextera
without clearing out the wolves first, he will call for backup.
The wolves you have not defeated will come to his aid. After all
the wolves have been vanquished, fight Thextera. He should have
two wolves by his side. Try to take them out first by luring them
away from Thextera. After they are finished, you will only have
Thextera to fight. Make sure you have a decent amount of potions
before you fight him -- his fang attack does about 120 damage.
Hint: Defeating Tiamat:
When on the Henne Mines, you will fight the Boss, Tiamat.
He does an Aero attack on all of your party members which can
cause a lot of damage. To prevent this, cast Reflect on all of
your party members before the fight. Whenever he uses Aero, it
will bounce back to Tiamat. This will cause it to recover a little
HP, but you will not receive any damage from that attack.
Hint: Defeating Ultima:
Note: You should be at least level 70, and have Light
proof armor and Dark type weapons. To find Ultima, go back to
Giruvegan. Go back in the Great Crystal and follow these steps.
Note that sometimes you will be timed, so be quick.
1. Begin at Way Stone VIII and trek up to Scorpio Gate Stone.
Hit the switch and go back to the stone, turn right, and head
up to Way stone IX.
2. Pass Way stone XX and take either the left or the right path
on the opposite side to get to Sagittarius Gate stone. Return
to Sagittarius I and II. Go though gate 1 and go to Way Stone
XI and use it.
3. Take the rising path to get to Gemini Gate stone. Hit the switch
and go up the next rising path. Go past Gemini 1 and go to Gemini
2. Go though either of the gateless paths after the door to Way
stone XV. Use it.
4. Follow the center path up to Libra Gate stone. Use it, then
go back to the Way Stone. Take the path on the right to Gate Libra
I. Deactivate it and go on up. Take the rising path on the left
to Capricorn Gate stone. Flip the switch and go back down. Take
a right, back to Way stone XVI. Use the path going down on the
opposite side to find Gate Capricorn I and Virgo Gate Stone. Hit
the switch and once again go back to Way Stone XVI. Use the center
path to go to the next platform, then take either path to the
last Way Stone, XVII. Use it, then save the game. The middle path
is Ultima's.
You will most likely not defeat her on the first try. Dispel her
first, as always. She uses physical attacks, with a chance of
a blast of Holyja. If you have White Masks on it will not hurt
as much. Be careful as she may leave Reverse on some of your party.
Please do not have group heals. The real problem with this battle
is the shifting battle conditions. It starts with HP Sap, then
MP Sap, then No Attack, No Magik, No Technicks, No Items, Magnetic
Field, then goes back to HP Sap. The HP Sap can be difficult when
some of your party members have been Reversed, but you will pull
though. The MP Sap is okay if you have the things on your License
Grid that gets your MP back without the need to run around. For
No Attack, use spells like Darkaga and Flare. For No Spells, just
attack. No Technicks and No Items are the easiest to survive,
if you do not use those that often. Take advantage of those times.
With Magnetic Field, replace heavy armor with light. Do all that
you can to not be overwhelmed. Have two people on offense and
one healer and you will make it though. To get out, take a right
turn from the Save Crystal though a group of Way Stones.
Hint: Defeating Vossler:
Start by killing the three soldiers around him. Once
they are dead, focus on Vossler. He will be easy, as his attacks
do not do too much damage. Heal when necessary. After he is down
to a quarter of his HP he will use a move called Enrage, which
basically makes him go crazy and attack very fast. He can kill
your characters very quickly this way. Summon your newly acquired
Esper, Belias. Belias takes full MP to summon. You may want to
teach him to a character that is not in your active party. After
Belias is summoned, have the character that summoned him step
back so that Vossler will target Belias. If you summoned Belias
after Vossler used Enrage, Belias will kill him. Heal Belias when
necessary. Get at least three characters above level 18. Make sure that they
all have level 3 Mist abilities. After doing this, you should
practice doing Mist Chains. For example, a 13 chain Mist combo
will most likely take care of Vossler for you and most foes. You
should also make sure that one of those three characters can summon
Belias just in case you cannot chain your Mist abilities together.
After summoning Belias, get near enough to Vossler so that Belias
targets him. Then stand back and watch him take care of Vossler
for you. Equip Belias as just after you defeat him. Summon Belias at the
start of the battle and let him do the dirty work. After the battle
you will receive about three times the experience because it was
an Esper who defeated him.
Hint: Defeating Zalera:
Note: Before you attempt this, you must be level 56;
no more, no less. To begin you must complete the "Dalmasca's
Desert Bloom" hunt. Go back to Dantro after the hunt and
he will ask you if you can bring that "Cactus Flower"
to his wife in the Estersand South bank village. Go there and
find his wife. She will reward you for coming with a buddle of
neetles. Exit and reenter and she will ask for some Semclan Shells.
There are two sitting on the shore in the area. They are glowing
glints. Next, she asks for Nebralim. Go back to Dantro and he
will say they are near crates, but they are really on top of the
tall boxes. Get two of them and go back. Next on the list is Valeblossom
Dew. They are always near a white tree in the broken sands area.
Get three and return. Then later in the game go back. Talk to
her to learn that the patient has made a full recovery and is
behind her house. He is actually a traveler hunter that will give
you the item you need to get Zalera. It is called the "Barheim
Key". Use it on the "Weather-beaten door" in the
area that is left of the village going south. Make your way to
Terminus 7. and just keep going though there. Soon you find that
there is no way to get to the next bridge. Just look for a mine
cart that is on the right-hand side and press X. There
will be what seems to be an endless army of the undead on your
way. Save at Terminus 7 Adjunct before the fight. There are a
few things in this battle that make it annoying. First of all,
there is a 5:00 minute timer. If you do not defeat him before
the time runs out you must start again. You also cannot use physical
The Esper when there are undead in the area. Finally, he can cast
status effects on you based on your level. 2-5 are the ones he
can do so on, and he can also use status effects on you if you
have a prime number for a level. To begin the fight, Dispel the
Boss. If there are undead in the area, get everyone to attack
them. When his HP starts to get low he will start to cast Sleepga,
Stop, and Death, no matter what level you near. Near the end,
use a Quickening chain to finish this long fight and get one more
Esper. Before you look for him, you should have Vaan, Penelo, Ashe, Basch,
Baltheir, and Fran with you. They should know all of their Quickenings.
Once you get to him you should have everyone at level 20 or higher.
Have your strongest people using Cura or Curaga Magick on your
party and Zalera, have at least five Ethers, and in Config set
the Battle mode on "Wait". Start by having only one
person in your party (preferably your weakest). Then, immediately
have them use their Quickening. Immediately afterwards, bring
out another person (the second weakest), but keep the person you
used before out, and use their quickening immediately. Next, bring
out another person and use their Quickening, then put your weakest
member into your reserve and bring out another person to use their
Quickening. Repeat this until everyone's MP is zero. You should
have done six Quickenings. By this time, if you did at least an
eight-combo Quickening each time he should have about 5% health
remaining. Restore the people using Healing Magick's MP and switch
out your strongest people to use healing Magicks on him to finish
him off. You will end up in the waterways and your party will
probably be too weak to kill the monsters. Save, and summon Zalera.
He will use Kill on the monsters that you pass so you can leave
easily. Before you fight Zalera make sure everyone in your party has Curaja.
Once you get to the save point just before you fight him, have
everyone cast Faith and Reflectaga on your party. Run up into
the room where you will see Zalera and have your party members
start casting Curaja on themselves. If you have Faith on your
party members, Curaja will do about 8,000 to 9,999 points of damage
when reflected back at him. If he has not summoned his minions
yet, he will get hit nine times for near maximum damage. Do that
twice with each party member and the battle will be over. If done
correctly you should be able to defeat him in less then one minute.
Hint: Defeating Zeromus:
Note: It is recommended that this be done at level
50 or higher. You can defeat Zeromus as soon as you complete the
Stilshrine of Miriam dungeon and get through the scenes at Mt.
Bur-Omisace afterwards. Upon defeating the Judge, exit the map
where you killed him. Speak to the Acolyte somewhere on the map
to receive a Stone Of Condemner. Stock up on healing items. You
cannot use magic during the battle with Zeromus. At the southern
end of the Ward of Measure, touch the Waystone. You will be given
an option to use the Stone Of Condemner. Use it. You will be transported
to the Throne Of Veiled Gods. Before you open the door to Zeromus,
place positive status effects on your characters and tweak your
Gambits to use items instead of magic to heal. You may want to
do this later in the game when you have more powerful equipment
and are at a higher level. Note: Before you attempt this, at least get your characters to
level 51. After defeating Judge Bergan you are automatically teleported
directly outside the area. In front of you will be an Acolyte
pacing back and forth. Talk to him. He will ask you to find a
"greater power" in the Stillshrine of Mirinam and gives
you a Stone of the Condemner. Teleport to the Shrine and go inside.
Go to the Way Stone at the south end of the room you are in. You
may meet up with two deadly Undead foes at the Way Stone, but
if you can defeat them you can defeat the Esper. If you use the
Way Stone, it will stop and say that the stone is having a reaction.
Use it to be transferred to the room before the room of the Esper.
All Magicks are disabled in this battle. Before the battle, change
all healing Magicks to items. Because you cannot use Dispel on
him, you cannot get rid of his status Help. The Boss is also not
alone. He is joined by a large army of Dark Lords. If you have
Holy Motes, use them. After defeating about thirty Dark Lords,
they will stop appearing. When he is very low on heath (about
30%), throw in a Quickening Chain. Keep everyone above 50% HP,
just to be safe from from the Esper's Gravity Magick.
Hint: Defeating Bosses:
A good way to win any Boss fight at the beginning of
the game is to spend a lot of time in the Estersand or Westersand
just killing wolves (for chains) or any other creatures. If you
get some license points at the start, get as many characters as
you can to get Quickenings. For example, after getting Fran and
Balthier get each of them at least one Quickening to make the
Barhiem passage very easy. Also, you can level faster by using
them to kill the Wild Saurian in the Estersand for lots of experience
points.
Hint: Easy experience:
Go to the Lhusu Mines. Battle only skeletons as you
run through it. As you begin to build up , steal from them as
much as possible. You will collect Bone Fragments from them, even
after a defeat. Each skeleton will give you about about 150 experience
points each time. It is possible to build up to 83 level chain
with 53 bone fragments in about fifteen minutes. If you run out
of skeletons in a certain area (the bridge way), run to the area
where the scene with the Nethicite took place earlier. Face a
few there and work your way back to the bridge to build it up
once more. You will also gain something for your collection for
the 50 or more Battle Chain completion. At the Dreadnought Leviathan, after defeating the two judges and
the soldiers, go inside the room and save the princess and save
the game. Once you go outside an intermission sequence sill start.
There is a alarm sounding, and there are unlimited soldiers that
you can fight. Do not use potions and other items. Try to save
them and use magic more. Once you are low on health you can go
back into the save room and refill your health and MP. Keep doing
this for easy experience and AP. You can also stealth as much
as desired. While venturing through the Nam-Yensa Sandsea, go to the northern
most part of The Sandscale Bank. You will encounter an enemy named
Bagolys. They are worth 448 to 676 experience points each and
can drop Bent Staffs, which are worth approximately 1300 gil each.
Fight them, leave, then come back. Keep fighting them. You will
gain levels and get gil. On the mission of the Blue Basilisk "Nidhogg", one of
the parts of the roads is a place where lots of skeletons keep
appearing. If they stop, go off two maps then return. The skeletons
will respawn. This requires a lot of patience, but it will result
in both gil and experience points because you get Bone Fragments
and Iron Helms which sell for 182 and 300 gil respectively. The Henne Mines is also one of the best spawning pool of pats
that result in about 192 to 200 experience points when you have
four people. Do this when Larsa is a guest and has infinite potions.
Also, you can fight the Jellies that appear. One part of this
map has many Jellies that appear all at one time at that time.
Be careful; try pulling off a Mist: Inferno or better yet Cataclysm.
Note: It is recommended that all your characters have their Gambits
turned on to Foe Nearest: Fira so that you attack the slimes with
weakness to f fire. Also, it would be wise if a character can
equip Golden Armlets to double the amount of LP earned. The easiest
way to build a chain is to turn your Gambits on in the junction
then turn them off and run to another area. Return to the junction
and turn them back on. This will allow you to build an incredible
chain, and with the Monograph for jellies you can get 99 vials
of Yellow Liquid quickly, which sell for about 50,000 gil. Accept the Vorpal Bunny Hunt. Go to the petitioner: Neru (Eruyt
Village/Spiritwood), then go to the village entrance and talk
the nearby Moogle merchant. Buy as many Phoenix Downs as possible.
Make your way to the mark at Golmore Jungle/The Rustling Chapel.
In this area you will fight the regular enemies. Make sure you
kill all enemies in the area but do not kill the bunny. Leave
him alone. This mark will not even want to fight you, which makes
your job easier. Once all enemies are gone dark skeletons will
appear and keep respawning. Set your party leaders first Gambit
to Foe: Undead/Phoenix Down, or anything you have available. The
party leader will detect the skeleton. Shoot it with a Phoenix
Down to kill it within a matter of seconds. For a kill you will
get either 912 or 974 experience points and 1 LP for one second
of fighting. With the Golden Amulet you will get 2 LP per kill.
The skeleton will drop either Dark Magacite and/or Sturdy Bones.
You can build a battle chain easily. When you are done you can
go back to Eruyt village and sell all your items. Buy more Phoenix
Downs and repeat as many times as desired. Just make sure not
to kill the bunny yet. Equip Thief's Cuffs (a better chance to steal rare loot gloves).
Go to the Tchita Uplands. Steal from the Coeurl. You can get the
Embroidered Tippet which doubles the experience for the character
in use, making all enemies in the Tchita Uplands worth over 1,000
experience points each. Use the following trick to gain a lot of experience early in the
game. You should be at least level10 (or 300 to 400 HP) before
attempting this. To do this fast, you must have one character's
first quickening. It will work using regular attacks, but will
take a lot longer.First, go to the Giza Planes/Crystal Glade and
save at the save crystal. This is the place where you found the
little boy when making the Sunstone. Set your battle type to active
so that you can trigger your action as soon as possible. Go out
into the Giza Planes/Starfall Field (left link) and find the werewolves.
Do not get too near yet. If you have a quickening ability, attack
the closest werewolf with it. Once the ability finishes, run for
your life back to the Crystal Glade (top right link). Touch the
stone to heal both HP and MP, then go back out. Save the every
time you kill one of the werewolves. Once you kill both, save
and restart the PlayStation2 to repopulate the level. When alone,
each kill should give you 1,000 to 1,500 experience points. About
three kills are required to level up at level 14. The tactic works
the same way when in a party. If you have a character who is taking to long to upgrade, get
that person an Esper. Then, find a place that has a lot of enemies
that you know you and that your Esper can defeat. Summon that
character's Esper and start defeating enemies as fast as possible.
An enemy destroyed by an Esper gives you at least three times
as much experience as normal. Note: This trick requires the ability to go to Old Arcades and
have an Esper to summon. If someone is taking too long to upgrade,
purchase an Embroidered Tippet for 5,000 gil from the Seeq near
the enterance. Buy the licenses for the accessory and equip it.
Then get that person an Esper. Find an area full of enemies to
summon your Esper and do so. Let the Esper start killing. Every
enemy killed by an Esper gives you 3X experience, and with the
Tippet equipped, it doubles for a total of x6 experience. Doing
this will upgrade any character very quickly. There are various of tricks that can lend you levels, chains,
items and money. Three of them are the Jelly method, the Dead
Bones method and the Abysteel method. Note: You must have completed
Henne Mines and be at least level 35. However you can do this
at higher levels for the items (usually Yellow Liquid). Go to
Pithead Junction B. Activate the lever and be prepared for jelly
rain. Summon Belias, whoever he is with, and begin doing your
best fire-based attack. Belias will contribute with some Painflares,
and perhaps at low levels with a Hellfire. When they finished
raining, move away two areas and return to repeat as many times
as desired. Play through the storyline normally. After the events
at Draklor Laboratory, reach level 60 and go to Nabreus Deadlands
by the Salikawood (northern exit Piebald Path). Use the following
route to reach The Fog Mutters and Overlooking Eternity: from
Greencrag, north exit to The Muted Scarp (save point), east exit
to Vale Of Lingering Sorrow, north exit to Hope's Reach, and east
exit to The Slumbermead. There is a hidden route in the northwest
part (usually a Foobar appears when you find the route). Take
it and you will reach The Fog Mutters. There are five to seven
monsters in that area: a Banshee, a Foobar, and the rest are Dead
Bones. When you kill all the Dead Bones, go to Overlooking Eternity.
Begin to slaughter the thirty to forty Dead Bones that will appear
here. It is recommended that you complete the Roblon hunt before
trying this; if you kill Roblon, it will break your chain. To
make it easier, set your attack gambits to: Foe: Nearest Visible
> Attack (leader) and Foe: party leader's target > Attack
(the other two). If there are any Dead Bones at The Fog Mutters,
kill them, then turn off the leader's attack gambits. Run back
to The Slumbermead without killing the Banshee, then return to
Overlooking Eternity and repeat as many times as desired. Play
through the storyline normally. When you are ready to go to Bahamut
(or even before, depending on your level), have ten Espers, and
achieved the Knight Of The Round rank in the Clan Centurio, go
to Jahara and talk to Geomancer Yugelu. Then, go to Henne Mines.
Go north from Staging Area to Ore Separation (where you fought
Tiamat), then east to Phase 2 Dig. Go south two areas to reach
Pithead Junction C. Set everyone's attack gambits to: Foe: status
= Sleep > Curaja and Foe: Undead > Sleepga. Activate the
lever and a group of Abysteels will appear. Kill them all and
activate the lever again. Go back the same way you entered. In
the next room, go left when you can, then return to repeat as
many times as desired. [email=private.email.address][/email]There is an easy way to gain experience at the Third Ascent of
The Pharos at Ridorana. When you are supposed to hit the correct
color sequence, hit any color. After two wrong colors, you will
be taken to a secret area of the first part of the Third Ascent,
full of undead and strong enemies. Kill them and repeat the process.
Note: You must be at high levels, or else you will die.
[email=fernando270497&i=hotmail.com%3E][/email]
Hint: Easy gil:
Very early in the game, the easiest way to gain money
fast is to do the first hunt mission. Also, Steal from the Cactoid
in the Eastern Sands. You will Steal a Cactus Fruit usually. This
sells for about 77 or more gil each, allowing you to get a decent
amount of money to start the game. Once you can access the Salikawood after the Mosphoran Highwaste
in Nabradia you can do this trick. Go north into the section of
the wood called Quietened Trace. There should be a Gate Crystal.
Save the game and switch to just one character. This character
should be able to equip the Thief's Cuffs accessory. Enter the
Grand Bower section of the wood. The Giant Bomb optional Boss
will appear. Steal from it, then exit the area. Heal at the crystal
and repeat as desired. The three items you can steal from him
are Bomb Shell (common) which sell for about 900 gil each; Fire
Crystal (uncommon) which sell for about 100 gil each; and the
Bomb Fragment (rare) which sell for about 2000 gil each. In the Easternsands, steal from the Cactus. Once in a while you
will obtain a Broadsword which sells for 200 gil each. Upon defeating the optional Esper, Zeromus (Stilshrine of Miriam),
you can reenter the Throne Of Veiled Gods and chain the Dark Lords.
The Dark Lords drop Blood-Darkened Bones that sell for a little
over 1,400 gil each. After reaching a decent chain, each Dark
Lord can drop up to four Blood Darkened Bones, worth about 5,600
gil. After attaining 99 bones, use the Teleport Stone to go to
an area with a store (Mt. Bur-Omisace recommended; it has a merchant
near the Teleport Stone). Sell all your items. The 99 bones will
result in about 140,000 gil. Also sell the Dark Crystals, Pebbles,
Capricorn Gems, etc. Keep the Teleport Stones. You will occasionally
find Dragon Mails from them as well (worth 6,250 gil each). To
respawn the Dark Lords, simply leave and return to the map via
the waystone (use it three times). The Dark Lords should have
respawned. Use the following trick for easy mid-game gil and LP. After you
complete Henne Mines, get the spell Fira. Get to the southeastern
Pithead Junction. Push the button and kill all the Jelly Fiends.
Then flee, to not break the chain, up then west two rooms total
to make the Jelly Fiends respawn. Then flee back and kill them
again. To obtain higher chain quicker, try not to pick up any
loot until you have killed the all. Fira is recommended, as it
is an area damage and they are weak against fire. When you have
about 99 Yellow Liquid, teleport to Eruyt Village. You should
have gotten a lot of teleport stones as well. Sell all the loot,
teleport back, and repeat. One round should take about twenty
minutes and result in 60,000 gil plus a lot of LP and experience.
Use the following trick for easy gil and LP. Go to the Lhusu Mines
in Bhujerba. It is recommended that you are over level 15 to make
this easier. If you have enough, equip all six party members with
the Golden Amulet. Even the reserve party members can gain LP.
Go to the second bridge area where all of the skeletons spawn.
Go up the bridge and fight all of the skeletons as you did earlier
in the game. However, instead of going to the next area, just
wait at one of the ends for about five minutes or less, depending
on how long it takes for the skeletons to respawn. Keep doing
this repeatedly. Within a short time you will have built up a
massive chain of skeletons to increase your drop chance for Bone
Fragments. When the skeletons stop spawning in that area, proceed
to the area where Larsa picked up the Magicite. You will encounter
some more skeletons on your endeavor there. When you clear out
all the enemies in the Magicite area, just wait in the middle
for a few minutes like before. They will respawn. Fight your way
back to the skeleton bridge. Repeat this process until you get
the desired amount of LP. If done correctly, you can get 99 Bone
Fragments in an hour. All 99 Bone Fragments sell for 19,107 gil.
You can get over 20,000 gil this way with the dark stones that
the skeletons also drop. Although they may only give about 93
to 97 experience points, you can still even level up a few levels
within this trick. Go to the fleet place (the area where Vossler tells you about
the lasers). Go through the lasers. The alarm will sound, calling
enemy troops. Have one person specialize in White Magic and buy
a lot of potions. When you defeat enemy troops, you will obtain
gil. Go to the nearest save crystal and use it. Repeat this until
you are satisfied with the amount of money you made.
Hint: Easy LP:
When you are doing the God or Devil hunt, on the first
floor that you visit on the elevator trip to Penumbra, you will
encounter a creature called a Magic Pot. Do not attack it immediately.
If you have to, turn Gambits off. If you attack it when you see
it, there is a significant chance you will die. It will be immune
to your attacks and magic if you attacked. The only way to kill
it is to wait until a message appears stating that it craves an
item. If you have the item it wants, use it on the Magic Pot.
It will then become ecstatic and begin hopping around the room.
You can now attack it without it attacking you. When you manage
to kill it you will be rewarded 0 experience points, but 123 LP.
Equip the accessory that doubles LP earned to get the most out
of each kill. Make sure you have already accepted the Cluckatrice Mark at Giza
Plains. Next, make sure you are at a good level (about level 40)
and can easily defeat the Cluckatrice. Go to the south bank and
kill all the enemies there. Then go to the left and enter the
nomad village and immediately go back out. There should be only
a little yellow Chickatrice rolling around a few steps ahead.
Attack the Chickatrice to get the Cluckatrice to run out. Now
that it is out, go ahead and kill it. You should gain 6 LP. Hold
R2 and flee back into town. Make sure that you do not kill
all three Chickatrice or else you will not be able to repeat this.
In town, heal up and do whatever else is needed. You can now go
back out again and do the same thing repeatedly. You will get
6 LP each time and 12 LP if you have the Golden Amulet equipped.
Make sure you have not completed the mission yet. Also, do not
save the game. If you do you must kill all the enemies again before
it comes back out. Finally, do not go to any other screen than
the town or the south bank or you will have to fight the enemies
again. Go to the Ogir-Yensa Sandsea and stay on the platforms. Just wander
them, killing Urutu-Yensas and get your chain as high as possible.
If you see a tomato, or the "fire elemental", just get
away from it. After getting a chain of about 106, you can obtain
over 800 LP for your characters with Golden Amulets, and over
400 for those without. Go to Eruyt Village and buy six Golden Amulets. Equip all your
players with the Golden Amulet then go to the Ozmone Plain. Put
your weakest character in your party alone. Go through the Ozmone
Plain and kill enemies. This is a quick way to gain LP for your
characters and to gain experience points for your weakest character.
Keep doing this until your reach a high level or have as much
LP as desired. Note: If you die when killing enemies in the Ozmone
Plain, switch characters and put in your second weakest character.