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1Time Crisis: Crisis Zone Empty Time Crisis: Crisis Zone Thu May 26, 2011 6:08 pm

Nick

Nick
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Time Crisis: Crisis Zone Administrator-rank
Note: This game is also titled Crisis Zone.
Story Mode Special:

Complete both Story Mode scenarios. Story Mode Special allows
choice of the machine gun, plus shotgun and handgun, which all
can be switched between by pulling the trigger while taking cover.



Grassmarket District:

To unlock the Grassmarket District scenario in story mode, complete
the original Garland Square scenario. Grassmaket District is a
PlayStation2 exclusive mission that follows events six years after
the Garland Square scenario.



Trial mode:

Unlock Trial Mode by completing both scenarios in Story Mode Special.



Additional Crisis Missions:

As your Achievement percentage increases (by unlocking various
features and progressing through them), the additional Crisis
Mission categories will be revealed and become available.



Double Gun mode:

Get over 60% completion to unlock double gun mode in story mode.

Unlimited ammunition:

Get over 100% completion to unlock unlimited ammunition (no reloads)
in story mode.

Hint: Recommended zone selection order:


Generally, the main mission (Garland Square) should adjust difficulty
to according to player skill, but if you are new to the game or
have not played the arcade version, here is the recommended order
in which you should select the zones, with the least challenging
first, and most challenging last. This also seems to be the main
default order that the game chooses on selection timeout:



Drycreek Plaza (Easy)

Garland Park (Medium)

Garland Technology Center (Hard)

Hint: Increasing lives and credits:

Completion of Story Modes will normally gain you one Life and
Credit. This is shown by a screen following completion, indicating
what you have gained/unlocked in the game. Note that losing the
game by running out of Credits can also gain you a Life/Credit.
Note that you can change the number of Credits you start with
in addition to Life, in the game settings.



Hint: Zone Bosses:

Each zone has its own Boss. The following is a list of zones and
the Bosses which are featured in each:



Drycreek Plaza: M1 Tank

Garland Park: Hind D

Garland Technology Center: Tiger and Edge (URDA Special Agents)


Geyser 1: Derrick Lynch (URDA Leader)

Grassmarket Street: A-0940

Belforte Hotel: Jared Hunter (New Leader) on Jetpack

Crimson Sea: Jared Hunter (New Leader) on Speedboat

Note: The appearance of Derrick Lynch has changed greatly from
the arcade version. He now has darker skin, a different uniform,
and looks more menacing. His main weapon has changed in design,
but it still fires like his shotgun did in the arcade.



Hint: Crisis Missions secret weapons:

Kill the opponent in brown body armor that appears for a short
time in the following levels to unlock the corresponding weapon.

Flame thrower: Drycreek Plaza; in the store room

Gatling gun: Grassmarket Street; in the first open area

Grenade launcher; Belforte Hotel

Laser rifle: Garland Technology Center; the room with the automatic
gun turrets

Missile launcher: Garland Park; among the STF trucks.


Hint: Tiger and Edge:

Consider Tiger and Edge to be the toughest Bosses of the main
mission, with the exception of the Geyser 1 battle with Lynch
and his collective backup troops. Tiger has brute strength and
can soak up lots of bullets, while Edge (formerly known as Edgey
in the arcade version) uses acrobatics and speed to dodge shots
and catch you off-guard. Get a feel for when Tiger will throw
or swing objects in the area at you, and take cover accordingly.
However, Edge is a greater threat of the two due to his lightning
speed. Very good players can deflect his Naginatas with accurate
shots. You shouldn't have to worry about being double teamed,
but if given a choice, you should be more cautious of Edge.

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