1 Tokyo Xtreme Racer DRIFT Thu May 26, 2011 8:33 pm
Nick
Administrator
Bonus starting money:
Enter one of the following case-sensitive names to
receive the indicated amount of starting money.
Ikentani: 1,700,000 CP
Wataru: 1,950,000 CP
Toshiya: 2,840,000 CP
Fujiwara: 2,850,000 CP
Tomoyuki: 2,880,000 CP
Richard: 2,900,000 CP
Ryosuke: 2,900,000 CP
Nakazato: 2,910,000 CP
Hachiroku: 2,910,000 CP
Takeshi: 2,960,000 CP
Bunta: 2,960,000 CP
Takahashi: 2,960,000 CP
Tsuchiya: 2,960,000 CP
DRIFT: 2,980,000 CP
Takumi: 2,990,000 CP
Hint: Easy money:
The cars you can buy with the money you are given at
the start are not too fast. Instead of racing people at night
,which does not give you any money at first, concentrate on the
first set of day races. Win first rank in each race and you will
be able to race in the second category. Repeat this until you
can race in class 3. You will then be able to amass about 1,000,000cp
per day. If you skip night racing for about the first ten days
and only race during the day, you will be able to amass about
10,000,000cp and buy yourself an amazing car.
Hint: How to drift FF cars:
Drifting FF cars is considered "unnatural in the
world of drifting, though in this game it is actually is quite
a bit easier than MR or FR cars. As you approach the turn use
the "Feint" motion and lock up the rear wheels by using
the handbrake (R2 by default) and turn into the turn. You
will begin to slide around the turn, but once you rear the apex
you will most likely need to pick up some more speed. Let off
the handbrake then get back on it when the angle starts to decrease.
You will have more speed to complete the turn.
Hint: How to drift FR cars:
Drifting FR cars is a little complicated at first,
but with some practice it becomes second nature. Many have quite
a bit of oversteer when going into turns. Using different techniques
can help you tame or push this oversteer factor to its limits.
The technique used depends upon the driver and the car. Techniques
used to drift FR cars include power over, feinting, and "race
drifting". All of these techniques are further explained
below.
Hint: How to drift MR cars:
Drifting MR cars is a little complicated as well, but
like FR cars, you just need some practice. What makes drifting
MR cars difficult is the fact that the motor is located in the
middle, leaving no weight on the front, and makes the back a little
heavier, causing it to have more oversteer as the back will come
out easier than a FR car. Many have quite a bit of oversteer when
going into turns. Using different techniques can help you tame
or push this oversteer factor to its limits. The best technique
depends upon the driver and the car. Techniques used to drift
FR can also be used to drift MR cars, including power over, feinting,
and "race drifting". All of these techniques are further
explained below.
Hint: How to drift 4WD cars:
Drifting 4WD is very similar to FF drifting as the
front wheels are the power wheels, but in this case so are the
rear ones. As you approach the turn use the "Feint"
motion and lock up the rear wheels by using the handbrake (R2
by default) and turn into the turn. You will begin to slide around
the turn, but once you rear the apex you will most likely need
to pick up some more speed. Release the handbrake then get back
on it when the angle starts to decrease, and you will have more
speed to complete the turn. Depending on the turn you may or may
not have to turn into it the whole time. Many turns can be taken
with "zero countersteer" meaning that you just use throttle
control to keep the car drifting. On some turns it is easier to
use the regular brake along with the handbrake while turning into
the corner, then get off the regular brake and then drift it like
a FF car from there.
Hint: Feinting:
The "Feint" motion mentioned abover refers
to the motion used by drifters. You can do this by applying the
brakes fairly hard, then turning out of the turn then back into
it to shift the weight to get the back to slide out. For example,
on a right hand turn you would apply the brakes, turn left for
a quick second, then turn right into the corner and countersteer
accordingly. This technique is very useful for entering corners
at big angles, more for flashy drifting. Note: This is done on
the outside of the turn, so if it is a right hand turn be in the
left lane when you enter the corner.
Hint: Powerbraking:
If you are having trouble with uphills; or cannot seem
to drift in 4WDs, or cannot get point in the really small drift
sections, try powerbraking. Hold the emergency brake and accelerator
at the same time. You will be amazed at how out of control you
can get your car. This works especially well on snowy uphills.
Hint: Power Over:
Power over refers to a car that "naturally"
drifts. To do use this technique you need a fairly high powered
FR or MR car. When you enter the turn get off the accelerator
then when you are about one fifth or one sixth through the corner,
get back on the accelerator and steer into the corner. This will
cause the rear tires to lose traction. After that, just countersteer
accordingly and finish off the turn. This technique is more useful
for race drifting, especially in the shallow corners.
Hint: Race Drifting:
The power over technique mentioned above is good for
the shallow corners, but the deeper, longer corners are a little
too windy to drive through full speed. There is a separate technique
for this. You can use the power over move depending on the severity
of the corner, but just a little tap on the handbrake to swing
the back out helps quite a bit. Note: This is for FR and MR cars,
as FF and 4WD have their own drifting techniques.
Hint: Helpful settings for drifting FR
and MR cars:
Lower the brake pressure in the front by making the
braking more biased to the rear of the car. If the car has a lot
of oversteer, this can be compensated by adding negative camber,
making the cars corning attributes better, and vice versa if it
has little oversteer and more is desired. Also lowering the car
will help make it a little more stable in the corners. It also
may be helpful to also make the rear springs stiffer then the
front ones, making the rear stiffer, so when the weight is shifted
to the back corner it will make the car slide a little more. Note:
This is a very brief explanation, and may not work for your style
of drifting.
Hint: Reverse and not lose points:
When you reverse after you spin out, you will begin
to lose points fairly quickly. To avoid this, just slam on the
handbrake as soon as you see it going down, then go forward.
Enter one of the following case-sensitive names to
receive the indicated amount of starting money.
Ikentani: 1,700,000 CP
Wataru: 1,950,000 CP
Toshiya: 2,840,000 CP
Fujiwara: 2,850,000 CP
Tomoyuki: 2,880,000 CP
Richard: 2,900,000 CP
Ryosuke: 2,900,000 CP
Nakazato: 2,910,000 CP
Hachiroku: 2,910,000 CP
Takeshi: 2,960,000 CP
Bunta: 2,960,000 CP
Takahashi: 2,960,000 CP
Tsuchiya: 2,960,000 CP
DRIFT: 2,980,000 CP
Takumi: 2,990,000 CP
Hint: Easy money:
The cars you can buy with the money you are given at
the start are not too fast. Instead of racing people at night
,which does not give you any money at first, concentrate on the
first set of day races. Win first rank in each race and you will
be able to race in the second category. Repeat this until you
can race in class 3. You will then be able to amass about 1,000,000cp
per day. If you skip night racing for about the first ten days
and only race during the day, you will be able to amass about
10,000,000cp and buy yourself an amazing car.
Hint: How to drift FF cars:
Drifting FF cars is considered "unnatural in the
world of drifting, though in this game it is actually is quite
a bit easier than MR or FR cars. As you approach the turn use
the "Feint" motion and lock up the rear wheels by using
the handbrake (R2 by default) and turn into the turn. You
will begin to slide around the turn, but once you rear the apex
you will most likely need to pick up some more speed. Let off
the handbrake then get back on it when the angle starts to decrease.
You will have more speed to complete the turn.
Hint: How to drift FR cars:
Drifting FR cars is a little complicated at first,
but with some practice it becomes second nature. Many have quite
a bit of oversteer when going into turns. Using different techniques
can help you tame or push this oversteer factor to its limits.
The technique used depends upon the driver and the car. Techniques
used to drift FR cars include power over, feinting, and "race
drifting". All of these techniques are further explained
below.
Hint: How to drift MR cars:
Drifting MR cars is a little complicated as well, but
like FR cars, you just need some practice. What makes drifting
MR cars difficult is the fact that the motor is located in the
middle, leaving no weight on the front, and makes the back a little
heavier, causing it to have more oversteer as the back will come
out easier than a FR car. Many have quite a bit of oversteer when
going into turns. Using different techniques can help you tame
or push this oversteer factor to its limits. The best technique
depends upon the driver and the car. Techniques used to drift
FR can also be used to drift MR cars, including power over, feinting,
and "race drifting". All of these techniques are further
explained below.
Hint: How to drift 4WD cars:
Drifting 4WD is very similar to FF drifting as the
front wheels are the power wheels, but in this case so are the
rear ones. As you approach the turn use the "Feint"
motion and lock up the rear wheels by using the handbrake (R2
by default) and turn into the turn. You will begin to slide around
the turn, but once you rear the apex you will most likely need
to pick up some more speed. Release the handbrake then get back
on it when the angle starts to decrease, and you will have more
speed to complete the turn. Depending on the turn you may or may
not have to turn into it the whole time. Many turns can be taken
with "zero countersteer" meaning that you just use throttle
control to keep the car drifting. On some turns it is easier to
use the regular brake along with the handbrake while turning into
the corner, then get off the regular brake and then drift it like
a FF car from there.
Hint: Feinting:
The "Feint" motion mentioned abover refers
to the motion used by drifters. You can do this by applying the
brakes fairly hard, then turning out of the turn then back into
it to shift the weight to get the back to slide out. For example,
on a right hand turn you would apply the brakes, turn left for
a quick second, then turn right into the corner and countersteer
accordingly. This technique is very useful for entering corners
at big angles, more for flashy drifting. Note: This is done on
the outside of the turn, so if it is a right hand turn be in the
left lane when you enter the corner.
Hint: Powerbraking:
If you are having trouble with uphills; or cannot seem
to drift in 4WDs, or cannot get point in the really small drift
sections, try powerbraking. Hold the emergency brake and accelerator
at the same time. You will be amazed at how out of control you
can get your car. This works especially well on snowy uphills.
Hint: Power Over:
Power over refers to a car that "naturally"
drifts. To do use this technique you need a fairly high powered
FR or MR car. When you enter the turn get off the accelerator
then when you are about one fifth or one sixth through the corner,
get back on the accelerator and steer into the corner. This will
cause the rear tires to lose traction. After that, just countersteer
accordingly and finish off the turn. This technique is more useful
for race drifting, especially in the shallow corners.
Hint: Race Drifting:
The power over technique mentioned above is good for
the shallow corners, but the deeper, longer corners are a little
too windy to drive through full speed. There is a separate technique
for this. You can use the power over move depending on the severity
of the corner, but just a little tap on the handbrake to swing
the back out helps quite a bit. Note: This is for FR and MR cars,
as FF and 4WD have their own drifting techniques.
Hint: Helpful settings for drifting FR
and MR cars:
Lower the brake pressure in the front by making the
braking more biased to the rear of the car. If the car has a lot
of oversteer, this can be compensated by adding negative camber,
making the cars corning attributes better, and vice versa if it
has little oversteer and more is desired. Also lowering the car
will help make it a little more stable in the corners. It also
may be helpful to also make the rear springs stiffer then the
front ones, making the rear stiffer, so when the weight is shifted
to the back corner it will make the car slide a little more. Note:
This is a very brief explanation, and may not work for your style
of drifting.
Hint: Reverse and not lose points:
When you reverse after you spin out, you will begin
to lose points fairly quickly. To avoid this, just slam on the
handbrake as soon as you see it going down, then go forward.