1 Armored Core 3: Silent Line Fri Apr 29, 2011 6:43 pm
Nick
Administrator
Press Select + Start when the victory
message appears in the arena to add the defeated AC's emblem to
your list.
Hint: Defend Lawdas Factory mission: Hidden
part:
When the big laser destroys the missile in the center
of the map, jump down and look for the part. The part is an extension
CWEM-RT16.
Hint: Defend Mirage HQ mission: Hidden
part:
When the mission starts, turn around and boost towards
the helicopter landing site. Look around the landing site to find
the back stealth missile, MWM-SM36.
There is a back part on the roof where the MWM-SM36/1 stealth
missiles can be found.
Hint: Defend Solar Power Plant mission:
Hidden Part:
After you defeat all the enemies on the outside of
the power plant, you should get a notice about enemies inside
the plant after you enter. Clear the first floor. When you go
down the ramp at the end of the first part, you will see a fork.
Go to the left. There should be the part at the end of the room.
The room is on fire. The hidden part is the KWEL-EJ22 anti-missile.
Hint: Destroy AI Prototype mission: Hidden
part:
On the ground in a small room closed off by destroyable
gates is the left arm part KSS-SS/707A.
Hint: Destroy Cargo Transport mission:
Hidden part:
Use a very fast AC for this mission. When you see the
first intersection, instead of turning right with the transport,
turn left and jump behind the middle barricade and get the part.
It is the inside floating mine, CWI-FMHS-30.
Hint: Eliminate Bio Weapon mission: Hidden
part:
At the first room, turn left and keep shooting all
over the wall. When you reveal a secret passage, follow it to
the part. It is a PRAYYING BLADE.
Hint: Eliminate Rioters mission: Hidden
part:
When you reach the most top level and enter, a box
will be destroyed by enemies. On the floor is the inside part
KWL-RJ/60.
Hint: Explore Unexplored Region mission:
Hidden part:
Go into the crater to find a plane. Shoot the back
end of the plane to destroy that section. Inside the plane is
the back part MWC-OC/30.
Hint: Infiltrate New Base mission: Hidden
part:
In a cave in the middle of the map is the extension
part MWEM-R/36.
Hint: Investigate mission:
Go to the first door, unlock the control panel, then
search for the second one. In the room where there is a ventilation
duct, shoot the duct. Fly up, then go down into the other room
it leads to. Destroy all the boxes to find the left arm part KWG-NHZL60.
Hint: Protect Part Transport mission: Hidden
parts:
Wait until the plane lands, then get behind the it.
Shoot the back end until the door explodes. Press Circle
next to the part to get the right arm part CWG-ARF-180. When the mission starts, turn around and go to the left storage
room. Go inside and get the part. It is the left grenade rifle
CWGG-GRSL-20.
Hint: Qualification Exam: Hidden part:
Destroy Diligent and Carom in the Qualification Exam
mission. You will get the machine gun MWG-MG/700H and the arm
part MAH-SS/VV.
Hint: Rescue Power Plant mission: Hidden
part:
In this mission you need to activate the fire suppression
system. Go down the elevator and move down the hall past the passage
on the left. Then, go down the one on the right. At the end of
this passage is a broken door with enemies on the other side.
However there is a way in. There is a room nearby in the same
passage with a vent grate at the back right corner. Shoot the
grate and follow the shaft to a room with some enemies and go
through the door. The part is next to the broken door. It is optional
part OP-TQ-ESE which reduces energy consumption of energy based
shields.
Hint: Safeguard Alloy Sample mission: Hidden
part:
Destroy all the enemy MTs and the AC Grinder. The Transport
Truck must survive to the Crest's Headquarters. After the mission
ends, you will receive new mail from Crest stating that you will
get the extension part booster CEBT-HEX.
Hint: Search Vilius Laboratory mission:
Hidden part:
Search the bottom of the deepest pit to find a part
guarded by a MT. It is the left arm part MWG-KPL/150.
Hint: Secure Fortress NK-432 mission: Hidden
parts:
Find the room filled with lots of boxes. Do not destroy
any boxes with red triangles or any boxes on top of red triangle
boxes (the top box destroys the one under it, etc.). The right
arm part MWG-GS/80 can now be found on the ground. Use your map
near the first target to find a secret passage behind the wall.
Destroy that part of the wall and follow the secret passage until
you reach a room with one box. Destroy the box to find the head
part MHD-MX/BEE
Hint: Takeover New Fortress mission: Hidden
part:
When you battle against the two ACs fly up into the
giant hole in the ceiling. When you look up, there should be a
pipe that runs from one side to the other. On top of the pipe
is the FCS part PLS-SRA02.
Hint: Test New Technology mission: Hidden
part:
After you have completed the game, fight the Boss and
complete the mission multiple times in a row. You will receive
the back part MWB-MX/WAKE. The number of consecutive completions
is about five. You only can fight the Boss if you destroy the
attackers fast enough and have ammunition remaining. This is also
an easy way to get about 50,000 in credits in a short amount of
time.
Hint: Prototype parts:
If you use a certain type of leg part (light weight
leg, middle weight leg, hover, etc.) for enough missions, a "prototype"
part will be unlocked in the shop. The prototypes are usually
good. This may also be the case with other parts as well.
Hint: Bonus parts:
For every mission you get an "A" or "S"
rank on, you will get a special bonus part.
The following are the other requirements to get bonus parts at
the store.
MRL-MM/001: Reach AC rank "D"
MWGG-HNRL-100: Reach AC rank "C"
KAW-SAMURAI2: Reach AC rank "B"
MAM-MX/MDD: Reach AC rank "A"
MBT-NI/GULL: Reach AC rank "S"
CWI-DD-30: Defeat E-21 at the Arena
RGI-KDA01: Defeat E-15 at the Arena
KWG-NHZL30 : Defeat E-8 at the Arena
CWR-M70: Defeat D-7 at the Arena
CWM-BM60-1 : Defeat C-7 at the Arena
MWG-SRFE/8: Defeat B-4 at the Arena
MCL-SS/RAY: Defeat A-3 at the Arena
MWG-MG/FINGER : Defeat A-1 at the Arena
CWM-HA40-8: Defeat rank 1 in Extra Arena
MWG-HGB/108: Rank "S" in all missions
KGP-ZXV1: Complete all missions
CCL-02-EI: Complete 10 missions from Crest
MCM-MI/008: Complete 13 missions from Mirage
KEEP-ELIX: Complete 7 missions from Kisaragi
Op-Intensify (All Abilities): Obtain 99% completion of the game.
Hint: Easy money:
Find any mission that has an advance payment. Start
the mission and immediately abort it. After this is done, you
will see your earnings displayed in two boxes. One box is for
your new money amount that was earned and one for the deductions
for repairs, ammunition, and the special deduction in the event
that something was destroyed that was not supposed to. Note that
there is no deduction, and you will get the amount that was promised
to you in advance. Make sure to save your game before you do this,
as the game will end if this is done too many times.
Hint: Easy Arena wins:
Select the Trene City area. When the battle begins,
there is a big building directly in the middle of the Arena floor.
Boost up to the top of the building and pummel the opponent AC
full of rockets or other types of ammunition that can lock on.
If you are unable to boost up the entire way, there is a ledge
halfway up. Rest there momentarily, then boost the rest of the
way. Weapons that are the most effective are the small rockets
and/or vertical missiles. There are some enemies that are too
fast to do this to; they move to much to get a lock on. If this
happens, when you start, boost West and position yourself in between
two buildings very close to the border. Most of the enemy ACs
will not go behind because they will lose. They will just move
back and forth trying to get a fix, but will not approach you
if you are very close to the border. Pop in and out from behind
the building and shoot various rockets and missiles as the ACs
are moving around. It is slightly time consuming, but a very easy
way to boost ranks early. Take your opponent to the Arena stage. Have Hectos Rockets and
the left hand grenade launcher equipped. When the battle starts,
start stepping backwards, making sure not to turn or alter where
the aimer is pointed. Switch weapons to the Hectos Rockets and
keep firing those with the grenade launchers. The opponent will
just follow your steps, and will not move from the line of fire.
If they get too close, start to fight normally; they will have
low AP at this point. As the MWC-LIC-10 and the MWG-KARASAWA will be available on the
shop, buy them. Then if you have the OP-INTENSIFY, equip them,
or equip them on a quad-legged or tank-legged AC. Due to the fact
that Arena enemies usually go directly toward you at the beginning
without flying too high, when the battle stars, do not move and
shoot blindly at the AC. If you picked up a long-range FCS, you
will have better aiming. A long-range FCS is not recommended though;
once the enemies will be near enough to shoot you, move out and
shoot them. this works best against strong but slow ACs such as
Silver Fox.
Hint: Hydraulics:
Get a robot with the tank wheels. Press X repeatedly
and it appear as if the robot has hydraulics.
Hint: OP-Intensify warning:
Be careful when you use OP-Intensify. Even though it
gives above average abilities, your AC will take much more damage
then if it did not have it equipped.
Hint: Discs instead of waves:
Using the Intensify gives you the laser wave ability.
The MLB-LS/003 gives you three discs instead of laser waves.
Hint: Big missile warning:
Never use the big missile for the back unit with the
extension for vertical missiles; you will just blow up your missile
when you launch it.
Hint: (unnamed) custom AC:
Head: MHO-RE/005
Core: CCH-OV-IKS
Arms: MAH-SS-CASK
Legs: CLC-D3TA
Booster: N/A
FCS: VREX-ND-2
Generator: CGP-ROZ
Radiator: RGI-KD99
Inside: N/A
Extension: MWEM-A/50
Back Unit: CWX-LIC-10
Arm Unit R: MWGG-XCG120
Arm Unit L: MLB-MOONLIGHT
Optional Part: OP INTENSIFY
Note: This is an elite AC. It boasts 9999 AP. It is used for the
Arena mostly, but can be used for some missions successfully.
When used, go to parking lot and hide behind a pillar. From there,
duck out, quickly fire off the linear cannon, then duck back in.
It requires moderate accuracy to use. It has 4217 defensive points
and 10148 offensive points. Note: If you do not have OP-INTENSIFY,
switch to a head with radar. You will lose the 9999 AP, but it
will still be in the high 9000s.
Hint: Abyss custom AC:
Head: MHD-MX/RACHIS
Core: CCM-OO-STO
Arms: MAH-SS/VV
Legs: MLH-SS/RS
Booster: CBT-FLEET
FCS: PLS-SRA
Generator: CGP-ROZ
Radiator: RIX-CR14
Inside: MWI-DD/20
Extension: MWEM-R/36
Back Unit R/L: CWX-DM-60-1
Arm Unit R: MWG-MG/1000, MWG-MG/800
Arm Unit L: MLB-MOONLIGHT
Optional Parts: OP-INTENSIFY
Colors:
General:
Base: R: 110, G: 110, B: 110
Aid: R: 200, G: 200, B: 200
Optional: R: 40, G: 40, B: 40
Detail: R: 200, G: 0, B: 0
Joint: R: 40, G: 40, B: 40
Pattern:
General:
Camouflage
Note: Although this AC design is not one of the fastest, its high
AP of 9525, large store of missiles and ammunition, as well as
missile decoys to evade on-coming enemy missiles, make it a very
difficult opponent. Also, the Over Boost feature on the AC's core
make it very mobile in the hands of an experienced player. Though
not recommended for missions, considering the high cost of its
large missile salvos, it is an excellent Arena AC, and is able
to meet the challenge of all Arena participants. Using all of
the assets found on this particular AC is recommended, especially
its Over Boost (in short bursts), which it tends to rely on heavily
for improved mobility.
Hint: Anubis custom AC:
Head: MHD-MM / 003
Core: CCH-OV-IKS
Arms: CAM-11-SOL
Legs: CLM-02-SNSK
Booster: MBT-NI / MARE
FCS: AOX-X / WS-3
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: n/a
Extension: n/a
Back Unit R: n/a
Back Unit L: N/a
Arm Unit R: MWG-KARASAWA
Arm Unit L: CLB-LS-1551
Optional Parts
OP-S-SCR
OP-E / SCR
OP-E / CND
OP-SP / E++
Note: This AC is built around the KARASAWA. It boasts 9,079 AP
while still maintaining the ground speed of a middle-weight biped.
This is an excellent AC for tournaments that do not allow the
OP-INTENSIFY. It is one the best ACs out there.
Hint: Apocalypse custom AC:
Head: MHD-MX/BEE
Core: MCH-MX/GROA
Arms: MAH-RE/GG
Legs: MLC-TRIDENT
Booster: NONE
FCS: VREX-F/ND-8
Generator: KGP-ZXV1
Radiator: RGI-KD99
Inside: MWI-DD/20
Extension: CSS-IA645
Back Unit R: CWC-GNL-15
Back Unit L: CWC-CNG-500
Arm Unit R: MWG-MG/800
Arm Unit L: KSS-SS/707A
Optional Parts:
OP-S-SCR
OP-E/SCR
OP-E/CND
OP-ECMP
OP-L/TRN
Colors:
Base: R: 0, G: 0, B: 0
Aid: R: 0, G: 0, B: 0
Detail: R: 126, G: 19, B: 0
Joint: R: 90, G: 85, B: 80
Optional: R: 90, G: 85, B: 80
Note: This core is an upgrade from its predecessor tank model
from Armored Core 3. It is the same as last time, except
for more boosting and defense. Again, keep the chain gun on the
back left so that the arm shield will not deactivate. The machine
gun should only be a back up weapon, and the DD/20 should only
be used for missiles. The core has so much defense that it can
take the punishment of the Titan arm weapons and the new Titan
back weapons and have left over AP.
Hint: Arsenal Gear custom AC:
Head: MHD-RE/005
Core: MCH-MX/GRP
Arms: CAH-23-XB1
Legs: CLC-05-ACE
Booster: N/A
FCS: PLS-ROA
Generator: KGP-ZSV
Radiator: RMR-SA44
Rifle (or Explosive) type options:
Inside: CWI-NW-40 (or CWI-NW-40)
Extension: CWEM-AM40 (or CWEM-AM40)
Back Unit R: CWC-CNG-300 (or CWC-GNL-15)
Back Unit L: CWC-CNG-300 (or CWC-GNL-15)
Arm Unit R: MGW-MG/800 (or CWGG-GR-12)
Arm Unit L: CWG-MGL-150 (or KSS-SS/707A)
Optional Parts:
OP-S-SCR
OP-E/SCR
OP-L/BRK
OP-L/TRN
Color: Your choice
Note: This AC has an AP between 9250 and 9750. There are two weapon
types to use for Arsenal Gear custom. The first is the Rifle type,
which is perhaps not good on the offensive side, but is excellent
for ammunition. The second is the Explosive type. This can devastate
your opponent. With these weapons equipped on your AC, your grade
will be Excellent.
Hint: Assault Mist custom AC:
Head: CHD-SKYEYE
Core: MCL-SS/RAY
Arms: CAL-66-MACH
Legs: CLL-04-LGSK
Booster: CBT-FLEET
FCS: PLS-SRA
Generator: CGP-ROZ
Radiator: RMR-ICICLE
Inside: MWI-DD/10
Extension: CWEM-R10
Back Unit R: MWM-MDM2/1
Back Unit L: MM-AD/20
Arm Unit R: MWG-MG/800
Arm Unit L: MWG-MGL/300
Optional Parts: OP-INTENSIFY
Note: This is a light weight core only for the Arena. Probably
only highly experienced pilots can make this core limitless power.
It
is overweight, so you will have to drop the missiles and the extensions
after use. It is named after Royal Mist, Amored Core 3
Arena
rank A-3, because the tactic that this core uses is very similar.
First, fly up and use all your missiles including the extension.
After that, drop the missiles and extension and get back to the
ground. Dash around the arena and destroy the enemy. Note: The
head was chosen by design. Changing the head part will not make
much difference. Intensify is recommended, but if you do not have
it, you can use other parts.
Hint: Black Dagger custom AC:
Head: MHD-RE/005
Core: MCM-MX/002
Arms: CAW-DBZ-48
Legs: MLR-MM/PETAL
Booster: N/A
FCS: VREX-ST-2
Generator: CGP-ROV6
Radiator: RIX-CR10
Inside: n/a
Extension: CWEM-R10
Back L and R Units: CWM-540-1
Arm Units: n/a
Note: This AC is extremely fast when boosting, has moderate AP,
and is great in most Arena battles. The only drawback is it does
not have a lot of ammunition, and no radar. Use it wisely. This
AC looks best in black and dark gray.
Hint: Black Fire custom AC:
Head: CHD-O4-YIV
Core: MCH-MX/GRP
Arms: MAL-GAL
Legs: MLC-HARPOON
Booster: n/a
FCS: AOX-ANA
Generator: KOG-ZXV1 or CGP-ROZ
Radiator: RGI-KD99
Inside: n/a
Extension: KEEP-ELIX
Back Unit R: CWM-BM-60-1
Back Unit L: MWC-LQ/15
R Arm: Mwgg-XCG/20
L Arm: Mwg-KPL/150
Note This AC looks best in dark colors Although very slow, it
packs a nice punch. Its AP is 9094 and with the plasma rifle you
can nail most MTz with a single blow with the ELIX without worrying
about energy consumption. The EO on the core gives you an extra
edge in battle. The overall grade is "Great".
Hint: Black Wing custom AC:
Head: CHD-SKYEYE
Core: CCL-01-NER
Arms: CAL-44-EAS
Legs: MLM-SS/ORC
Booster: CBT-FLEET
FCS: VREX-F/ND-8
Generator: MGP-VE9OS
Radiator: RMR-SA44
Inside: N/A
Extension: CWEM-AS40
Back Unit R: CWC-GNL-15
Back Unit L: CWM-M36-4
Arm Unit R: MWG-MG/800
Arm Unit L: MLB-MOONLIGHT
Optional Parts:
OP-S-SCR
OP-E/SCR
OP-E/CND
OP-E-LAP
Hint: Blackthunder custom AC:
Head: MHD-MM/003
Core: MCM-MX/002
Arms: CAL-44-EAS
Legs: MLF-RE/007
Booster: MBT-NI/MARE
FCS: VREX-ST-12
Generator: KGP-ZSV
Radiator: RIX-CR10
Inside: n/a
Extension: CSS-IA-64S (shields)
Back Unit L and R: CWX-LIC-10 (linear cannon)
Arm Unit R: CWGG-GR-12 (grenade launcher)
Arm Unit L: KLB-TLS/SOL (laser sword)
Note: This mech is very useful for a number of missions, and mostly
for easy victories in the Arena. If you like sheer power rather
than rapid-fire weapons, then this is the mech for you. Also,
for this mech to live up to its name, customize the colors to
make the base black and all the details gold.
Hint: Blue Streak custom AC:
Head: CHD-SKYEYE
Core: CCL-01-NER
Arms: CAL-66-MACH
Legs: CLL-SECTOR
Booster: CBT-FLEET
FCS: VREX-ST-12
Generator: KGP-ZS4
Radiator: RMR-ICICLE
Inside: none
Extension: MES-SS/1441
Back Unit R: CWC-CNG-220
Back Unit L: CWR-S50
Arm Unit R: CWG-MG-250
Arm Unit L: CLB-LS-2551
Colors:
Base: R: 0, G: 33, B: 200
Aid: R: 0, G: 200, B: 162
Optional: R: 136, G: 151, B: 200
Details: R: 0, G: 144, B: 91
Joint: R: 0, G: 0, B: 0
AP:7493
Hint: BrainKiller custom AC:
Head: MM/007
Core: SS/RAY
Arms: MARTE
Legs: 01-SCUD
Booster: n/a
FCS: AOX-ANA
Generator: ZXV1
Radiator: CR10
Inside: n/a
Extension: 1A-645
Back Weapon R: n/a
Back Weapon L: n/a
Right Arm Weapon: MG-1000
Left Arm Weapon: GRSL-20
Optional Part: INTENSIFY
Note: This AC is very mobile and fast killing. An experienced
pilot and good shooter is required. It is recommended that this
AC be used in the Arena. Howevern you can also use this AC in
missions that are on water or air at all times. This AC can fly
for a long time. You can fly and shoot other ACs for an entire
battle period. Use it to defeat Mobius and Nameless quickly.
Hint: Chaos custom AC:
Head: CHD-07-VEN
Core: MCL-SS/RAY
Arms: CAL-44-EAS
Legs: CLB-33-NMU
Booster: MBT-NI/MARE
FCS: AOX-F/ST-6
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: None
Extension: MWEM-R/24 (CWEM-R/20)
Back Unit R: CWC-CNG-300 (MWX-VM20/1)
Back Unit L: MWM-DM24/1 (MWX-VM20/1)
Arm Unit R: MWG-KARASAWA
Arm Unit L: KSS-SS/WALL (KSS-SS/707A)
Optional Parts:
OP-INTENSIFY (All enhancements)
Color: As desired,
Note: The components in parenthesis are sub parts that you can
use. This AC is well rounded and does well in many areas of the
game. When using the Karasawa, Jump Boost to not waste your energy
as fast. If you do this, you can fire the Karasawa with out having
to stop and recharge the energy gauge. if you decide to use the
dual firing missiles, you can hide behind a pillar and assault
your opponent. The Vertical Missiles can be used to flush out
the enemy. The Chain Gun is a nice attribute to the AC. Use it
as you see fit.
Hint: Deadlock custom AC:
Head: CHD-07-VEN
Core: CCL-01-NER
Arm: CAL-44-EAS
Leg: MLF-MX/KNOT
Booster: CBT-DRAKE
FCS: VREX-ND-2
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: None
Extension: KEEP-MALUM
Back Unit: CWX-LIC-10
Arm Unit R: CWG-SRF-100
Arm Unit L: MWG-SRFL/70
Optional: As desired.
Note: This lightweight, quadruped AC is ranked "Excellent".
The sniper rifles along with the chosen FCS has unbelievable range
and accuracy. Enemies do not see it coming and will not usually
dodge. The linear cannon on the back adds much needed firepower,
but is an energy drain, hence the extension. Just pop it for an
extra 30k energy. The booster was chosen for its low energy use
as well. It will not interfere with the cannon. This AC can be
used for both missions and low level arenas, but has somewhat
limited ammunition.
Hint: Death custom AC:
Head: MHD-RE/005
Core: CCH-OV-IKS
Arms: MAH-SS/CASK
Legs: CLH-04-SOD
Booster: CBT-FLEET
FCS: VREX-WS-1
Generator: KPG-ZS4
Radiator: RMR-ICICLE
Back Unit R: CM-AD-10
Back Unit L: CWC-GNL-15
Arm Unit R: CWG-BZ-30
Arm Unit L: MLB-Moonlight
Optional Part: OP-INTENSIFY
Note: This AC is for heavy combat. the problem is that it has
low boosting abilities and its bazooka's low accuracy against
moving targets. The armor for this AC is 9946.
Hint: Destroier custom AC:
Head: MHD-RE/005
Core: CCL-02-E1
Arms: CAL-66-MACH
Legs: CLM-01-EDF
Booster: CBT-FLEET
FCS: AOX-F/ST-6
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: n/a
Extension: n/a
Back R: MWM-S/42-6
Back L: CWG-CNG-300
Arm R: MWG-MG/800
Arm L: CLB-LS-1551
Optional Part(s): OP-INTENSIFY
Colors:
General:
Base: R: 15 , G: 15 , B: 25
Aid: R: 45 , G: 20 , B: 0
Optional: R: 65 , G: 60 , B: 45
Detail: R: 0 , G: 0 , B: 0
Joint: R: 0 , G: 0 , B: 0
Pattern:
General: Camouflage
Head Detail: R: 200, G: 0, B: 0
Note: You must color the head detail after you do the pattern
or else it will just be smeared around. If you do not like Op-I,
change the head to have radar first, then you can put any parts
desired. This is one of the fastest middle weight ACs out there.
It is also a good flier and is very expandable.
Hint: Dominant custom AC:
Pilot: Arcadia
AC: Dominant
Head: ATE
Core: 008 (must be unlocked and purchased)
Arms: EAS
Legs: XA3-LW (must be obtained)
Boosters: FLEET
FCS: WS-1 (or WS-3 or SRA02)
Generator: ROZ (or ZXV1, but you must first unlock it)
Radiator: KDA01 (or SA44 or SA77)
Inside: n/a
Extension: 6AS (side shields that are 42S successor)
Back Unit R: CNG-300
Back Unit L: GNL-15
Arm Unit R: MG-800
Arm Unit L: LB-2551 (green blade, good power and "reload"
but not so long)
Optional Parts: OP-INTENSIFY (needed to disable cannon restrictions)
Colors: Use the sample color Caution Orange
Note: This is the definitive version of a very good AC. It includes
rapid fire weapons combined with a devastating grenade launcher.
If you want a totally rapid fire AC, you may change the legs to
the model SNSK and the grenade launcher to another CNG-300. CNG-500
are just too heavy. Dominant works well in either missions or
the Arena. The wide FCS choice allows you to choose the range
and the size of the lock-on box. The Over Boost capability is
a key point of this AC, which features a good speed and kill power.
The head is recommended because of his weight (lightest of all).
The radar dilemma is solved by the OP-INTENSIFY, which is a must
to perform best with this AC. Dominant, in the right hands, is
a true war-machine. However, it may be difficult to train it as
an AI.
Hint: Falcon custom AC:
Head: MHD-MX/RACHIS
Core: CCH-OV-IKS
Arms: MAM-MX/MDD
Legs:CLC-D3TA
Booster: n/a
FCS: VREX-ST-12
Generator: MGP-VEXM OR CGP-ROZ RADIATOR: RMR-ICICLE
Inside: N/A
Extension: MEST-MX/CROW
Back Unit R: MWC-LQ/15
Back Unit L: CWC-GNL-15
Arm Unit R: MWG-MG/800
Arm Unit L: CWC-MLG-150
Note: Though Falcon is slow, it packs a wallop. It has an AP of
9,704. There are some things that you can improve -- experiment
a little. Falcon's grade overall is "Excellent". It
does not have a big slot requirement for optional parts, but it
has enough to improve turning speed, reduce shell based damage,
reduce energy based damage, and improve lock-on coverage. It looks
good with white, red, and blue.
Hint: Forsaken custom AC:
Head: CHD-MISTEYE
Core: MCL-SS/RAY
Arms: MAL-GALE
Legs: CLM-55-RVE
Booster: CBT-FLEET
FCS: PLS-SRA02
Generator: CGP-ROZ
Radiator: RIX-CR10
Inside: N/A
Extension: N/A
Back Unit R: MWC-LQ/15 (back mounted laser cannon)
Back Unit L: MWC-LQ/15(back mounted laser cannon)
Arm Unit R: MWG-KARASAWA
Arm Unit L: MLB-Halbred (laser blade)
Total AP: 8211
Optional Parts: Opt-Intensify
Note: This is a mostly mission-based AC. Completing the game before
you use this AC is recommended, due to knowing what you are up
against in the sorties (missions). You have a fixed amount of
ammo; do not miss and you will be fine. The usage drain from boosting
is not too bad. The cooling is better. The only downfall is when
over shooting the Karasawa. Keep track of your booster gauge,
and when it gets too low, let off. It will regain very quickly.
Hint: Fourhorsemen custom AC:
AP: 9151
Head: MHD-MM/007
Core: MCM-MI/008
Arms: MAL-RE/REX
Legs: CLH-04-SOD
Booster: CBT-FLEET
FCS: VREX-ND-2
Generator: KGP-ZSV
Radiator: RMR-ICICLE
Inside: MWI-DD/10
Extension: CWEM-R10
Back Unit R: CWM-TITAN
Back Unit L: CWR-COTTOS
Arm Unit R: CWGG-GR-12
Arm Unit L: CLB-LS-3771
Optional parts:
OP-S-SCR
OP-E/SCR
OP-S/STAB
OP-E/CND
OP-ECMP
OP-L-AXL
OP-L/BRK
OP-M/AW
OP-R/INIA
OP-CLPU
Colors:
Base: R: 0, G: 0, B: 0
Aid: R: 0, G: 200, B: 137
Optional: R: 200, G: 0, B: 0
Detail: R: 0, G: 0, B: 0
Joint: R: 200, G: 200, B: 200
Pattern: Normal
Hint: FURY custom AC:
Head: MHD-MM/003
Core: MCM-MI/008
Arms: MAL-RE/HADRO
Legs: MLL-MX/EDGE
Booster: CBT-FLEET
FCS: PLS-SRAO2
Generator: KGP-ZXVI
Radiator: RMR-SA44
Arm Unit L: CWGG-GRSL-20
Arm Unit R: MWG-MG-800
Back Unit L: None
Back Unit R: MWC-LQ/15
Extension: None
Inside: None
Optional Parts(s): OP-INTENSIFY
Paint
Base: R: 0, G: 65, B: 200
Aid: R: 200, G: 200, B: 200
Optional: R: 0, G: 200, B: 200
Detail: R: 0, G: 200, B: 200
Joint: R: 200, G: 200, B: 0
Pattern
Head: Normal
Core: Camouflage
R Arm: Camouflage
L Arm: Camouflage
Legs: Camouflage
Note: A great meshing of speed and power, this AC uses light legs,
the most powerful booster and generator, and powerful weapons.
The left arm grenade launcher is used more for stunning your opponent
than damaging him. However during the time that he is stunned,
the machine gun will be tearing away at his AP.The rear-mounted
laser cannon works well against slow moving targets at any range,
and is a good surprise move at close range. Do not be afraid to
use the OB. It consumes the least amount of energy of any core.
Do not use it on long missions or your ammunition will run out.
On the final mission, this AC will decimate IBIS. The main strategy
with this AC is to keep moving; constantly strafe and boost jump
and you can avoid nearly all enemy fire. This AC is only recommended
for players skilled enough to handle a fast AC.
Hint: Glitch custom AC:
Head: CHD-09-0X1
Core: MCL-SS/RAY
Arms: CAL-33-ROD
Legs: CLM-55-RVE
Booster: CBT-FLEET
FCS: PLS-SRA
Generator: KGP-ZSV
Radiator: RGI-KD99
Back Unit R: MWM-M24/2
Back Unit L: CWM-TR90-1
Right Arm Unit: MWG-MG/800
Left Arm Unit: CLB-LS-3771
Optional parts:
OP-S-SCR
OP-E/SCR
OP-S/STAB
OP-E/CND
OP-L-AXL
OP-L/BRK
OP-E-LAP
Note: This AC is great for Arena combat and for missions because
it has a high moving ability, plenty of ammunition and reasonable
AP.
Hint: Havoc custom AC:
Head: MHD-RE/008
Core: MCM-MI/008
Arms: MAL-RE/HADRO
Legs: MLL-MX/EDGE
Booster: CBT-FLEET
FCS: VREX-ND-2
Generator: KGP-ZS4
Radiator: RMR-ICICLE
Inside: none
Extension: MWEM-A/50
Back Unit R: MWC-XP/75
Back Unit L: MWM-S42/6
Arm Unit R: CWG-MG-250
Arm Unit L: CLB-LS-2551
Colors: Your choice (preferably camouflage).
Hint: Heavy Metal custom AC:
Head: Rachis
Core: OO8
Arms: ALS or Gale
Legs: ACE tank legs
Generator: ROZ
FCS: SRA02
Back Unit L: CWG-GN-15
Back Unit R: CWG-CNG-300
Arm Unit L: Bazooka
Arm Unit R CWG-BZ-30
Radiator: Heavy Kisiragi
Color: Dark/Gray
Optional Parts:
E-SCR
S-SCR
Note: This AC is good to overboost, with grenade launcher, strafe
right, release overboost, then switch to both bazookas or chain
gun. It is good for missions if you like medium profit loss.
Hint: Heavyarms custom AC:
Head: MHD-RE/OO8
Core: MCM-MX/002
Arms: CAL-44-EAS
Legs: CLM-55-RVE
Booster: MBT-NI/MARE
FCS: VREX-ST-12
Generator: KGP-ZSV
Radiator: RIX-CR1O
Extension: CSS-IA 645
Back unit: MWX-VM40/1
Arm: L: CWG MGL-150
Arm R: MWG-MG/1000
You can also make the following replacements:
Head: CHD-07-VEN
Legs: MLH-MM/LINK
Extensions: MWEM-R/30
Back Unit R: CWM-HA40-8
Back Unit L: CWM-HA40-8
Note: This is a very god AC. Though it is rated "Fair",
it is a very good mix of speed, strength, and defense. Its machine
guns act as quick fire weapons if you are on the run and its missiles
make up for what it loses in long range capabilities. Though the
machine guns seem weak, they are the best and most accurate weapon
if used correctly. This is a great AC for certain missions and
for most Arena challenges.
Hint: Hells Rain custom AC:
This AC is for the Arena. It can stay in the air for
most of the battle. The missiles generate a lot of heat after
the second blast.
Head: MHD-MM/003
Core: MCL-SS/RAY
Arms: CAl-44-EAS
Legs: MLL-MX/077
Booster: CBT-01-UNB
FCS: VRE-ND-2
Generator: CGP-ROZ
Radiator: RMR-SA44
Extension: MWEM-R/36
Back Unit L: MWM-MM16/1
Arm Unit R: CWG-MG-300
Arm Unit L: CLB-LS-2551
Optional Part: OP-INTENSIFY
Hint: Hyper Shell custom AC:
Head: MHD-MM/003
Core : MCL-SS/RAY
Arms: MAL-RE/HADRO
Legs: CLL-04-LGSK
Booster: CBT-FLEET
FCS: PLS-SRA02
Generator: KGP-ZXV1
Radiator: RMR-SA44
Inside: n/a
Extension: n/a
Back R: n/a
Back L: n/a
Arm R: CWG-RF-150
Arm L: KWG-ARFL150
Optional:
OP-S-SCR
OP-E/SCR
OP-E/STAB
OP-E/CND
OP-ECMP
OP-L/BRK
OP-L/TRN
OP-M/MAW
Note: This is one of the best armored lightweights. It has over
3000 defense. It can go on any legs, but the defense of the LGSK
legs are recommended. It has over 7800 AP and is very good for
both Arena and versus mode, but due to its limited ammo it is
not the best choice for missions. It is also very expandable.