1 Armored Core 2 Sun Apr 24, 2011 7:02 pm
Nick
Administrator
Add defeated AC emblems:
Press Select + Start when the victory message appears in the arena to add the defeated AC's emblem to your list.
Steal Emblems:
If you see an emblem in the arena that you want to use, select the appropriate AC and press Triangle to display the spec screen. Then, press Start + Select. A sound will confirm correct code entry. Select "Edit Emblem" to view it.
Temporary invincibility:
Press L2 + R2 + R3. A "Limiter Released" system error message will appear, and you will have unlimited energy during this time. After approximately one minute, the "OB Down" system error will appear. It will last as long as the previous error, but you will not have any energy. After "OB Down" is completed, your AC will recharge and return to normal. Make sure you finish off your enemy before you become vulnerable.
Plus cheats:
Intentionally lose the first mission after the Raven test, then die with -50,000 credits or less to activate the "Plus" cheats. The game will restart from the first level with all items gained in the previous game. Your pilot name will vanish from the "Pilot name" slot. The more times this is done, the more cheats you will unlock. Some examples are better radar (grid system that detects incoming missiles), fire projectiles from laser swords (press Circle, then quickly press X), cooling twice as fast, being able to fire rear weapons while in motion, and double available energy.
Overweight cores:
Successfully complete the game in mission mode and allow the credits to complete to be able to have cores that are overweight.
Unlimited energy, weight, and arm weight:
Successfully complete the game and allow the credits to complete. You will now be able to play with unlimited energy, weight, and arm weight.
Control replay view:
Go to the Arena and fight anybody. If you win, there will be an instant replay. Press Circle during the replay and the view will change to what your opponent is seeing. Press Circle again, and the view will change into an overhead view of the battle.
Hint: Defuse Explosives: Extra money:
Select the Defuse Explosives level and equip yourself with the Karasawa MK II. Stay far away from the flame throwers and destroy them with the Karasawa. You should not get hit very much and get an easy 43,000 credits.
Hint: Destroy the main computer: Hidden
AC part:
On the mission given by LCC to destroy the main computer, you will play in the same starting area as the radar destroying mission. However, you will start at the place just to the right of the secret part. From here, move left two containers and blow the third one up to receive the part. The part is an extremely fast lock on missile launcher that fires 12 in just 6 to 7 seconds with 60 rounds.
Hint: Destroy Containers: Hidden AC part:
When you have to destroy the crates during the snow mission, enter the crack to the right of the starting location. Destroy part of the airplane to open a small cave. It contains a part that makes your left arm weapons or shields power up.
Hint: Eliminate Leos Kline: Hidden AC part:
On the mission where the Earth Government sends you to kill Klein, but requests that you keep their surrounding system intact you can find a new set of energy weapon type arms. Note: This turns out not to be the real Klein but an unmanned AC. Equip a head with a hacking of 4 or greater. In the last hallway before entering the chamber where you will do battle with the fake, you will encounter two side doors. The first door will be on your right and the second will appear on your left, just a few feet before the door to the main chamber. On the floor of the small room behind that left door is the hidden AC part. The AC part's description states that they are considered to be a more energy-based version of the modern slug gun.
Hint: Ground Based Assault: Hidden AC part:
Go to the opposite side of the map. Fly underneath the bridge to find a ledge that has a hidden AC part, which is the highest armored head available.
Hint: Infiltrate Radar Base and Destroy Radar Base: Hidden AC parts:
There are two AC parts in the same building on both of these levels. Get outside, then move all the way to the right to find three buildings with doors on both sides. Shoot the door on far side of the building furthest to the right to find a different part on each of those level.
Hint: Infiltrate STAI Battleship: Defeat massive MT:
Get a lightweight Bipedal Humanoid Core, equipped with the Karasawa MKII (or other high powered weapon) and the small Grenade Launcher. Find a good place that you can lie and wait. As the MT approaches from behind, face the opposite direction so you will not get hit by the cannon blasts. When it passes over, aim for the big middle part of the MT and fire away at it. It resembles a human torso.
Hint: Protect The Train: Hidden AC part:
Play the "Protect The Train" mission. When the train arrives, destroy the second to last train car to reveal a hidden AC part. This results in an automatic mission failure, but you get to keep the part. It is a Back Booster extension part that speeds up backwards boosting.
Hint: Rescue Research Team: Hidden AC part:
Go approximately halfway through the corridor with the floating platform. Repeatedly shoot the different colored disk at that location. Fall all the way down the opening that appears to find the LS-Moonlight, the most powerful laserblade in the game.
Hint: Safeguard Secret Information: Hidden AC part:
Equip a head with a hacking of at least 4 . Turn left in the room before the elevator, then open the doors. Shoot the crates in the center to uncover a panel in the floor. Shoot the panel to find a hidden missile launcher AC part.
Hint: Stop The Surface Weapon: Hidden AC part:
A mission that may pose a problem to some is the destruction of the Surface Weapon. There is a hidden weapon that can be a great addition to your Core as well. The weapon is the Karsawa MK II, and it is found directly over the Surface Weapon near some rocks. To battle the surface weapon effectively, but still have time to get the weapon, make sure you have at least 9000+ AP. This is not a definite requirement if your Core is fast and agile. Next, equip the Grenade Rifle (a right arm weapon), and a Grenade Launcher as a back unit. This may cause your Core to be overweight. An additional back unit may be the Chain Gun (not the Double Barrel Gatlin Gun.) With this type of configuration, select the mission and begin. First, destroy its right side weapons. Note that there are two massive guns toward its front. Do not skip them. With the right side of the first destroyed, destroy the second weapon's right side. You should now have at least 20 rounds total between both grenade weapons. Quickly fly over both weapons and back a ways to some rocks. Retrieve the weapon on the ground. Turn around and quickly boost back (overboost if desired) to the weapon(s) and finish off the remaining sides. This may require some practice.
Hint: Training room: Hidden AC part:
Repeatedly shoot the circle in the ceiling until it breaks. Enter the hidden area and follow the shaft to find a part for your radar.
Hint: Underground Railway: Hidden AC parts:
Follow the right-side branch of the tunnel to the end. Destroy the panel at that location. There is another panel in the ceiling above. Shoot the ceiling panel to find a hidden AC part, which is the best shield available.
Hint: Zio City Suppresion: Hidden AC part:
When fighting during the Zio City Suppresion mission, leave a special forces unit alive and go towards the green buildings in the urban area. The part is the Orbital Cannon. It is near the wall. Search carefully and do not get destroyed.
Hint: AC Test area: Hidden AC part:
Blow up center of the ceiling and fly up there. Look around to find a hidden AC part.
Hint: Bonus AC parts:
Successfully complete all of the following missions in the indicated series to unlock the corresponding part:
Hint: Defeating Castor:
Move back (or not at all), then take out a weapon that will not make Castor recoil too much (Pulse Cannon recommended). He should not move, although he may fire back or use his shield. He can be destroyed in about 10 to 25 seconds.
Hint: Defeating Leos Klien:
When entering this level, go to the hallway that has three doors in it. Be sure to use your thrusters "the strong ones" and blow through the mines. You will not get hurt. Check the doors in that hallway. There should be the best generator in the last one. Build a heavyweight AC and equip it with the pursuit missile pod. You can take him down in less than thirty seconds. Point the sights straight up, or close to it. When you fire, most of the missiles will hit him. Tap Fire rapidly so they fire as fast as possible. After he is "destroyed", he will change into a white disorder unit/AC. With conventional weapons, this is next to impossible to lock on to, as he zips back and forth too quickly. However, by using the the same tactics above, Kline is easily overcome. After this mission, you can use overweight ACs.
Hint: Defeating Matthais:
Unlock Matthais, choose the Battle Dome and use the Karasawa and a well armored AC. Fight by keeping him under fire until he takes to the air. Activate the Limiter Release, keep with him, and do not let up. To make it easier, have the Energy Weapon Amplifier and Accelerator. Go to the Falna Craters level. Matthias has a tendency to get in back of you. When the battle starts, do the "Limiter release" trick and fly backwards to where you are about to leave the mission area (near the red line on the radar). Matthias will try to get in back of you, and he will step out of the mission area.
Hint: Defeating Nine Breaker:
Before getting to him, he will give you a Sniper Rifle. On the way there you should have collected a lot of credits. Use this to buy the Pursuit Missile launcher. Make a Core with AP higher than 9Breaker's, with the Missile Launcher, Sniper Rifle, and Missile Interceptors. You should be able to defeat him in the crater. After that is done, you will have Stealth Units. Play the Crater level with the crashed spaceship. As soon as the battle begins, turn around instead of fighting. Over boost to the very corner of the red out of bounds line, without going out. Wait for Ares to approach you. Do not shoot him because he usually lets you get the first shot. Ares will the start circling you and moving around. He will probably step out of bounds and you will automatically win the match while taking little or no damage. Note: A lot of patience is required for this trick. Pick the Falna Craters level and have a good booster. When the level starts, immediately fly on top of the spaceship in the middle of the crater. You should have a set of Multi-Warhead Missiles on each shoulder. Ares will hide under the spaceship, so you may want to finesse him slightly, or taunt him. Fly off the ship, but do not land. Try to lock on to Ares in the air and shoot immediately. Ares
will launch his Karasawa MKII at you -- move around in the air. Once you have shot the missile, fly back to the top of the ship. Repeat this several times and you should take minimal damage (if you have a mobile AC) and Ares should be Defeated. This also works with Prisoner B-24517, Suave, and almost every AC in the Arena. You may have trouble with this if you are fighting someone with Multi or Vertical Missiles. Use an AC with vertical missiles on both sides of the back and go to the Abandoned Highway level. Stay on the building you are
first on and shoot Ares. This may take awhile, but it works. If you run out of ammunition, do not worry. He will not have much remaining if done correctly; just attack him head on.
Hint: Defeating Werehound:
Note: This trick can also be used against other ACs. First, equip your AC with the Bazooka Arms and Multi-Missile Warheads. You also must have legs that are suitable for flying. Once you have gone into the Arena, select Werehound as your opponent and Etal Base (with all the towers). Fly up to the platform on one of the towers. He will not hit you that well there. Switch to the Multi-Missile Warheads. Try to keep him within the target as long as possible. Keep firing. Occasionally, he will suffer a system error. This is good. As his AP goes down, keep firing at him until you have no more missiles. If he is still alive when you run out of missiles, confront him with the Bazooka Arms. This also causes a system error sometimes. To defeat Werehound easily with only a little damage, equip your AC with Hover Craft Legs (cheap), Missile Arms (medium price),and Nighteye Head (medium price).Use the cheapest Core, the Vertical Missiles (high priced), and any other parts as desired. Choose the Ruined Highway and wait for him to boost to the building that you are on, Note: He will use his small rockets. He cannot lock on; use the Vertical Missiles and keep firing, no matter what. He will not fire his arm weapons. If you need to use the R3, boost to the other tall building across the arena and fire your arm missiles. When he lands, press R3 to boost back to the other building. Keep repeating and he will not be able to keep up. He will eventually overheat and his AP will decrease quickly.
Hint: Easy money and Nine Breaker:
Equip an AC with multiple missiles, then challenge all opponents in the fourth stage (the one with the high towers). Immediately fly all the way up to one of the towers, look down, and pick off your opponents. You will rarely ever get hit. If you use auto-fire with quick lock-ons, you will be a Nine Breaker in no time. After reaching Nine Breaker, buy all the AC parts you can, then intentionally die with -50,000c to restart with all AC parts. Get back to Nine Breaker and repeat as needed to build your credits.
Hint: Easy money:
An easy way to make money once you have completed the game is to do the Rescue The Research Team mission with the 46000c reward. First, go to the garage and put on the altimeter on the Cockpit Arrange section. Then, do the mission. As you are falling down the pit, watch the altimeter. As soon as it reaches -1800 ft., then press the button for Over Boost. Try to aim your AC into the tunnel and you should not get shot by any disorder units. Run to the end of the tunnel and open the door. Over Boost to where you found the research team. You should have not been hit many times and the entire process takes about a minute. Select a mission that pays you all in advance. Then, abort the mission as soon as possible. No deductions will be made, and you will still have all of the money for the mission. Some missions can be done more than once.
Hint: Eliminating Strung in the arena:
Normally in the arena you have to fight Strung in tenth place. However, if you destroy him in mission during the sandstorm where he first recruits you to help him fight, he will appear in the arena.
Hint: Gain back mission lost arena opponents:
Win over 220 arena battles and bet the Phobos mission. All arena characters (Strung, Brazen, etc.) will be available.
Hint: Easy Arena battles:
When in the arena, get a form of vertical missiles. After that, challenge anyone in the arena at Etal Base. First, you will see a building to the left side of the screen. Strafe and go forward towards this building. After that, jump into a recess on the top of this building. This will provide you with cover for the moment. Wait for your energy to recharge, then jump northwest to the top of a large tower. (Northwest can be found by your radar -- forward and left from your starting position). There is a platform on the top of the tower connected to another tower by a catwalk. Stay on the platform. Load the vertical missiles and attack the enemy below. Wait for your vertical missiles to run out before you rejoin the enemy down below. You may have problems if the enemy has high AP -- get better vertical missile launchers (EWX-VL5241). In the Etal Base arena, get the dual back mounted multi-missile launcher, the higher damaging missile reflection extension, the missile lock on speed up optional part, the missile fire as you lock optional part, the expand lock on range optional part, a very good booster (such as Athene), a good energy shield, a better FCS (such as DCS-ALM) and a high AP AC. The energy and shell damage reducing options are also recommended. At the beginning of the match, trigger the shield and hit the limiter release (L2 + R2 +R3). In the one minute of unlimited power, overboost to the nearest large tower (connected by a skywalk to another tower -- it is at 2 o'clock from the starting position). Thrust up to its top, and stop on it. From here, turn on the extension, and lock on to the enemy. You will fire four rockets that will split into ten close to the enemy. This can result in 3000AP in one hit, and almost always triggers overheat damage. The fire missile on lock part is for fast targets that duck out of lock
too quick -- it maximizes the speed of your salvos. No anti-missile system can cope with this much firepower at once. With your energy shield, even those ACs with weapons that can hit you, will have their damage greatly reduced, since you are at an extreme angle to make a solid hit. The only AC that may give you trouble is the one with dual vertical missiles, but it may run out of ammo. Everyone else should fall before the limiter release fades. You can let most die from heat. If you run out of ammunition, take arms with wide spread damage. Your enemy should be pretty beaten, so just dump ammo at him until he caves (grenade launcher is recommended). Select the Highway. Stay on top of the building at the beginning and start plugging a CPU opponent with missiles. Most of the time your opponent will leave the area if you stand on the part of the building the brings up the warning that you will leave the area. Before fighting a tough Arena opponent, buy the Dual Vertical Missile shoulder weapon and the extension that fires four missiles. When you challenge the opponent, choose the Desert Arena with the big space ship in the middle. When you start, use the "Temporary invincibility" code and fly to the top of the space ship. Stand on or near one of the larger rocket engine objects, turn on your extension, aim straight down, and lock on to your opponent -- radar helps. You also may need the extension for fast lock-ons and longer range. With this method, you should only get hit when trying to fly up. The only person this does not work on is Funeral Mask. For this, go to the Battle Dome, and equip the flame thrower and shield. When you start, use your shield and the "Temporary invincibility" code then back up into a corner. He should
jump on top of you. Aim up and hit him with your flame thrower. Make sure you are as far into the corner as possible so he cannot land behind you. Go to the moon base (with the wall you go out slightly). Use the Super Boost immediately before you get to the opening. Stop, turn left or right, then boost again. Your opponent will try to follow and go out of bounds. This tactic works on everyone except your last opponent. Make sure you have powerful missiles and the Cannon Recoil optional part. When you have to pick a battlefield, choose Etal Base. When you start the battle, turn left and fly to the ledge of the tower. Then, look down. When your opponent appears, keep shooting your missiles on every lock. If you have a lot of ammunition, he should hit heat every time and will be down in a matter of seconds. Equip your AC with the Vertical Missile Launcher Back Unit and the Arm Mounted Grenade Rifle. Then, select your opponent. Select the Highway fighting arena. When the battle begins, you will start out on a tall building. Stay on this building. Select your missiles and lock onto your opponent from the rooftop. You may need to walk around to get a lock on your opponent, but you will not lose. If you sometimes stand at the far corner which is almost considered out of bounds, your opponent will sometimes go out and you will win. This works better with the Auto Missile Firer and the Wide
Range Radar. Build an AC with the caterpillar legs (extremely high load capacity) and equip it with heavyweight cores, two large powerful rockets and bazooka arms. An AC similar to this can easily defeat nearly every opponent in the Arena. When you get to the higher ranks, you may want to change the bazooka arms to grenade launching arms. This trick requires about 150,000 credits. As soon as you can, buy the blue double back weapon that is a double vertical firing missile launcher (takes up both back slots). Also, buy some extensions that are fire support missiles. After equipping those weapons, go into the Arena and fight. Only go to the Abandoned Highway area (where you start on a high building). With your extensions on, fire at your opponent whenever he comes in range, but stay on top of the building at all times. You should be able to easily defeat all of the ACs in the arena. Because you are so high, your missiles have plenty of time to get a precise lock on your opponent. To defeat any Arena Boss, use the best possible booster and generator, equip the longest range FCS and/or optional part and the EWX-BL4 warhead missiles. Play Falena Crater, fly up to the top of the spaceship, then stay in the air while you fire rockets at the
enemy AC. Your AC should not get hit. Get the dual vertical missile launchers for the back and the extension. Go to the abandoned town level in the desert. Stay on top of the building you started at for an easy win. You may have to adjust your strategy for some opponents. The vertical missile extensions also help.
Hint: Boosters:
Contrary to popular belief, the H4/T Boosters are just as strong if not stronger then the Artere and GEX3000 Models. The statistics lie. This can easily be proven by going into split-screen mode with two of the exact same ACs with the exception of the boosters. Pause game play, tape down the X and resume the game. Whoever rings out first has the better booster. The same is also true with the generators. In actuality the HOY-B10000 is the best booster in the game. It also recovers much faster than the others.
Hint: Extra Arena fights:
If you occasionally look at the "Bottom Feeders" of the Arena, eventually there will be three new ACs to battle.
Hint: Extra tough Arena fights:
If you are lucky enough to become the fabled "Nine Breaker" and you complete the entire game, you can get some bonus Arena fights. Even though they may look easy because of their rank, look at the stats for pilot rank and you will realize the are no joke. Also, the lower you go, the harder they become.
Also, if you look through the line up after completing the game,
a few more people will challenge you.
Hint: Light, fast, and powerful AC:
To create a light, fast, and powerful robot use the following parts. For the core, use the Mobile-type Core (sixteen slots). For the arms, use the ones that are dual grenade launchers. For the legs, use the Fast, mobile hover-type (found at the bottom of the list of legs in the shop when you start a game). For the extension, use the high quality missile interceptor. Use any other parts as desired, as long as it does not make the AC overweight. Statistically, this AC is "Poor" as it only has one weapon with 20 ammunition for two, and its AP and defense are bad. It should not be used in missions, as the ammunition is expensive. It can be used in the Arena.
Hint: (unnamed) Custom AC:
Note: This is an overweight core so you need the Plus bonuses. It is good for any mission.
Hint (unnamed) Custom AC:
Note: This is a highly mobile AC with excellent firepower. With practice, it has infinite energy and you wont have to land the whole fight. It cannot take hits very well so you will have to be proficient at dodging attacks. You can change the parts slightly if you like other weapons, but keep the energy drain below 4500.
Hint: (unnamed) Custom AC:
Hint: (unnamed) Custom AC:
Hint: (unnamed) Custom AC:
Hint: (unnamed) Custom AC:
Hint: (unnamed) Custom AC:
Note: Good mobility type with massive fire power, good AP, and excellent offensive power.
Hint: (unnamed) Custom AC:
Note: You can put a weapon on this AC or upgrade it. This AC is mainly used to defeat the first few Arena opponents so you can get a weapon. The best thing to do is upgrade the generator, then the booster, then give it the 500 ammo machine gun.
Hint: (unnamed) Custom AC:
Note: A good core. The rating is very nice, yet the core is overweight and very expensive (almost a million), but well worth it in Arena fighting. It requires a few unlockable parts 00 even if you get to the last arena stages, you must complete the missions.
Hint: (unnamed) Custom AC:
Note: There are no plus powers for this AC.
Hint: Ares Custom AC:
Note: This AC will be overweight. To avoid this, take off the Back Units and/or replace them with lighter ones or replace the Arm Unit(s).
Hint: Berserker Custom AC:
Note: If your opponent has missile interceptor, use the EWM-5608 on the back left to make him waste them all.
Hint: Black Ice Custom AC:
Colors:
Note: This AC is fast with lots of fire power, but make the shots count. It will take a while to get all the parts but it is well worth it.
Hint: Blood II Custom AC:
Note: Slow, uses a lot energy . Low ammo costs. Requires a very good pilot. Make good use of the booster, or every single shot fired will hit you.
Hint: Centurion Custom AC:
Note: This Core is maxed out in its weight capacity; no major additions possible. It is Zio-biased. It has excellent missile defense, powerful weapons and a well-balanced ammo-to-armor ratio. It is highly effective against all arena opponents.
Hint: Chaos Doom Custom AC:
Note: The head is the secret part from the ground-based attack mission. This AC has the highest AP and offensive power, however do not use it in missions as the ammounition is expensive.
Hint: Criptonite Custom AC:
Note: Use this AC for missions that require speed. It is able to defeat all enemies if used correctly. Orbit Cannons can bring even some of the tough opponents down to brink of destruction. Its color can be anything, but it looks best in black and green.
Hint: Dark Assassin Custom AC:
Colors: Anything, as long as it is dark. White detail looks nice.
Note: Do not let the Grade put you off. A good pilot will destroy almost anything with this AC. Overuse of the booster will quickly result in you needing to recharge your energy, but that will not take long. Do not forget the double slash with the arms; the second one is about twice as powerful. Also, when using the Extension, get a lock and watch the fireworks.
Hint: Dark Falcon Custom AC:
Note: You should only use this AC if you have all Plus powers. It is slow but powerful and is leader and part one of Team SHADOW.
Hint: Defiance Custom AC:
Color: Pattern night black
Note: This is the ultimate heavyweight. It has been given as much firepower as possible. The greatest thing about it is its mobility.
Hint: Dixon Custom AC;
Note: This is an overweight AC.
Hint: Egret Custom AC:
Note: This AC is overweight and performs even better with all of the Plus enhancements. This AC is a sleeper unit that does not look very strong, but is strong enough to rival Leos Kline's final form.
Hint: Enigma Custom AC:
Note: The is the Enigma AC, fitted with a energy machine gun which holds 1000 rounds, a rocket launcher (12 locks maximum), and a grenade launcher. This AC is overweight, moves well, and can make a formidable opponent.
Hint: Executioner Custom AC:
Note: Its performance is rated 45436 (Excellent)
Hint: Fire Lightning Custom AC:
Colors:
Note: This AC is overweight, and requires all Human Plus to operate. This AC can pull off a feat, in the correct pilot's hands, that most other ACs cannot -- fly throughout the battle. You can fly around (Abandoned Highway or Etal Base), turn your Extensions on, and rain down death. If your opponent is still alive, fly around and avoid fire until they are out of ammunition. You can avoid missiles easily. Then, land and kill him with your Machine Gun and Laser Blade.
Hint: Fulcrum Custom AC:
Note: This ultimate Arena AC is very agile. The AP is only slightly over 7000. This AC is both fully "plussed" and overweight. You can interchange a few parts if desired, but have the overall weight below 7000 to keep your rising ability respectable. Remain airborne and constantly unleash the vertical missiles on your opponent. When they run out, remain airborne and pick him off with your arm-mounted missile launchers. Even if the enemy has a jammer and/or missile interceptors, you will still have enough ammunition to waste even the most heavily armored behemoth. Note: This AC is useless in regular missions due to the reliance on missiles.
Hint: Ice Titan Custom AC:
Note: This is a heavyweight, slow AC with parts you can buy early in the game. Still, in the hands of a good pilot it can easily attain the title of Nine Breaker with very small effort. It is very expensive to use in missions, but for Arena purposes it is brutal. Use it in the Abandoned Highway level and fly forwards at the beginning, locking on with the missiles and keep on raining them on your opponent. When you run out of ammunition, blow them away with the launcher or the LS-MOONLIGHT. You can also use the Optional Part that increases lock-on speed.
Hint: Icee Custom AC:
Colors:
Hint: Inferno Custom AC:
Stats:
Note: This AC is overweight and limited in ammunition. You can have nearly unlimited energy. It is good if you have already completed the game and for most arena battles.
Hint: JackPot Custom AC:
Note: This is also Plus and overweight. Only use it if you want speed and power with the ability to hover over water. Use in the Emurade Carrier Battle level in versus mode. It is part two of Team SHADOW.
Hint: Nemeses Custom AC:
Note: This is an overweight core.
Hint: Nemesis Custom AC:
Hint: Oracle Custom AC:
Stats:
Note: This is an overweight AC. It can be used to defeat Mathias. Use the multi-missiles with the extension to kill off his anti-missile supply and some of his AP. Then, use the huge missiles to kill is AP. If that is still not enough, use the Karasawa to finish him off.
Hint: Poison Frog Custom AC:
Color:
Note: Although it has a below average rating, it kills opponents very quickly.
Hint: Power House Custom AC:
Note: Only use this AC in an arena when facing a slower person in the dome. Also, if you change the arms to EAW-BZD you can effectively defeat Klien the last time in Phobos.
Hint: Providence Custom AC:
Note: This AC is overweight. It is similar to Ares' AC, but has a better FCS and generator. If used correctly, this AC can be a killing machine. It can be used to defeat everyone in the Arena easily except for Matthias. Use the laser cannon only if you run out of ammunition in the Arena.
Hint: Punisher Custom AC:
Colors
Note: this is an overweight AC. It is also definitely a showbot.
Hint: Pyro Custom AC:
Stats:
The other four color alters are the same colors you start at in the beginning. Note: This AC may be overweight and runs a bit slow, but looks nice and handles well.
Hint: Saviour Custom AC:
Optional:
Note: This AC is very powerful and although rather slow, its very high on offense and AP. It is nearly impossible to lose with it in the Battle Dome.
Hint: Slayer Custom AC:
Optional parts:
Note: This AC can defeat anyone in the Arena at the Etal Base. Fly up to the highest point on the level and wait for a lock with the multi-warhead missiles. Only stand and turn, unless they do not come out from under you. If that happens, fly backwards from tower to tower.
Hint: Speedy Custom AC:
Color:
Note: This is a fast AC, but it has low AP. if you are good at high speed lock on, this is a good weapon as long as you can keep your enhanced small missiles locked on.
Hint: Tallgeese Custom AC:
OP parts:
Colors: Your choice; looks good in gray.
Note: This is an overweight AC. In capable hands, it is very deadly. Using the pursuit missiles as rockets, you can do a lot of damage. The rating is Excellent, AP is 8443, and it's # rating is 36624.
Hint: WOW Custom AC:
Colors (optional):
Stats:
Press Select + Start when the victory message appears in the arena to add the defeated AC's emblem to your list.
Steal Emblems:
If you see an emblem in the arena that you want to use, select the appropriate AC and press Triangle to display the spec screen. Then, press Start + Select. A sound will confirm correct code entry. Select "Edit Emblem" to view it.
Temporary invincibility:
Press L2 + R2 + R3. A "Limiter Released" system error message will appear, and you will have unlimited energy during this time. After approximately one minute, the "OB Down" system error will appear. It will last as long as the previous error, but you will not have any energy. After "OB Down" is completed, your AC will recharge and return to normal. Make sure you finish off your enemy before you become vulnerable.
Plus cheats:
Intentionally lose the first mission after the Raven test, then die with -50,000 credits or less to activate the "Plus" cheats. The game will restart from the first level with all items gained in the previous game. Your pilot name will vanish from the "Pilot name" slot. The more times this is done, the more cheats you will unlock. Some examples are better radar (grid system that detects incoming missiles), fire projectiles from laser swords (press Circle, then quickly press X), cooling twice as fast, being able to fire rear weapons while in motion, and double available energy.
Overweight cores:
Successfully complete the game in mission mode and allow the credits to complete to be able to have cores that are overweight.
Unlimited energy, weight, and arm weight:
Successfully complete the game and allow the credits to complete. You will now be able to play with unlimited energy, weight, and arm weight.
Control replay view:
Go to the Arena and fight anybody. If you win, there will be an instant replay. Press Circle during the replay and the view will change to what your opponent is seeing. Press Circle again, and the view will change into an overhead view of the battle.
Hint: Defuse Explosives: Extra money:
Select the Defuse Explosives level and equip yourself with the Karasawa MK II. Stay far away from the flame throwers and destroy them with the Karasawa. You should not get hit very much and get an easy 43,000 credits.
Hint: Destroy the main computer: Hidden
AC part:
On the mission given by LCC to destroy the main computer, you will play in the same starting area as the radar destroying mission. However, you will start at the place just to the right of the secret part. From here, move left two containers and blow the third one up to receive the part. The part is an extremely fast lock on missile launcher that fires 12 in just 6 to 7 seconds with 60 rounds.
Hint: Destroy Containers: Hidden AC part:
When you have to destroy the crates during the snow mission, enter the crack to the right of the starting location. Destroy part of the airplane to open a small cave. It contains a part that makes your left arm weapons or shields power up.
Hint: Eliminate Leos Kline: Hidden AC part:
On the mission where the Earth Government sends you to kill Klein, but requests that you keep their surrounding system intact you can find a new set of energy weapon type arms. Note: This turns out not to be the real Klein but an unmanned AC. Equip a head with a hacking of 4 or greater. In the last hallway before entering the chamber where you will do battle with the fake, you will encounter two side doors. The first door will be on your right and the second will appear on your left, just a few feet before the door to the main chamber. On the floor of the small room behind that left door is the hidden AC part. The AC part's description states that they are considered to be a more energy-based version of the modern slug gun.
Hint: Ground Based Assault: Hidden AC part:
Go to the opposite side of the map. Fly underneath the bridge to find a ledge that has a hidden AC part, which is the highest armored head available.
Hint: Infiltrate Radar Base and Destroy Radar Base: Hidden AC parts:
There are two AC parts in the same building on both of these levels. Get outside, then move all the way to the right to find three buildings with doors on both sides. Shoot the door on far side of the building furthest to the right to find a different part on each of those level.
Hint: Infiltrate STAI Battleship: Defeat massive MT:
Get a lightweight Bipedal Humanoid Core, equipped with the Karasawa MKII (or other high powered weapon) and the small Grenade Launcher. Find a good place that you can lie and wait. As the MT approaches from behind, face the opposite direction so you will not get hit by the cannon blasts. When it passes over, aim for the big middle part of the MT and fire away at it. It resembles a human torso.
Hint: Protect The Train: Hidden AC part:
Play the "Protect The Train" mission. When the train arrives, destroy the second to last train car to reveal a hidden AC part. This results in an automatic mission failure, but you get to keep the part. It is a Back Booster extension part that speeds up backwards boosting.
Hint: Rescue Research Team: Hidden AC part:
Go approximately halfway through the corridor with the floating platform. Repeatedly shoot the different colored disk at that location. Fall all the way down the opening that appears to find the LS-Moonlight, the most powerful laserblade in the game.
Hint: Safeguard Secret Information: Hidden AC part:
Equip a head with a hacking of at least 4 . Turn left in the room before the elevator, then open the doors. Shoot the crates in the center to uncover a panel in the floor. Shoot the panel to find a hidden missile launcher AC part.
Hint: Stop The Surface Weapon: Hidden AC part:
A mission that may pose a problem to some is the destruction of the Surface Weapon. There is a hidden weapon that can be a great addition to your Core as well. The weapon is the Karsawa MK II, and it is found directly over the Surface Weapon near some rocks. To battle the surface weapon effectively, but still have time to get the weapon, make sure you have at least 9000+ AP. This is not a definite requirement if your Core is fast and agile. Next, equip the Grenade Rifle (a right arm weapon), and a Grenade Launcher as a back unit. This may cause your Core to be overweight. An additional back unit may be the Chain Gun (not the Double Barrel Gatlin Gun.) With this type of configuration, select the mission and begin. First, destroy its right side weapons. Note that there are two massive guns toward its front. Do not skip them. With the right side of the first destroyed, destroy the second weapon's right side. You should now have at least 20 rounds total between both grenade weapons. Quickly fly over both weapons and back a ways to some rocks. Retrieve the weapon on the ground. Turn around and quickly boost back (overboost if desired) to the weapon(s) and finish off the remaining sides. This may require some practice.
Hint: Training room: Hidden AC part:
Repeatedly shoot the circle in the ceiling until it breaks. Enter the hidden area and follow the shaft to find a part for your radar.
Hint: Underground Railway: Hidden AC parts:
Follow the right-side branch of the tunnel to the end. Destroy the panel at that location. There is another panel in the ceiling above. Shoot the ceiling panel to find a hidden AC part, which is the best shield available.
Hint: Zio City Suppresion: Hidden AC part:
When fighting during the Zio City Suppresion mission, leave a special forces unit alive and go towards the green buildings in the urban area. The part is the Orbital Cannon. It is near the wall. Search carefully and do not get destroyed.
Hint: AC Test area: Hidden AC part:
Blow up center of the ceiling and fly up there. Look around to find a hidden AC part.
Hint: Bonus AC parts:
Successfully complete all of the following missions in the indicated series to unlock the corresponding part:
- Emeraude: ELB-XXE/LAPIN
Balena: HOY-B1000
Zio Matrix: ZLR-ZIO/MATRIX
Hint: Defeating Castor:
Move back (or not at all), then take out a weapon that will not make Castor recoil too much (Pulse Cannon recommended). He should not move, although he may fire back or use his shield. He can be destroyed in about 10 to 25 seconds.
Hint: Defeating Leos Klien:
When entering this level, go to the hallway that has three doors in it. Be sure to use your thrusters "the strong ones" and blow through the mines. You will not get hurt. Check the doors in that hallway. There should be the best generator in the last one. Build a heavyweight AC and equip it with the pursuit missile pod. You can take him down in less than thirty seconds. Point the sights straight up, or close to it. When you fire, most of the missiles will hit him. Tap Fire rapidly so they fire as fast as possible. After he is "destroyed", he will change into a white disorder unit/AC. With conventional weapons, this is next to impossible to lock on to, as he zips back and forth too quickly. However, by using the the same tactics above, Kline is easily overcome. After this mission, you can use overweight ACs.
Hint: Defeating Matthais:
Unlock Matthais, choose the Battle Dome and use the Karasawa and a well armored AC. Fight by keeping him under fire until he takes to the air. Activate the Limiter Release, keep with him, and do not let up. To make it easier, have the Energy Weapon Amplifier and Accelerator. Go to the Falna Craters level. Matthias has a tendency to get in back of you. When the battle starts, do the "Limiter release" trick and fly backwards to where you are about to leave the mission area (near the red line on the radar). Matthias will try to get in back of you, and he will step out of the mission area.
Hint: Defeating Nine Breaker:
Before getting to him, he will give you a Sniper Rifle. On the way there you should have collected a lot of credits. Use this to buy the Pursuit Missile launcher. Make a Core with AP higher than 9Breaker's, with the Missile Launcher, Sniper Rifle, and Missile Interceptors. You should be able to defeat him in the crater. After that is done, you will have Stealth Units. Play the Crater level with the crashed spaceship. As soon as the battle begins, turn around instead of fighting. Over boost to the very corner of the red out of bounds line, without going out. Wait for Ares to approach you. Do not shoot him because he usually lets you get the first shot. Ares will the start circling you and moving around. He will probably step out of bounds and you will automatically win the match while taking little or no damage. Note: A lot of patience is required for this trick. Pick the Falna Craters level and have a good booster. When the level starts, immediately fly on top of the spaceship in the middle of the crater. You should have a set of Multi-Warhead Missiles on each shoulder. Ares will hide under the spaceship, so you may want to finesse him slightly, or taunt him. Fly off the ship, but do not land. Try to lock on to Ares in the air and shoot immediately. Ares
will launch his Karasawa MKII at you -- move around in the air. Once you have shot the missile, fly back to the top of the ship. Repeat this several times and you should take minimal damage (if you have a mobile AC) and Ares should be Defeated. This also works with Prisoner B-24517, Suave, and almost every AC in the Arena. You may have trouble with this if you are fighting someone with Multi or Vertical Missiles. Use an AC with vertical missiles on both sides of the back and go to the Abandoned Highway level. Stay on the building you are
first on and shoot Ares. This may take awhile, but it works. If you run out of ammunition, do not worry. He will not have much remaining if done correctly; just attack him head on.
Hint: Defeating Werehound:
Note: This trick can also be used against other ACs. First, equip your AC with the Bazooka Arms and Multi-Missile Warheads. You also must have legs that are suitable for flying. Once you have gone into the Arena, select Werehound as your opponent and Etal Base (with all the towers). Fly up to the platform on one of the towers. He will not hit you that well there. Switch to the Multi-Missile Warheads. Try to keep him within the target as long as possible. Keep firing. Occasionally, he will suffer a system error. This is good. As his AP goes down, keep firing at him until you have no more missiles. If he is still alive when you run out of missiles, confront him with the Bazooka Arms. This also causes a system error sometimes. To defeat Werehound easily with only a little damage, equip your AC with Hover Craft Legs (cheap), Missile Arms (medium price),and Nighteye Head (medium price).Use the cheapest Core, the Vertical Missiles (high priced), and any other parts as desired. Choose the Ruined Highway and wait for him to boost to the building that you are on, Note: He will use his small rockets. He cannot lock on; use the Vertical Missiles and keep firing, no matter what. He will not fire his arm weapons. If you need to use the R3, boost to the other tall building across the arena and fire your arm missiles. When he lands, press R3 to boost back to the other building. Keep repeating and he will not be able to keep up. He will eventually overheat and his AP will decrease quickly.
Hint: Easy money and Nine Breaker:
Equip an AC with multiple missiles, then challenge all opponents in the fourth stage (the one with the high towers). Immediately fly all the way up to one of the towers, look down, and pick off your opponents. You will rarely ever get hit. If you use auto-fire with quick lock-ons, you will be a Nine Breaker in no time. After reaching Nine Breaker, buy all the AC parts you can, then intentionally die with -50,000c to restart with all AC parts. Get back to Nine Breaker and repeat as needed to build your credits.
Hint: Easy money:
An easy way to make money once you have completed the game is to do the Rescue The Research Team mission with the 46000c reward. First, go to the garage and put on the altimeter on the Cockpit Arrange section. Then, do the mission. As you are falling down the pit, watch the altimeter. As soon as it reaches -1800 ft., then press the button for Over Boost. Try to aim your AC into the tunnel and you should not get shot by any disorder units. Run to the end of the tunnel and open the door. Over Boost to where you found the research team. You should have not been hit many times and the entire process takes about a minute. Select a mission that pays you all in advance. Then, abort the mission as soon as possible. No deductions will be made, and you will still have all of the money for the mission. Some missions can be done more than once.
Hint: Eliminating Strung in the arena:
Normally in the arena you have to fight Strung in tenth place. However, if you destroy him in mission during the sandstorm where he first recruits you to help him fight, he will appear in the arena.
Hint: Gain back mission lost arena opponents:
Win over 220 arena battles and bet the Phobos mission. All arena characters (Strung, Brazen, etc.) will be available.
Hint: Easy Arena battles:
When in the arena, get a form of vertical missiles. After that, challenge anyone in the arena at Etal Base. First, you will see a building to the left side of the screen. Strafe and go forward towards this building. After that, jump into a recess on the top of this building. This will provide you with cover for the moment. Wait for your energy to recharge, then jump northwest to the top of a large tower. (Northwest can be found by your radar -- forward and left from your starting position). There is a platform on the top of the tower connected to another tower by a catwalk. Stay on the platform. Load the vertical missiles and attack the enemy below. Wait for your vertical missiles to run out before you rejoin the enemy down below. You may have problems if the enemy has high AP -- get better vertical missile launchers (EWX-VL5241). In the Etal Base arena, get the dual back mounted multi-missile launcher, the higher damaging missile reflection extension, the missile lock on speed up optional part, the missile fire as you lock optional part, the expand lock on range optional part, a very good booster (such as Athene), a good energy shield, a better FCS (such as DCS-ALM) and a high AP AC. The energy and shell damage reducing options are also recommended. At the beginning of the match, trigger the shield and hit the limiter release (L2 + R2 +R3). In the one minute of unlimited power, overboost to the nearest large tower (connected by a skywalk to another tower -- it is at 2 o'clock from the starting position). Thrust up to its top, and stop on it. From here, turn on the extension, and lock on to the enemy. You will fire four rockets that will split into ten close to the enemy. This can result in 3000AP in one hit, and almost always triggers overheat damage. The fire missile on lock part is for fast targets that duck out of lock
too quick -- it maximizes the speed of your salvos. No anti-missile system can cope with this much firepower at once. With your energy shield, even those ACs with weapons that can hit you, will have their damage greatly reduced, since you are at an extreme angle to make a solid hit. The only AC that may give you trouble is the one with dual vertical missiles, but it may run out of ammo. Everyone else should fall before the limiter release fades. You can let most die from heat. If you run out of ammunition, take arms with wide spread damage. Your enemy should be pretty beaten, so just dump ammo at him until he caves (grenade launcher is recommended). Select the Highway. Stay on top of the building at the beginning and start plugging a CPU opponent with missiles. Most of the time your opponent will leave the area if you stand on the part of the building the brings up the warning that you will leave the area. Before fighting a tough Arena opponent, buy the Dual Vertical Missile shoulder weapon and the extension that fires four missiles. When you challenge the opponent, choose the Desert Arena with the big space ship in the middle. When you start, use the "Temporary invincibility" code and fly to the top of the space ship. Stand on or near one of the larger rocket engine objects, turn on your extension, aim straight down, and lock on to your opponent -- radar helps. You also may need the extension for fast lock-ons and longer range. With this method, you should only get hit when trying to fly up. The only person this does not work on is Funeral Mask. For this, go to the Battle Dome, and equip the flame thrower and shield. When you start, use your shield and the "Temporary invincibility" code then back up into a corner. He should
jump on top of you. Aim up and hit him with your flame thrower. Make sure you are as far into the corner as possible so he cannot land behind you. Go to the moon base (with the wall you go out slightly). Use the Super Boost immediately before you get to the opening. Stop, turn left or right, then boost again. Your opponent will try to follow and go out of bounds. This tactic works on everyone except your last opponent. Make sure you have powerful missiles and the Cannon Recoil optional part. When you have to pick a battlefield, choose Etal Base. When you start the battle, turn left and fly to the ledge of the tower. Then, look down. When your opponent appears, keep shooting your missiles on every lock. If you have a lot of ammunition, he should hit heat every time and will be down in a matter of seconds. Equip your AC with the Vertical Missile Launcher Back Unit and the Arm Mounted Grenade Rifle. Then, select your opponent. Select the Highway fighting arena. When the battle begins, you will start out on a tall building. Stay on this building. Select your missiles and lock onto your opponent from the rooftop. You may need to walk around to get a lock on your opponent, but you will not lose. If you sometimes stand at the far corner which is almost considered out of bounds, your opponent will sometimes go out and you will win. This works better with the Auto Missile Firer and the Wide
Range Radar. Build an AC with the caterpillar legs (extremely high load capacity) and equip it with heavyweight cores, two large powerful rockets and bazooka arms. An AC similar to this can easily defeat nearly every opponent in the Arena. When you get to the higher ranks, you may want to change the bazooka arms to grenade launching arms. This trick requires about 150,000 credits. As soon as you can, buy the blue double back weapon that is a double vertical firing missile launcher (takes up both back slots). Also, buy some extensions that are fire support missiles. After equipping those weapons, go into the Arena and fight. Only go to the Abandoned Highway area (where you start on a high building). With your extensions on, fire at your opponent whenever he comes in range, but stay on top of the building at all times. You should be able to easily defeat all of the ACs in the arena. Because you are so high, your missiles have plenty of time to get a precise lock on your opponent. To defeat any Arena Boss, use the best possible booster and generator, equip the longest range FCS and/or optional part and the EWX-BL4 warhead missiles. Play Falena Crater, fly up to the top of the spaceship, then stay in the air while you fire rockets at the
enemy AC. Your AC should not get hit. Get the dual vertical missile launchers for the back and the extension. Go to the abandoned town level in the desert. Stay on top of the building you started at for an easy win. You may have to adjust your strategy for some opponents. The vertical missile extensions also help.
Hint: Boosters:
Contrary to popular belief, the H4/T Boosters are just as strong if not stronger then the Artere and GEX3000 Models. The statistics lie. This can easily be proven by going into split-screen mode with two of the exact same ACs with the exception of the boosters. Pause game play, tape down the X and resume the game. Whoever rings out first has the better booster. The same is also true with the generators. In actuality the HOY-B10000 is the best booster in the game. It also recovers much faster than the others.
Hint: Extra Arena fights:
If you occasionally look at the "Bottom Feeders" of the Arena, eventually there will be three new ACs to battle.
- Rank #51. Chris Miura (AC-Vex)
Rank #52. Co-op (AC-Millionaire)
Rank #53. Lost Lamb (AC-Stray Sheep)
Hint: Extra tough Arena fights:
If you are lucky enough to become the fabled "Nine Breaker" and you complete the entire game, you can get some bonus Arena fights. Even though they may look easy because of their rank, look at the stats for pilot rank and you will realize the are no joke. Also, the lower you go, the harder they become.
- Rank #54. Scarlet (AC-Wild Honey): Not too much of a threat.
Rank #55. The Veteran (AC-New Dawn): Tougher, but can be handled.
Rank#56. Falcon VIII (AC-MK VIII): Tough opponent; likes to fly.
Rank #57. Riot (AC-Gallows Bird): Very strong; may take a while to defeat.
Rank #58. Matthias (AC-Funeral Mask): Very hard match.
Also, if you look through the line up after completing the game,
a few more people will challenge you.
- Rank #34. Castor (AC-Universal Star)
Rank #20. Bulk (AC-Mass)
Hint: Light, fast, and powerful AC:
To create a light, fast, and powerful robot use the following parts. For the core, use the Mobile-type Core (sixteen slots). For the arms, use the ones that are dual grenade launchers. For the legs, use the Fast, mobile hover-type (found at the bottom of the list of legs in the shop when you start a game). For the extension, use the high quality missile interceptor. Use any other parts as desired, as long as it does not make the AC overweight. Statistically, this AC is "Poor" as it only has one weapon with 20 ammunition for two, and its AP and defense are bad. It should not be used in missions, as the ammunition is expensive. It can be used in the Arena.
Hint: (unnamed) Custom AC:
- Head: ZHD-MO/EGRET
Core: ZCH-GR/1
Arms: ZAN-004/B
Legs: ZLN-9001/A
Booster: ZBT-H4/T
FCS: LODD-QHT
Gen.: HOY-BV2500
Rad.: RBG-CLX5000
Extension: BEX-BAMS-287
Back Units: EWC-XP0808, EWC-XP0808
Arm Unit R: Karasawa-MK2
Arm Unit L: LS-Moonlight
Note: This is an overweight core so you need the Plus bonuses. It is good for any mission.
Hint (unnamed) Custom AC:
- Head: ZHD-MO/EGRET
Core: ECL-ONE
Arms: ZAN-202/TEM
Legs: ZLN-EK1/SRRT
Booster: ZBT-GEX/3000
FCS: VERTEX-124/EE
Generator: HOY-B1000
Radiator: RPS-MER/SA
Extention: BEX-BAMS-287
Back Unit R: ZWC-LQ/2552
Back Unit L: EWC-CNG4000
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-MOONLIGHT
- Optional Parts:
SP-S/SCR
SP-ENE/SCR
SP-BCNDR
SP-CIR-K
SP-CBRK
Stats:
AP-7641
Weight: 8098
Price: 800100
Overall: 32523
Grade: Good
Note: This is a highly mobile AC with excellent firepower. With practice, it has infinite energy and you wont have to land the whole fight. It cannot take hits very well so you will have to be proficient at dodging attacks. You can change the parts slightly if you like other weapons, but keep the energy drain below 4500.
Hint: (unnamed) Custom AC:
- Head: ZHD-MO-EGRET
Core: ZCH-GR/1
Arms: EAW-DC10
Legs: ZLC-M2-PIKE
Boosters: Equip Impossible
FCS: LODD-QHT
Gen.: HOY-BV2500
Rad.: RBG-CLX5000
Inside: INW-EM-RRD
Ext.: BEX-BRM-04
Back Unit Right and Left: EWX-VLS241
Right and Left Arm: n/a
Hint: (unnamed) Custom AC:
- Head: ZHD-8008/S
Core: ECL-ONE
Arms: ZAN-202/TEM
Leg: ZLN-EKI/SRRT
Booster: ZBT-ZT/ARTERE
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RBG-CLX5000
Inside: INW-EN-RRD
Extension: ZEX-RS/HOUND
Back Unit R: ZWX-E90/MAC
Back Unit L: ZWX-E90/MAC
Arm Unit R: Karasawa
Arm Unit L: LS-MOONLIGHT
Hint: (unnamed) Custom AC:
- Head: EHD-GN-92
Core: ZCH-GR/1
Arms: ZAN-706/E
Legs: ELN-STUM
Booster: ZBT-GEK/3OOO
FCS: DOX-PG2
Gen.: HOY-B1000
Rad.: RBG-CLX5000
Inside: INW-BD-X22
Ext.: ZEX-AL/REX
Back R: EM-AAT100
Back L: EWM-5612
Arm R: KARASAWA MK2
Arm L: LS MOONLIGHT
Hint: (unnamed) Custom AC:
- Head: ZHD-8008/S
Core: ECL-ONE
Arms: EAN-CEX
Legs: ELF-XX33
Booster: EBT-GR4300
FCS: DOX-PG2
Generator: HOY-B999
Radiator: RRX-COT-GK10
Inside: none
Extension: none
Back Unit R: EWC-GN44-AC
Back Unit L: EWC-GN44-AC
Arm Unit R: EWG-RF-Mis
Arm Unit L: ELS-3443
- Stats:
Overall: 40956
Grade: Excellent
Colors:
Base: R: 55, G: 55, B: 30Aid: R: 0, G: 0, B: 0
Optional:, R: 38, G: 38, B: 38
Detail: R: 200, G: 200, B: 200
Joint: R: 0, G: 0, B: 0
Hint: (unnamed) Custom AC:
- Head: ZHD-AG/turret
Core: ZCH-GR/I
Arms: ZON-004/B
Legs: ELC-DISI
FCS: DOX-PG2
Inside: n/a
Booster: n/a
Generator: HOY-B1000
Radiator: RRX-COT-1550
Extension: ZEX-RS-HOUND
Back unit L/R: ZWX-E90-MAC
Arm unit R: REWG-HC-GN210
Arm unit L: LS-MOONLIGHT
- Optional parts:
SP-BCHDR
SP-SAB/J
SP-S/SCR
SP-ENE-ACL
SP-M/AUTO
Color:
Base R:0 G:20 B:37
Aid R:0 G:0 B:0
Optional R:0 G:20 B:37
Detail R:34 G:0 B:0
Joint R:82 G:82 B:82
AP: 9987
Weight: 10980
Price: 604300
Offensive point: 11642
Defensive point: 3840
Stability: 10406
Grade: Excellent
Overall: 49188
Note: Good mobility type with massive fire power, good AP, and excellent offensive power.
Hint: (unnamed) Custom AC:
- Head: CHD-01-ATE
Core: MCH-MX/GRP
Arms: CAM-10-XB
Legs: CLB-44-AKS
Booster: CBT-00-UNI
FCS: VREX-ST-1
Generator: CGP-ROV6
Radiator:RIX-CR10
Note: You can put a weapon on this AC or upgrade it. This AC is mainly used to defeat the first few Arena opponents so you can get a weapon. The best thing to do is upgrade the generator, then the booster, then give it the 500 ammo machine gun.
Hint: (unnamed) Custom AC:
- Head: ZHD-2000/SV
Core: ECH-04
Arms: ZAN-004/B
Legs: ZLR-ZIO/MATRIX
Booster: Equip impossible
FCS: LODD-QHT
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Inside: INW-DM/R11
Extension: BEX-BRM-04
Back Unit R: ZWX-E90/MAC
Back unit L: ZWX-E90/MAC
Arm unit R: KARASAWA-MK2
Arm unit L: LS-MOONLIGHT
- Optional Parts:
SP-ENE-SCR
SP-BMALAD
SP-BLS
AP: 8904
Weight: 12184
Price: 957500
Note: A good core. The rating is very nice, yet the core is overweight and very expensive (almost a million), but well worth it in Arena fighting. It requires a few unlockable parts 00 even if you get to the last arena stages, you must complete the missions.
Hint: (unnamed) Custom AC:
- Head: ZHD-8008/S
Core: ZCK-GR/1
Arms: ZAN-616/AUR
Legs: ELN-STVM
Booster: ZBT-GEX/3000 (hidden part)
FCS: LODD-BLAZER
Generator: HOY-BV2500
Radiator: RRX-COT-GK10
Inside: None
Extension: ZEX-AL/REX
Back Unit R: ZWM-M24/IMU
Back Unit L: ZWM-M24/IMU
Arm Unit R: KARASAWA-MK2
Arm Unit L: ZLS-400/SL
- Optional Parts:
SP-S/SCR
SP-ENE-SCR
SP-CIR-K
SP-BFS/LOSP
AP: 9508
Weight: 11054
Price: 794200
Offensive Point: 4960
Defensive Point: 3591
Stability: 6671
Moving Speed: 1620
Turning Speed: 1090
Rising Ability: 1000
OB Ability: 2400
Cooling Efficiency: 6245
Radar Ability: 475
Sensor Ability: 150
GCS Performance: 1505
Overall: 39215
Grade: Excellent
Note: There are no plus powers for this AC.
Hint: Ares Custom AC:
- Head: ZHD-2000/SV
Core: ZCX-F/ROOK
Arms: ZAN-202/TEM
Legs: ZLN/XA2/FF
Booster: ZBF-GEX/3000
Generator: HOY-B1000
Radiator: RBG-CLX5000
Inside: None
Extension: None
Back Unit R: EWC-GN44-AC
Back Unit L: ZWC-LQ/2552
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-Moonlight
- Optional Parts:
SP-BFS/LOSP
SP-M/AUTO
SP-BLS
SP-VECH
Color Design: General:
Base Color: R: 123, G: 29, B: 0
Aid Color: R: 83, G: 62, B: 49
Optional Color: R: 60, G: 45, B: 29
Detail Color: R: 84, G: 69, B: 53
Joint Color: R: 0, G: 0, B: 0
Note: This AC will be overweight. To avoid this, take off the Back Units and/or replace them with lighter ones or replace the Arm Unit(s).
Hint: Berserker Custom AC:
- Head: ZHD-2000/SV
Core: ZCL-XA/2
Arms: ZAN-303/S
Legs: ZLN-EKI/SRRT
Booster: ZBT-GEX/3000
FCS: LOOD-QHT
Generator: HOY-B999
Radiator: RBG-CM6
Inside: INW-DEC-MQ2 (if you cannot dodge missiles)
Extension: BEX-BRM-04
Back Unit R: EWM-5612
Back Unit L: EWM-5608 OR EM-AAT110
Arm Unit R: ZWG-HC-IR/K99
Arm Unit L: LS-MOONLIGHT
Note: If your opponent has missile interceptor, use the EWM-5608 on the back left to make him waste them all.
Hint: Black Ice Custom AC:
- Head: EHD-WACS
Core: ECL-ONE
Arms: ZAN-303/S
Legs: ELN-701
Booster: ZBT-H4/T
FCS: DOX-PG2
Generator: HOY-B1000
Radiator: RRX-COT-GK10
Back Unit L: EWM-5608
Back Unit R: EWM-5608
Arm Unit L: ZLS-T/100
Arm Unit R: KARASAWA-MK2
- Optional Parts:
SP-BE++
SP-BFS/LOSP
SP-ECM-JAM
SP-S/SCR
SP-ENE-SCR
Colors:
- Base: R: 35,: G: 3,: B: 2
Detail: R: 200,: G: 0,: B: 0
All the rest: R: 0,: G: 0,: B: 0
Note: This AC is fast with lots of fire power, but make the shots count. It will take a while to get all the parts but it is well worth it.
Hint: Blood II Custom AC:
- Head: EHD-NIGHTEYE
Core: ECH-D4
Arms: ZAN-707/E
Legs: ELN-STVM
Booster: ZBT-GEX/3000
FCS: DOX-PG2
Generator: HOY-B1000
Radiator: RPX-COT-1550
Inside: none
Extension: ZEX-AL/REX
Back Unit R: ZWC-LQ/2552
Back Unit L: none
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-MOONLIGHT
- Optional Parts:
SP-BE++
SP-ENE-SCR
SP-ENE-ACC
Stats:
AP: 9606
Weight: 10669
Price: 713300
Offence: 5420
Defence: 3859
Overall: 38594
Grade: Excellent
Colors: Dark red, and black if desired.
Note: Slow, uses a lot energy . Low ammo costs. Requires a very good pilot. Make good use of the booster, or every single shot fired will hit you.
Hint: Centurion Custom AC:
- Head: ZHD-MO/EGRET
Core: ZCL-XA/2
Arms: ZAN-303/5
Legs: ZLB-7744/VAT
Booster: ZBT-GEX/3000
FCS: DOX-PG2
Generator: HOY-81000
Radiator: RBG-CM6
Inside -
Extension: ZEX-RS/HOUND
Back Unit L: ZWC-LQ/2552
Back Unit R: ZWM-M24/IMU
Arm unit L: LS-MOONLIGHT
Arm R: KARASAWA-MK2
Initial AP: 8250
Rating: Excellent
Colors:
Base: R: 75, G: 75, B: 55
Aid: R: 55, G: 55, B: 30
Optional: R: 0, G: 10, B: 15
Detail: R: 25, G: 25, B: 25
Joint: R: 45, G: 45, B: 45
Note: This Core is maxed out in its weight capacity; no major additions possible. It is Zio-biased. It has excellent missile defense, powerful weapons and a well-balanced ammo-to-armor ratio. It is highly effective against all arena opponents.
Hint: Chaos Doom Custom AC:
- Head: EHD-GN-92
Core: ZCH-GR/1
Arms: ZAN-004/B
Legs: ELC-D151
Booster: impossible
FCS: DOX-PG2
Generator: HOY-B1000
Radiator: RBG-CLX5000
Inside: None
Extension: ZEX-RS/HOUND
Back Unit L and R: EWM-FIN-BOO
Right Arm: EWG-HC-GN210
Left Arm: ZES-99/MIRROR
- Optional parts: SP-S/SCR, SP-BFS/LOSP, SP-VIECH
AP: 9999
Weight: 13,568
Price: 913,400
Rating: Excellent
Note: The head is the secret part from the ground-based attack mission. This AC has the highest AP and offensive power, however do not use it in missions as the ammounition is expensive.
Hint: Criptonite Custom AC:
- Head: EHD-GARD
Core: ZCH-GR/1
Arms: EAN-MHKS
Legs: ZLB-7744/VAT
Booster: ZBT-Gex/3000
FCS: DOX-PG2
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Inside: n/a
Extension: ZEX-AL/REX
Back Unit R: ZWX-FO4/ORBIT
Back Unit L: ZWX-FO4/ORBIT
Arm Unit R: ZWG-AR/K
Arm Unit L: LS-MOONLIGHT
- Optional Parts
SP-S/SCR
SP-ENE-SCR
SP-BE++
SP-ENE-ACC
AP: 9083
Weight: 10,770
Price: 638,500
Rating: Excellent
Note: Use this AC for missions that require speed. It is able to defeat all enemies if used correctly. Orbit Cannons can bring even some of the tough opponents down to brink of destruction. Its color can be anything, but it looks best in black and green.
Hint: Dark Assassin Custom AC:
- Head: ZHD-200/SV
Core: ZCL-XA-2
Arms: ZAW-2/SAMAURAI
Legs: ZLR-MOC200/FG
Booster: none
FCS: DOX-PG2
Generator: GPS-BVX/10
Radiator: RPS-MER/A3
Inside: None
Extension: BEX-BRM-04
Back Unit R: ZWM-M24/IMU
Back Unit L: ZWM-M24/IMU
Arm Unit R: none
Arm Unit L: none
- Optional Parts:
SP-BCNDR
SP-CIR-K
SP-ECM-JAM
SP-VIECH
- Stats:
AP: 7083
Weight: 7139
Price: 750000
Offense: 4220
Defense: 2001
Overall: 31383
Grade: Fair
Colors: Anything, as long as it is dark. White detail looks nice.
Note: Do not let the Grade put you off. A good pilot will destroy almost anything with this AC. Overuse of the booster will quickly result in you needing to recharge your energy, but that will not take long. Do not forget the double slash with the arms; the second one is about twice as powerful. Also, when using the Extension, get a lock and watch the fireworks.
Hint: Dark Falcon Custom AC:
- Head: ZHD-MO/EGRET
Core: ZCH-GR/1Arms: EAN-1111
Legs: ELM-STUM
Booster: EBT-VSS
FCS: DDX-PG2
Genrator: HDY-B999
Radiator: RRX-COT-GK10
Extension: BEX-BAMS-287
Back Unit R: EWC-CNG4000
Back Unit L: EWC-GN44-AC
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-MOONLIGHT
Optional Parts: SP-S/SCR, SP-ENE-SCR, SP-BE++, SP-ENE-ACC
- Armor Points: 9,380
Weight: 10,396
Price: 786,400
Grade: Excellent
Color: Night black
Note: You should only use this AC if you have all Plus powers. It is slow but powerful and is leader and part one of Team SHADOW.
Hint: Defiance Custom AC:
- Head: ZHD-8008/S
Core: ZCH-GR/L
Arms: ZAN-707/E
Legs: ELC-DISI
FCS: DOX-ELENA
Generator: HOY-B1000
Radiator: RPS-MER/A3
Back Unit R: EWC-GN44-AC
Back Unit L: EWC-GN44-AC
Arm Unit R: ZWG-BZ/SSS
Arm Unit L: LS-Moonlight
Color: Pattern night black
Note: This is the ultimate heavyweight. It has been given as much firepower as possible. The greatest thing about it is its mobility.
Hint: Dixon Custom AC;
- Head: ZWO-MO/EGRT
Core: ECM-XRDD
Arms: EAN-MHKS
Legs: ELN-2002AT
Boosters: EBT-GR4300
FCS: DOX-PG2
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Inside: INW-DM-PUPPET
Extension: Optional
Back Unit R: ZWC-LQ/2552
Back Unit L: EM-SD120
Arm Unit R: EMG-MGSAW
Arm Unit L: ELS-2772
Note: This is an overweight AC.
Hint: Egret Custom AC:
- Head: ZHD/MO-EGRET
Core: ZCF-F/ROOK
Arms: ZAN-707/E
Legs: ZLB-7744/VAT
Boosters:ZBT-Z1/ARTERE
F.C.S.: LODD-BLAZER
Generator: HOY-B999
Radiator: RBG-CLX5000
Inside: NO EQUIPMENT
Extension: BEX-BB210
Back Unit R: EWC-GN44-AC
Back Unit L: BRS-B-OSPREY
Arm Unit R: KARASAWA-MK2Arm
Unit L: LS-MOONLIGHT
- Optional Parts
SP-S/SCR
SP-ENE-SCRSP-BSI-LE
SP-SAB/J
SP-BLSColors
Base: R: 0; G: 0; B: 200Aid: R: 100; G: 0; B: 100
Optional: R: 0; G: 0; B: 100
Detail: R: 0; G: 0; B: 0
Joint: R: 200; G: 200; B: 200
Note: This AC is overweight and performs even better with all of the Plus enhancements. This AC is a sleeper unit that does not look very strong, but is strong enough to rival Leos Kline's final form.
Hint: Enigma Custom AC:
- Head: EHD-NIGHTEYE
Core: ZCL-XA/2
Arms: ZAN-707/E
Legs: ZLN-XA2?FF
Booster: ZBT-Z1/ARTERE
FCS: DOX-PG2
Generator: HOY-BV2500
Radiator: RBG-CLZ-5000
Inside: N/A
Extensions: BEX-BAMS-287
Back R: EWM-5612
Back L: EWC-CNG4000
Arm R: EWG-MGSAW
Arm L: ZES-99/MIRRIOR
AP: 8330
Weight: 9991
Price: 649700
Overall: 34395
Grade: Great
Note: The is the Enigma AC, fitted with a energy machine gun which holds 1000 rounds, a rocket launcher (12 locks maximum), and a grenade launcher. This AC is overweight, moves well, and can make a formidable opponent.
Hint: Executioner Custom AC:
- Head: ZHO-MO/EGRET
Core: ZCH-ZR/1
Arms: ZAN-004/8
Legs: ELC-0151
Booster: n/a
FCS: LODD-BLAZER
Generator: HOY-B999
Radiator: RRX-COT-GX10
Inside: INW-DM/R11
Extension: BEX-BAMS-287
Back Unit R: EWC-GN44-AC
Back Unit L: EWC-CNG4000
Arm Unit R: ZWG-MG/ENE
Arm Unit L: ZLS-400/SL
- Colors
Base: R 120, G 120, B 120
Aid: R 200, G 0, B 0
Optional: R 50, G 0, B 0
Detail: R 50, G 0, B 0
Joint: R 200, G 200, B 200
Note: Its performance is rated 45436 (Excellent)
Hint: Fire Lightning Custom AC:
- Head: ZHD-MO/EGRET
Core: ECL-ONE
Arms: ZAN-202/TEM
Legs: ZLN-WAO2/SS
Booster: ZBT-H4/FFCS: DOX-ELENA
Generator: HOY-B999
Radiator: RBG-CLX5000
Inside: INW-DEC-MQ2
Extension: BEX-BRM-04
Back Unit R: ZWM-M24/IMI
Back Unit L: ZWM-M24/IMI
Arm Unit R: EWG-MGSAW
Arm Unit L: LS-MOONLIGHT
- Optional Parts
SP-ENE-SCR
SP-BSI-LE
SP-CIR-K
SP-BFS/SAVER
SP-VIECH
AP: 7934
Weight: 7857
Price: 967900
Offense: 5135
Defense: 2723
Overall: 40006
Grade: Excellent
Colors:
- General:
Base: R 0 G 0 B 0
Aid: R 50 G 0 B 0
Optional: R 200 G 150 B 0
Detail: R 200 G 0 B 0
Joint: R 200 G 150 B 0
Note: This AC is overweight, and requires all Human Plus to operate. This AC can pull off a feat, in the correct pilot's hands, that most other ACs cannot -- fly throughout the battle. You can fly around (Abandoned Highway or Etal Base), turn your Extensions on, and rain down death. If your opponent is still alive, fly around and avoid fire until they are out of ammunition. You can avoid missiles easily. Then, land and kill him with your Machine Gun and Laser Blade.
Hint: Fulcrum Custom AC:
- Head: EHD-GARD
Core: ZCL-XA/2
Arms: EAW-S604 (dual missile arms)
Legs: ZLN-WAO2/SS
Booster: ZBT-ZI / ARTERE
FCS: DOX-ALM (widens lock-on reticule)
Generator: HOY-B1000
Radiator: RGB-CLX5000
Inside: Optional
Extension: BEX-BRM-02(recommended) or BRM-04
Back Unit L&R: EWX-VLS241 (dual vertical missile pack)(No arm units)
- Optional parts:
SP: -S/SCR, :-ENE/SCR, :-BCNDR, :-BSI-LE, :-SAB/J, :-CIR-K, :-BMALAD,
:-BFS-LOSP, :-CBRK
Note: This ultimate Arena AC is very agile. The AP is only slightly over 7000. This AC is both fully "plussed" and overweight. You can interchange a few parts if desired, but have the overall weight below 7000 to keep your rising ability respectable. Remain airborne and constantly unleash the vertical missiles on your opponent. When they run out, remain airborne and pick him off with your arm-mounted missile launchers. Even if the enemy has a jammer and/or missile interceptors, you will still have enough ammunition to waste even the most heavily armored behemoth. Note: This AC is useless in regular missions due to the reliance on missiles.
Hint: Ice Titan Custom AC:
- Head: EHD-ONE-NT
Core: ZCH-GR/1
Arms: EAN-2112
Legs: ELN-STVH
Booster: ZBT-Z1/ARTERE
FCS: DOX-105
Generator: GPS-BVX/10
Radiator: RPS-MER/5A
Inside: N/A
Extension: EEX-AM45
Back Unit L: EWX-VL5341
Back Unit R: EWX-VL5341 (Shoulder Parts, Dual Vertical Missile)
Arm Unit L: LS-MOONLIGHT
Arm Unit R: EWG-HC-GN210
- Colors
Base: R: 150 , G: 200, B: 200
Aid: R: 150 , G: 200, B: 200
Optional: R: 0 , G: 143, B: 134
Detail: R: 0 , G; 200, B: 200
Joint: R: 0 , G: 200, B: 200
Note: This is a heavyweight, slow AC with parts you can buy early in the game. Still, in the hands of a good pilot it can easily attain the title of Nine Breaker with very small effort. It is very expensive to use in missions, but for Arena purposes it is brutal. Use it in the Abandoned Highway level and fly forwards at the beginning, locking on with the missiles and keep on raining them on your opponent. When you run out of ammunition, blow them away with the launcher or the LS-MOONLIGHT. You can also use the Optional Part that increases lock-on speed.
Hint: Icee Custom AC:
- Head: ZHD-2000/SV
Core: ACX-F/ROOK
Arms: ZAN-616/AVR
Legs: ZLN-XA2 /FF
Booster: ZBT- GEX/3000
FCS: DOX-ELENA
Generator: HOY-B1000
Radiator: RRX-COT-1550
Extension: BEX-BRM-04
Back Unit L: EM-AAT110
Back Unit R: EWM-FIN-BOO
Arm Unit L: LS-MOONLIGHT
Arm Unit R: KARASAWA-MK2
- Optional parts
SP-BCNDR
SP-BE++
SP ENE-ACC
SP-E/SAVER
Colors:
- Base: R: 0 , G: 200 , B: 200
Aid: R: 200 , G: 200 , B: 200
Optional: R: 170 , G: 200 , B: 200
Detail: R: 100 , G: 100 , B: 200
Joint: R: 200 , G: 200
Hint: Inferno Custom AC:
- Head: EDH-NIGHTEYE
Core: ZCL-XA/2
Arms: EAN-CEX
Legs: ZLN-XA2/FF
Booster: ZBT-ZI/ARTEREFCS: LOOD-QHT
Generator: HOY-B1000
Radiator: RRX-COT-GK10
Inside: n/a
Extension: BEX-BAMS-287Back Units L/R: EWX-BAL4
Arm Unit R: Karasawa-MK2
Arm Unit L: ZES-99/MIRRIOR
Stats:
- AP-8084
Weight: 9028
Price: 830700
Overall: 34527
Grade: Great
Note: This AC is overweight and limited in ammunition. You can have nearly unlimited energy. It is good if you have already completed the game and for most arena battles.
Hint: JackPot Custom AC:
- Head: ZHD-2000/SV
Core: ZCX-F/ROOK
Arms: EAN-1111
Legs: ZLR-ZIO/MATRIX
FCS: DDX-PG2
Genrator: HDY-B999
Radiator: RRX-COT-GK10
Extension: BEX-BAMS-287
Back Unit R: EWC-GN44-AC
Back Unit L: EWM-S612
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-MOONLIGHT
Optional Parts: SP-S/SCR, SP-ENE-SCR, SP-BE++, SP-ENE-ACC
- Armor Points: 9,266
Weight: 9,167
Price: 810,200
Grade: Excellent
Color: Metallic Gold
Note: This is also Plus and overweight. Only use it if you want speed and power with the ability to hover over water. Use in the Emurade Carrier Battle level in versus mode. It is part two of Team SHADOW.
Hint: Nemeses Custom AC:
- Head: EHD-GN-92
Core: ZCH-GR/1
Arms: ZAN-004/B
Legs: ELN-STUM
Booster: ZL/ARTERE
FCS: LOOO-QHT
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Extension: BEX-BRM-04
Back unit R: ZWM-M24/1MBack unit L: EWM-5612
Arm unit R: KARASAWA-MK2
Arm unit L: LS-MOONLIGHT
Note: This is an overweight core.
Hint: Nemesis Custom AC:
- Head: ZHD-MO-/EGRET
Core: ZCH-GR/1
Arms: EAW-DC10
Legs: ZLC-M2-PIKE
Boost: Equip impossible
FCS: LOOD-BLAZER
Gen.: HOY-B999
Rad.: RRX-COT-GK10
Back unit right: EWR-L24
Back unit left: ZWR-S160
Arm unit right: n/a
Arm unit left: n/a
Hint: Oracle Custom AC:
- Head: ZHD-2000/SV
Core: ZCX-F/ROOK
Arms: ZAN-004/B
Legs: ZLN-2A/GR
Booster: ZBT-H4/T
FCS: LODD-QHT
Generator: HOY-B1000Radiator: RBG-CLX5000
Inside: N/A
Extension: BEX-BRM-04
Back Unit R: EWN-FIN-B00
Back Unit L: ZWM-M24/IMU
Arm R: KARASAWA-MK2
Arm L: LS/MOONLIGHT
Stats:
- AP: 9407
Price: 988500
Offense: 11522
Defense: 3538
Overall: 45899 (Excellent)
Note: This is an overweight AC. It can be used to defeat Mathias. Use the multi-missiles with the extension to kill off his anti-missile supply and some of his AP. Then, use the huge missiles to kill is AP. If that is still not enough, use the Karasawa to finish him off.
Hint: Poison Frog Custom AC:
- Head: ZHD-06/RW
Core: ECL-ONE
Arms: EAW-MG-03
Legs: ZLB-3322/OP
Booster: EBT-V55
FCS: DOX-125
Generator: HOY-B999
Radiator: RBG-CM6
Inside: None
Extension: BEX-BRM-04
Back Unit R: EWX-VLS241
Back Unit L: EWX-VLS241
Arm unit R: None
Arm Unit L: None
Color:
- Base: R: 0, G: 200, B: 111
Aid: R: 95, G: 200, B: 0
Opt: None
Detail: None
Joint: All 200
Note: Although it has a below average rating, it kills opponents very quickly.
Hint: Power House Custom AC:
- Head: ZWO-MO/EGRT
Core: ECW-D4
Arms: EAW-DC10
Legs: ELC-DISI
Booster: None
FCS: DOX-PG2
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Inside: Optional
Extension: ZEX-AL/REX
Back Unit L and R: ZWX-E90/MAC
Note: Only use this AC in an arena when facing a slower person in the dome. Also, if you change the arms to EAW-BZD you can effectively defeat Klien the last time in Phobos.
Hint: Providence Custom AC:
- Head: ZHD-200/SV
Core: ZCX-F/ROOK
Arms: ZAN-202/TEM
Legs: ZLN-XA2/FF
Booster: ZBT-GEX/3000
FCS: VERTEX-124/EE
Generator: HOY-B1000
Radiator: RBG-CLX5000
Inside: n/a
Extension: n/a
Back Unit L: ZWM-M24/IMI
Back Unit R: ZWC-LQ/2552
Arm Unit L: LX-MOONLIGHT
Arm Unit R: KARASAWA-MK-2
Note: This AC is overweight. It is similar to Ares' AC, but has a better FCS and generator. If used correctly, this AC can be a killing machine. It can be used to defeat everyone in the Arena easily except for Matthias. Use the laser cannon only if you run out of ammunition in the Arena.
Hint: Punisher Custom AC:
- Head: ZHD-MO/EGRET
Core: ECH-D4
Arms: EAN-MWZ
Legs: ZLN-EKI/SRRT
Booster: ZBT-GEX/3000
FCS: LODD-BLAZER
Generator: HOY-BV2500Radiator: RBG-CLX5000Inside: Any
Extension:BEX-BAMS-287
Back Unit: EWX-GCN77-4 OR the EWC-CNG4000 and EWC-GN44-AC
Arm Unit R: EWG-BZ-B1100
Arm Unit L: LS-MOONLIGHT
Colors
- General: R: 0, G: 0, B: 0
Note: this is an overweight AC. It is also definitely a showbot.
Hint: Pyro Custom AC:
- Head: ZHD-MO/EGRET
Core: ZCH-GR/1
Arms: EAN-MWZ
Legs:ZLN-9001/A
Booster: ZBT-Z1/ARTERE
FCS: LODD-QHT
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Inside: INW-EM-RRD
Extension: BEX-BB210
Back Unit R: ZWX-IV/PURSUIT
Back Unit L: ZWX-IV/PURSUIT
Arm Unit R: EWG-HC-RAW
Arm Unit L: ELS-3443
Stats:
- AP: 9614
Weight: 11162
Price: 780,600
Overall: 40012
Grade: EXCELLENT
General Color:
Base: R: 88, G: 30, B: 0
The other four color alters are the same colors you start at in the beginning. Note: This AC may be overweight and runs a bit slow, but looks nice and handles well.
Hint: Saviour Custom AC:
- Head: ZHD-AG/Turret
Core: ZCH-GR/I
Arms-ZAH-7077E (with the second highest AP)
Legs: ELC-DISI
FCS: LOOD-BLAZER
Generator: Hoy-B999
Radiator: RBG-CLX5000
Inside: INW-BD-XUX
Extension: BEX-BAMS-287
Back Unit L and R: EWC-GN44-AC
Arm Unit R: EWG-HCGN210
Arm Unit L: LS-MOONLIGHT
Optional:
- SP-S/SCR
SP-BFS/LOSP
SP-VIECH
Note: This AC is very powerful and although rather slow, its very high on offense and AP. It is nearly impossible to lose with it in the Battle Dome.
Hint: Slayer Custom AC:
- Head: ZHO-8008/5
Core: ZCX-F/ROOK
Arms: ZAN-202/TEM
Legs: ELN-STVM
Boosters: ZBT-H4/T
FCS: DOX-ELENA
Generator: HOY-B999
Radiator: RBG-CLX5000
Extension: ZEX-RS/HOUND
Back Unit R: ZWM-M24/IMU
Back Unit L: ZWM-M24/IMU
Arm Unit R: ZWF-S/NIGHT
Arm Unit L: ELS-3443
Optional parts:
- SP-S/SCR
SP-ENE-SCR
SP-CIR-K
SP-BFS/LOSP
SP-ENE-ACC
SP-M/AUTO
SP-CBRK
Note: This AC can defeat anyone in the Arena at the Etal Base. Fly up to the highest point on the level and wait for a lock with the multi-warhead missiles. Only stand and turn, unless they do not come out from under you. If that happens, fly backwards from tower to tower.
Hint: Speedy Custom AC:
- Head: ZHD-GE/OHR
Core: ZCL-XA/2
Arms: ZAN-303/S
Legs: ZLN-EKI/SRRT
Booster: ZBT-ZI/ARTERE
FCS: LODD-QHT
Generator: HOY-B999
Radiator: RBG-CM6
Inside: INW-BD-XVX
Extension: NONE
Back unit R: EWM-S612
Back unit L: EWM-S612
Arm unit R: EWG-HG-S1
Arm unit L: none
Optional parts: Any needed
Color:
- Base: R: 0, G: 26, B: 135
Aid: R: 200, G: 89, B: 0
Optional: R: 0, G: 0, B: 0
Detail: R: 200, G: 200, B: 200
Joint: R: 40, G: 40, B: 40
Note: This is a fast AC, but it has low AP. if you are good at high speed lock on, this is a good weapon as long as you can keep your enhanced small missiles locked on.
Hint: Tallgeese Custom AC:
- Head: ZHD-MO/EGRET
Core: ZCL-XA/2
Arms: ZAN-004/BLegs: ZLN-XA2/FF
Booster: EBT-GR4300
FCS: DOX-PG2
Generator: HOY-B100
Radiator: RBG-CLX5000
Inside: none
Extension: BEX-BAMS-287
Back unit (both): ZWX-IV/PURSUIT
Arm unit R: KARASAWA-MK2
Arm unit L: LS-MOONLIGHT
OP parts:
- SP-S/SCR
SP-ENE-SCR
SP-BE++
SP-ENE-ACC
SP-E/SAVER
SP-BLS
Colors: Your choice; looks good in gray.
Note: This is an overweight AC. In capable hands, it is very deadly. Using the pursuit missiles as rockets, you can do a lot of damage. The rating is Excellent, AP is 8443, and it's # rating is 36624.
Hint: WOW Custom AC:
- Head: ZHD-8008/S
Core: ZCL-XA/2
Arms: ZAN-303/S
Legs: ZLB-7744/VAT
Booster: ZBT-ZI/ARTEREFCS:
Generator: HOY-B999
Radiator: RBG-CM6
Inside: n/a
Extension: ZEX-AL/REX
Back Unit L and R: EWX-VLS241
Arm Unit R: EWG-XPI500
Arm Unit L: LS-MOONLIGHT
- Optional Parts: SP-CIR-K
SP-BFS/LOSP
SP-M/AUTO
SP-BLS
Colors (optional):
- Base: R: 0, G: 118, B: 200
AID: R: 200, G: 200, B: 200
Optional: R: 200, G: 200, B: 0
Detail: R: 200, G: 0, B: 0
Joint: R: 200, G: 100, B: 200
Stats:
- AP: 82,974
Weight: 7,659
Price: 598,600
Grade: Great