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1Arc The Lad: Twilight Of The Spirits Empty Arc The Lad: Twilight Of The Spirits Sun Apr 24, 2011 5:59 pm

Nick

Nick
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Arc The Lad: Twilight Of The Spirits Administrator-rank
Choco:
Win the 30 round arena trial in Rueloon in Darc's storyline to unlock Choco as a selectable character.

Diekbeck:
Win the 30 round arena trial in Cathena in Kharg's storyline to unlock Diekbeck as a selectable character.

New Game+:
Successfully complete the game to unlock the New Game + option. This allows you to start as Kharg with a King Statuette, 999 Spirit Stones, 3 Diamond Coatings, and 100,000 G; or Darc with a Romantic Stone, 999 Spirit Stones, 3 Diamond Coatings, 10 Bountiful Fruit, 50 Dilzweld Bombs, and 100,000 G.

Japanese dialogue:
Hold R1 + R2 + R3 buttons when selecting the language option at the options screen. A new option for Japanese will appear.

Hint: Burst Blade:
When fighting against Darkham and his bodyguards, defeat Darkham first for Kharg's Burst Blade, which nearly doubles his attack arc width.

Hint: Dragon's Wrath and Storm Medallion:
When you fight the two giant dragons in Darc's story, kill the Golden Dragon for a Dragon's Wrath, which puts Darc's counterattack to 100, or the Silver Dragon for a Storm Medallion. If you want both items, take the extra time to steal from one dragon after killing the first.

Hint: Golem Mask and Stuffed Bear:
When you fight Bebedora and her two Altimas, it is a good idea to either kill the Altimas or steal from them to make sure you get Bebedora's Stuffed Bear and Maru's Golem Mask.

Hint: Herbs:
Use the following trick to get ten free Herbs. In Chapter 1 of Darc's story, after you get Densimo into your party go to the entrance of Gorma's House. Look to the left, and you will see a yellow skinny Orcon walking around. Talk to him and he will note that Densimo is in your party, causing him to start talking about the five Wonders of Orcoth. Pretend that you care about what he says and say that you will listen. He will ask you a few f times if you are still interested in listening. Lie and say "Yes". Eventually he will ask you how many words were in the spiel he just gave. Choose the one that reads 600-800 (the fourth choice) and he will give you ten Herbs. Note: You must do this while Densimo is in your party. Doing it before or after results in you obtaining nothing.

Hint: Knuckle Guard:
When playing as Kharg in the beginning of the game, after going through the entire Banjo, Lloyd, Spirit Stone scenes, go to the bottom-left of Yewbell to the refinery. Talk to the man outside and he will say he is waiting for Banjo so he can unlock the shop. He asks you to go find Banjo. Say "Yes", then go to the item shop. He will be in the upper-right corner. Talk to him, and he will give you the Knuckle Guard. It increases only Kharg's Defense and Guard,and it is a good weapon part at the beginning of the game. When you no longer want it, sell it for 350 G.

Hint: Better aiming:
To aim better without moving from your current position, when controlling your character, hold R1 during a battle. An arc will appear. The highlighted arc shows the range where you can attack. Aim at the enemy and attack.

Hint: Aiming at multiple enemies:
When enemies are close, you can actually attack them depending on your character's attacking arc. Some are large while others are small but ranged. Go to the position that you would like to attack from. Hold R1 and aim the arc at the enemies. Move the arc left or right to aim properly until you get "targets" above the enemies you want to attack. Sometimes you must quit aiming and move slightly to aim properly. Some require very slight adjustments; turn very slowly.

Hint: Joint attack:
You can do a joint attack on enemies whenever your character's body is burning with fire. You get this burning effect when you receive a certain amount of damage. When using that character to attack, a nearby ally will team up with you.

Hint: Dealing more damage:
Attacking the enemies from behind deals more damage than from up front. Use that angle of attack whenever possible.

Hint: Defeating Black Abyss:
It is possible to defeat Black Abyss at level 33 for both Darc and Kharg. A long range character (Maru recommended) is required. Before you start the battle, equip all your character's weapons with at least two Diamond Coating or something else that increases your attack greatly Equip most of your characters with at least two Diamond Coatings is recommended. You will also need at least two Stone Bags for each character, and extra Gales that make you speed up in the party items for backup. Allow your character to learn a long and wide range moves. Make sure to sell all your Elixir and other items that effect enemies items, and buy lot of Strongest Herd and a dozen Revival Medicines. Give the six characters at least three Greatest and make sure to have one healer. Store that character with more Strongest Herd and three Revival Medicines. However, do not throw items that temporary raise ATT away, as they will be needed. When you are ready to battle, select Maru with you and Demelia, or a party with Darc, Kharg, Paulette, Ganz, Volk and Maru. Black Abyss has three moves: summon Brain Cell to attack, absorb HP from nearby, and a beam that deals lot of damage across the room (but not the edge of the room). This attack will regain his black mist and raise its defense. Black Abyss has great defense. You must kill Brain Cell to weaken it. If you notice the black mist around him slowly lighten, use the following strategy. If you have master Black Abyss moves, then you are ready. Separate your six characters, three to each side,
and stay at the edge of the room. Kill each Brain Cell. Do not use too many moves on them, but on Black Abyss. Note: If you are out of SP for moves, re-equip that character's accessories to Gale to raise that character's speed (especially when Maru is out of SP). Raise Maru's ATT with items. Once you notice the mist surrounding Black Abyss has disappeared, do not go near Black Abyss. You will find that the Black Abyss has become inactive. Use this opportunity to slowly kill Black Abyss with your best long range attack (Maru).

Hint: Defeating Demon Droguza:
Before going to the Megis with Darc's party in the "Evolution" chapter, make sure that Camellia is at least at level 20 and has all the best weapon attachments and armor (and perhaps speed boosting). Before you go into the elevator in the lab, make sure that you have transformed Camellia into her younger self and have enough Spirit Stones to max her out. When you fight Demon Droguza, get past the point where he cast a wall attack spell, but far enough that he cannot swipe at Camellia (the rest of the party is support). Just keep shooting and he will almost never hit Camellia, except for his tail bomb attack (in which case you should heal).

Hint: Get more skill/magic:
When certain characters "class up" at the end of the battle screen, this indicates you can learn new skill or magic. Go to the menu, select the character that "classed up" and select "Skill". The magic/skill menu will appear, displaying both the learned magic/skill and skill/magics that have not been learned. Choose the one you want to learn and pay the "SP cost" to get it. Note: You get SP by attacking and , killing enemies.

Hint: Easy experience:
When in a battle and there are stumps, crates, etc., attack and destroy them. Sometimes you will get items and Spirit Stones. It is worth the extra effort because even if it is empty, you get experience and SP for them. When you are in the Flying Castle and are fighting Lilia Getmann, there will be a few Meshimgen. If you kill one, on Lilia Getmann's next turn it will summon another Meshimgen. With this strategy you can get incredible experience and SP. The Meshimgen also will usually drop 60 Spirit Stones, so you can use as many skills as desired. With this strategy, you can level up, get more Spirit Stones, and have enough SP to get everyone's star number to the maximum; allowing you to get ready for the powerful final Boss, Lord Of The Black Abyss. An very easy way to get extra experience is to fight in the Arenas (Cathena and Lamda in Kharg's story, or Orcoth and Rueloon in Darc's story). Although expensive (100 G for five to ten fights, 200 G for fifteen to twenty fights, and 300 G for thirty fights), you can sometimes get 5,000 experience per fight and upwards of 100 SP. A good strategy for getting though them is to make sure you have enough Spirit Stones or items to keep yourself healed. Also, remember that the final round is more often than not the most difficult of the entire competition. After unlocking the New Game+, in Darc's second chapter, go to the Orcoth Arena and equip who you want to level up with the Romantic Stone. Then, enter the second tournament and use only skills. Because of the Romantic Stone, it will not use up Spirit Stones. You can go all the way up to level 40 in a matter hours with this strategy. When you go to the flying and the Deimos and Humans join forces, select three characters. The first is the person you want to become stronger Characters two and three should be kept in the back. Make sure at least one of them has a healing spell, such as Cure Healing Rain, Vital Energy, or First Aid. For weapons, equip three Diamond Coatings per character. For accessories, equip three Stone Bags per character. Diamond Coating boosts your attack enormously, and Stone Bags let you carry 30 more Spirit Stones.

Hint: Chest behind dog in Milmarma:
You will need to have a bone to give to the dog, Rover. It can be obtained by checking the two rocks behind the old man in the small land platform leading to the palace. You will not get any item. It is just charity work to help little Rover get a new owner.

Hint: Deikbeck impostors:
Note: This can only be done as Kharg. When you encounter the impostors, they will ask if you believe that they are the real Deikbeck. Even though their names are spelled slightly different, do not believe them and choose the second answer. The first impostor is located in Parenz Ruins, while looking for the three materials required for the Tele-Op. You can find the impostor in the middle left corner of the area behind a large metal wall. You will get a Shadow Talisman. The second impostor is located in Peisus library. Once you have obtained the Lamda Sutra and have gone out, go back to the library. Go into the place where you got the Lamba Sutra and meet the second impostor. Tell him that you do not believe him and he will give you a quiz. Answer ten questions correctly and you will get a Spirit Amulet. Answer at least one correctly and you will get a Neuro Charge (can be bought in a shop inside the Flying Fortress) for your airship.

The ten answers to the questionnaire from the Diekbeck imposter
in the Library are as follows:

  • Counterclockwise
    A Cat
    Beautiful Stones
    Palkia
    How Much To Spend On the Entrants' Lunches
    A Pair of Dice
    The Shinobi Gang
    Lakelta Deimos
    A Pipe
    Buster


You will get a Diek Screw (makes Diekbeck very fast) if you answer less than five correctly, a Neutrino Chage (for Airship) and Clivis's Book (rids player of all abnormal status) if you answer between five and ten, and the Spirit Amulet (blocks Fire, Wind, Water, Earth, and Light attacks for Kharg to equip) if you answer all ten.

Hint: Different colored tensions:
Notice that each of the characters' tensions are a different color. After a character takes enough damage so the tension meter is at the highest, you will see the color around their body. Each color does something different.

  • Green tension: Character always guards or avoids.
    Blue tension: Extremely high chances of a character counterattacking.
    Orange tension: Higher chances of a character doing a critical attack.


Here is the list of the characters and their tension colors.

  • Kharg : Blue - Counterattacks
    Paulette : Orange - Criticals
    Maru : Green - Guard or Avoid
    Ganz : Blue - Counterattacks
    Tatjana : Green - Guard or Avoid
    Diekbeck : Blue - Counterattacks
    Darc : Orange - Criticals
    Delma : Blue - Counterattacks
    Volk : Green - Guard or Avoid
    Camellia : Orange - Criticals
    Bebedora : Blue - Counterattacks
    Diekbeck : Orange - Criticals
    Densimo : Green - Guard or Avoid
    Samson : Orange - Criticals


Hint: Items:
When fighting enemies such as the Delzweld soldiers, defeat the commanders first. They often carry equipment you can use or sell.
When you fight Cameillia, and afterwards Droguza, find the blue and green boxes on the battle field and break them open before ending the battle. The contents are well worth the effort. When inside the Flying Castle, do not go directly to the elevators to fight the Divine Ruler. Instead, search each floor for the treasure rooms. There is powerful equipment for every character spread throughout the fortress.

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